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![[Post New]](/s/i/i.gif) 2010/07/22 19:54:44
Subject: Re:Dirty Apocalypse Tricks
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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jbunny wrote:Grey Templar wrote:are you familiar with the Superheavy transport rules?
Considering the fact that I asked a few post up if it over rid the normal rules for shooting, and no one asnwered so you could assume NO, I am not familiar with them. How about you state a rule instead of asking questions you already know the answer to?
If you want to say I am wrong, please correct me and I will admit when I am wrong. But you don't have to be a smart ass about it.
Sorry
the rules for Superheavy transports are that models being transported count as being stantionary and so may fire heavy weapons.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/07/22 19:55:39
Subject: Dirty Apocalypse Tricks
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Arch Magos w/ 4 Meg of RAM
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jbunny wrote:Grundz wrote:play tyranids
take 500+ units of 1 spore mine
opponent cannot deploy, automatically win.
Only if you go first.
no, spore mines deploy before either player deploys
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2010/07/22 20:12:29
Subject: Re:Dirty Apocalypse Tricks
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It's a beardy move, don't do it if you wish to retain Breeding capabilities.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/07/23 15:12:19
Subject: Re:Dirty Apocalypse Tricks
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Blood Angel Terminator with Lightning Claws
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Grey Templar wrote:jbunny wrote:Grey Templar wrote:are you familiar with the Superheavy transport rules?
Considering the fact that I asked a few post up if it over rid the normal rules for shooting, and no one asnwered so you could assume NO, I am not familiar with them. How about you state a rule instead of asking questions you already know the answer to?
If you want to say I am wrong, please correct me and I will admit when I am wrong. But you don't have to be a smart ass about it.
Sorry
the rules for Superheavy transports are that models being transported count as being stantionary and so may fire heavy weapons.
Thank you. Then I agree that is a nasty tactic.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2010/07/23 15:17:47
Subject: Dirty Apocalypse Tricks
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Inspiring Icon Bearer
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take all broadsides in units of 1.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2010/07/23 15:23:39
Subject: Re:Dirty Apocalypse Tricks
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Deranged Necron Destroyer
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jbunny wrote:Irdiumstern wrote:Take a Stormlord. 20 Models can shoot out. Take 5 full squads of devastators, or maybe enough guard heavy weapon teams. Laugh manically as you move 6" a turn firing 20 heavy weapons out of the hatch. For extra fun, load up a doom of Malan'tai to create a moving deathzone around your tank.
Does the transport rule over ride the move and fire heavy weapons for the passengers? Superheavies can move and fire everything, but I don't think the passengers can.
The rules for superheavies state that passengers do not count as moving
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