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![[Post New]](/s/i/i.gif) 2010/07/14 02:15:54
Subject: Re:Calling it quites half way threw a game.
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Warp-Screaming Noise Marine
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Dashofpepper wrote:OoieGoie wrote:I donts thinks you allowed to bag outz pplz grammaz on da forumz yo. Rulz n allz.
Actually, that is not true.
Posters are required to be polite to other posters.
As such: TheOniTsuki - please post intelligibly. Take more time to write what you're trying to say so that you can do so in a manner that the rest of us can read. If someone can't construct a sentence, they probably should be back in elementary school, not posting on Dakka.
Mr. Kettle, Mr.Pot is in the waiting room, he'd like to call you black.
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![[Post New]](/s/i/i.gif) 2010/07/14 03:22:32
Subject: Re:Calling it quites half way threw a game.
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Drop Trooper with Demo Charge
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All i have to say is that a good person to play agenst never quites half way through. But at the same time its never fun loseing
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On, Wisconsin! On, Wisconsin!
Plunge right through that line!
Run the ball clear down the field,
A touchdown sure this time. (U rah rah)
On, Wisconsin! On, Wisconsin!
Fight on for her fame
Fight! Fellows! - fight, fight, fight!
We'll win this game. |
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![[Post New]](/s/i/i.gif) 2010/07/14 05:59:57
Subject: Calling it quites half way threw a game.
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Fanatic with Madcap Mushrooms
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For the sake of politeness, and for fun, I personally never quit. However, I've had games where my opponents want to quit, which I'm perfectly fine with as well.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/07/14 07:03:56
Subject: Calling it quites half way threw a game.
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Rogue Daemonhunter fueled by Chaos
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The way I usually handle it depends on the situation. In tournaments, it can often be useful to play out the string to determine battle points, but I'm not above offering to call the game if they want, regardless of side I'm on. I'll make it clear that we can play it out as well. If you offer the choice, than your opponent can choose to keep playing or concede/accept the concession.
In a friendly game, I'll rarely quit. In tournament prep games, where I'm trying out a list, I'd rather get more games in than finish bad ones. In teaching games, I try to keep the games fun no matter what.
I know some players want to finish every game, and others like to walk away from games when the outcome is clear. I respect both, and I'm willing to do either as they want.
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![[Post New]](/s/i/i.gif) 2010/07/14 07:18:50
Subject: Calling it quites half way threw a game.
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Infiltrating Broodlord
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Since my friends and I have to drive distances and carve out time from our schedules it's never ok for us. We've had times where we just can't do anything right but we never quit. If one of us is doing so poorly we can't get a thing to work we start encouraging each other.
It's amazing how you can lose so badly and still feel good about when someone is supporting you. Also, if it's just not working, change tactics on the fly and try something stupid and fun. You never know when things might turn around or you discover something new.
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2010/07/14 08:52:56
Subject: Calling it quites half way threw a game.
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Knight Exemplar
NYC, NY
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I have a friend who rage quits a lot when playing another friend of mine. Not really his fault though, he's playing with Orks he bought for painting (i.e., not good list) against an IG tournament player. Oh well.
OT: Grammar nazis is goods!
OT: Edit: 100th post, yay!
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This message was edited 1 time. Last update was at 2010/07/14 08:53:24
NO! that should definitely NOT be a rule!!!! Thats just gross! I don't want some slaanesh warrior charging me, Screaming a BloodLust filled roar, with his Jolly Roger Flopping around!!!! Thats just gross! I mean.....if it was a female warrior and she wasn't that bad looking, I think I could capture a few prisoners. My 'Interrogation' skill will be most useful then - Commissar NIkev
< That is why this sight rules.
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![[Post New]](/s/i/i.gif) 2010/07/14 15:57:48
Subject: Calling it quites half way threw a game.
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Blood Angel Terminator with Lightning Claws
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Cryonicleech wrote:For the sake of politeness, and for fun, I personally never quit. However, I've had games where my opponents want to quit, which I'm perfectly fine with as well.
So if someone quits, are they being rude?
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2010/07/14 16:35:09
Subject: Calling it quites half way threw a game.
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Regular Dakkanaut
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agnosto wrote:asmith wrote:@ agnosto: I hope you are kidding, because fellblade is obviously in the right.
loosers = losers
to add to the list.
Anyway on topic... conceding a game is never poor form, quitting in a rage is never acceptable.
And here I think noone ever gets my humor.
I have to disagree with you on conceding; if it is obvious that there is no point in continuing, I believe it's better to shake hands and possibly start over.
You are not very good at disagreeing. I think you need to practice more.
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![[Post New]](/s/i/i.gif) 2010/07/14 16:58:13
Subject: Re:Calling it quites half way threw a game.
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Guardsman with Flashlight
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I personally never quit, I enjoy fighting last stands and trying to salvage honour from defeat, however if my opponent so desires I will attempt to persuade them otherwise but will not force them to play a game they do not want to
However I do play casually and also rarely and now I play with the same group of mates who are pretty likeminded in regards to this meaning our games will normally play to their natural conclusion
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Battlegroup 152 Cadian Under Construction currently 7500ish points |
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![[Post New]](/s/i/i.gif) 2010/07/14 16:59:08
Subject: Calling it quites half way threw a game.
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Fixture of Dakka
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asmith wrote:
You are not very good at disagreeing. I think you need to practice more.
You're saying I need to be more disagreeable?
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/07/14 17:14:46
Subject: Calling it quites half way threw a game.
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Servoarm Flailing Magos
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I've conceded before, but only when we are playing social games, and we have time to play another! For example, games where I've been down to 1 troops choice to my opponent's 5, with 4 objectives on the board, we both know I can only hope for a tie. So we usually will stop with that game and start another before it gets too late.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/07/14 18:17:10
Subject: Calling it quites half way threw a game.
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Regular Dakkanaut
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@agnosto: Yes exactly, if at first you don't succeed try try again.
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![[Post New]](/s/i/i.gif) 2010/07/14 19:59:10
Subject: Calling it quites half way threw a game.
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Blood-Raging Khorne Berserker
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If the outcome is clear, I may or may not concede. Sometimes one turn of good dice can change the situation. Sometimes I want to see how it plays out and how badly I'll win/lose by.
There's two main factors to me conceding a game:
1) The outcome must be CLEAR. If I'm down by two objectives and the only squads I have are 2 turns of movement away with 1 turn left in the game, I'll go ahead and concede.
2) There's time for another game. I don't get to play too often usually, so if we can get a 2nd game in, I'm usually good for it.
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I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. |
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![[Post New]](/s/i/i.gif) 2010/07/14 22:55:47
Subject: Re:Calling it quites half way threw a game.
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Anointed Dark Priest of Chaos
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zing165 wrote:All i have to say is that a good person to play agenst never quites half way through. But at the same time its never fun loseing
Some of my most memorable games have been games that I lost.
Fun is what you make it.
Sometimes it is fun to play the doomed/outnumbered force making a last stand, or simply seeing how many of then enemy you can take with you before you are wiped out.
When people lose sight of the story/cinematic/ rpg element of a good table top miniatures game like 40K and instead turn it into "sportshammer", and that is when they can't see that one can still have fun and lose.
I also blame video game culture and the "I'll just save and redo or hit reset" mentality that has INCREASINGLY spilled into wargaming as well...
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This message was edited 1 time. Last update was at 2010/07/14 23:07:37
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![[Post New]](/s/i/i.gif) 2010/07/14 23:00:47
Subject: Calling it quites half way threw a game.
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1st Lieutenant
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I think when it's al over bad the crying (you know, you've only got a few immobiliased rhino's and a pair of raptors flying around vs 3 bablades) then i think it saves time and allows you another game, but in a tourney/fun game fighting to the end's brilliant for last turn stands/grabbing a draw.
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![[Post New]](/s/i/i.gif) 2010/07/14 23:19:19
Subject: Calling it quites half way threw a game.
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Regular Dakkanaut
Ottawa, Ontario, Canada
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I generally don't concede but sometimes continuing is pointless. Unless there is time for another game, I will usually continue on just for the sake of playing however.
I dont't think there is anything wrong with conceding per se but if you feel your opponents are doing it too often it may be worthwhile asking them why.
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![[Post New]](/s/i/i.gif) 2010/07/15 03:02:41
Subject: Re:Calling it quites half way threw a game.
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Regular Dakkanaut
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Dashofpepper wrote:
In the universe I live in, there's not a Tau list in existence that can take down any of the top tournament lists. Perhaps your list just needs work? If you're an Ork player, note my occupation and visit the Army List forums! LOL, tell that to Stelek and you 2 can fight it out.
I heard he won the semi with his Tau (not sure how true it is since he does alot of empty talks), and you lost the semi with your orks.
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![[Post New]](/s/i/i.gif) 2010/07/15 03:14:18
Subject: Re:Calling it quites half way threw a game.
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Nigel Stillman
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If a game goes south for me I tend to revise my goals. This usually involves throwing everything at the enemy's commander/biggest tank/favorite special character and killing them dead.
Its sort of a moral victory and in some campains it means the character can't be used again which makes it doubly fun.
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![[Post New]](/s/i/i.gif) 2010/07/15 20:52:22
Subject: Re:Calling it quites half way threw a game.
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Loyal Necron Lychguard
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Meh, I'll usually only quit if time is an issue. I had a 3000 point annihilation game last week that at the end of turn two I was up 5kp to zero with 1500 pts of his army gone and only about a 100 pts of mine gone. They played the rest of the game great and out manuevered me, winning 8kp-7kp at the end of turn 5. There was some lucky rolling involved as well (6 man Eldar Ranger squad killed a melee Hive Tyrant in CC without taking a single wound  ) but overall they hung in and outplayed me. I say never give up.
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This message was edited 1 time. Last update was at 2010/07/15 20:53:16
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/07/15 21:09:25
Subject: Re:Calling it quites half way threw a game.
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Kid_Kyoto
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Ouze wrote:I have no problem with either conceding, or conceding to, a game depending on how it is done. It's all in the tone. It's one thing to ragequit, and another to gracefully bow out and then play a fresh game.
If you're playing control points, and all your scoring units get wiped out by turn 2, for example, should you keep playing?
I would, but I actually have enough non-troop to be able to contest the objectives/table the opponent. Non- IG, I'd strongly consider calling it, and I have called games before, even as IG, but those are typically moments when we can both clearly see that the game is over, and I've never had anyone complain to me for doing so. Perhaps some of the problem is in the method of concession? There's a difference between packing your stuff up and pouting and staring at the board, saying, "I'm not going to be able to make this up. Your opening really showed me a thing or two about drop pods and I'd like to see how well I can counter it now that I see whats coming. If you don't mind my calling it, I'll give you the game? I'd be good with another one." That sounds completely sporting to me and I'd always be up for another go at it, especially since we made back the time that would have been lost from trying to fight a losing battle.
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![[Post New]](/s/i/i.gif) 2010/07/15 21:35:52
Subject: Re:Calling it quites half way threw a game.
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Stoic Grail Knight
Houston, Texas
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If im clearly being annihilated and am not having fun playing a GAME i will throw in the towel.
You have to look at both sides of the equation, it sucks when it happens to you, but how would you feel if you had to say the truth on why you wanted the game to continue...
Dude im completely slaughtering you, I know it sucks but stick it out, cause i am sure as hell enjoying it...
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/15 21:59:05
Subject: Calling it quites half way threw a game.
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Regular Dakkanaut
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Some of you have said that if you realistically have no shot at winning or drawing you quit. I think perhaps you are missing a great fundamental part of the game - playing out of spite.
Sometimes just trying to kill as many of your opponents figs as possible before the end of the game can be fun. Knowing you have already lost can actually be a boon and an opportunity to do crazy stuff you wouldn't normally do.
So generally I keep playing until the end. I've given up on occasion, but only because I was thoroughly beaten on objectives/kill points and I had no opportunity for spite kills.
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![[Post New]](/s/i/i.gif) 2010/07/15 22:07:27
Subject: Calling it quites half way threw a game.
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Tail-spinning Tomb Blade Pilot
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It really depends on the situation at hand. I enjoy playing whether i am winning or losing. Winning is always more fun, but losing has its value. When i will concede is when the other player is just making the game work as opposed to fun. At that point i dont care if i am winning or not, i just like to enjoy myself. Another time is when i am clearly the victor and can tell my opponent really isnt enjoying himself. I dont think its poor form, in this scenario, to ask if they would like to continue or not. Just dont be a jerk about it and be polite. You have already won, dont be mean after that.
The part where it gets tricky is tournaments where playing a game out can make the difference in points overall, then i willl never quit no matter how much i know im gunna lose.
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Necrons 2000+
Space Wolves 2,000+ |
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![[Post New]](/s/i/i.gif) 2010/07/15 22:11:29
Subject: Re:Calling it quites half way threw a game.
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Stoic Grail Knight
Houston, Texas
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There is a difference between losing a somewhat close game that can remain fun.
And
Being crushed by an opponent who only cares about him getting enjoyment out of the game.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/15 22:38:33
Subject: Re:Calling it quites half way threw a game.
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Slippery Ultramarine Scout Biker
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I think conceding a game is fine if you really don't have a chance to win. That said, I also think that you should be polite about it and make sure your opponent is cool with it. I used to game with a guy who was frequently conceding on turn 2 or 3 when the game was far from decided. He would just say, "Well this game is over, you win" and pack up his stuff. It's not cool to just pack up your stuff. Politeness is paramount. I would say that this is particularly true in a tournament. If you are getting stomped but you opponent wants to play it out then, in my opinion, you should finish the game. Opinions will vary on the idea of conceding during a tournament but surely we can all agree that being polite is a necessity. If I may pose a slightly different question.
What do you do when you want to concede but your opponent wants to play the game out? My gut reaction is to say that this depends on the tone of the game but I am interested to see what everyone else thinks.
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![[Post New]](/s/i/i.gif) 2010/07/16 15:28:05
Subject: Re:Calling it quites half way threw a game.
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Fixture of Dakka
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It depends on how the game is going, and how much fun I'm having. If I have no chance to win, or even make a dent in his remaining forces with my remaining forces... the game had better be pretty darn amusing for me to continue, regardless of whether my opponent wants to continue. That goes double if there is time to get another game in if we reset, triple if we won't if we don't reset right now.
Of course, I play Skaven, who (with a single misfire) are renowned for snatching defeat from the jaws of victory, and blowing your own stuff up can be pretty darn funny...
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2010/07/16 15:48:13
Subject: Re:Calling it quites half way threw a game.
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Unbalanced Fanatic
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I agree with a lot of what has been said about when a game becomes invevitable and it is just a matter of one side sponging up the last few enemies. This makes sense to quit to play another game particularly if it is late in the game.
One problem that I have though is when you execute a killer coordinated attack that devastates a portion of the opponents army and they immediately quit. It is almost like denying you the pleasure of winning, even if they are giving you the win.
I feel like it is generally good sportsmanship to take your lumps when thy are coming to you.
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The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi |
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![[Post New]](/s/i/i.gif) 2010/07/16 16:22:41
Subject: Re:Calling it quites half way threw a game.
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Stoic Grail Knight
Houston, Texas
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There has been one occasion with my skaven where my dicking around after i thought i was toast actually won me the game.
I had misfired my WLC off the board, over three turns my hell pit couldnt move the 12 inches needed to hit the flank of his deathstar unit and was shot to death. I failed like 3 ld 9+ tests in a row and was down about half of my points, I had miscast twice ending the magic phase early, and he had 95% of his still on the table.
So i was like eff this and threw like 9 dice at the 13th (power stones and warpstone tokens) managed to get it off with IF without a miscast, and wiped out his like 600 point deathstar unit with his general, BSB, and another char...
I was like hmmmmmm...
Ended up as a draw...
I think my skaven are the only army i can still have fun with if im being crushed.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/07/16 18:53:21
Subject: Calling it quites half way threw a game.
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Lead-Footed Trukkboy Driver
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I don't mind calling things if it is done so in good spirits and when the outcome is truly unavoidable.
I've seen plenty of towels thrown in prematurely, though.
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When someone smiles at me, all I see is a chimpanzee begging for its life. |
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![[Post New]](/s/i/i.gif) 2010/07/16 19:15:32
Subject: Calling it quites half way threw a game.
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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In a friendly game, conceding is fine if it's truly a hopeless situation, especially if you can reset and play again. This especially true if you get noobhammered and fall for some trick move or alpha strike that sends the game into a downward spiral. There's some point in playing on and games have a way of turning around, but there's also a point in having fun and you're likely to have more fun by restarting as long as you take some lessons away from the defeat.
In a tourney, unless it's the finals and the game you're playing determines winner (a pretty rare occurrence, really), you should play to the end and give it your all for the integrity of the tourney. Conceding a massacre sucks when you might be able to hold out and keep it to just a major victory or even a minor victory with good play, or even just deny secondary objectives. Those points could determine overall winner and loser. In those cases, you should play to the bitter end and try to figure out ways to minimize the loss.
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