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![[Post New]](/s/i/i.gif) 2010/07/31 03:03:14
Subject: What would you like to see in a new csm codex?
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Hellacious Havoc
Lost somewhere in the Face of Terror.
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more vehicles
reaper autocannons pinning
sane dreads
v - Read Sig
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Brother Heinrich wrote:Many of us devoted to the dark gods eagerly await the 'Legion Book' that will allow us to once again live up to our respective names, but sadly for now we all have to suffice for just being vanilla space pirates. |
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![[Post New]](/s/i/i.gif) 2010/07/31 03:11:25
Subject: Re:What would you like to see in a new csm codex?
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Regular Dakkanaut
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3.5 legion rules...
T-Sons with 2 wounds..( ill take that over 4+ invul)
Greater Daemons or a variant of said Greater Daemons in the codex
CULTISTS!! i have 50 of these models...HAVE NO HOME...
Cult termies..
THe whole army being fearless... Cause i cant tell you how many times i have lost my CSM to a Deceiver making them run.
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1850pts 4-0-1 PurityAbove ALL
3k
2k
Trolling from the nurses station... |
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![[Post New]](/s/i/i.gif) 2010/08/03 10:31:58
Subject: Re:What would you like to see in a new csm codex?
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Crazed Cultist of Khorne
Ipswich/Scotland
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I would love to see a codex in the next few months. I'm hoping for changes like:
IG- esque cultists/ traitors- There are just not enough cannon fodder units for Chaos.
Cheaper units/ upgrades
More vehicles- mainly artillery and heavy tank. The only heavy hitting power comes from obliterators and LRs
More options for Terminators and Lords.
Larger units of daemons.
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Thou shalt not bend to the will of nerds playing war games, and act upon your own free will.
“It makes a funny noise” is not an excuse for punching Imperial Guardsmen.
2000 points (Blood Reavers)
Please Click on Belzephus
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![[Post New]](/s/i/i.gif) 2010/08/03 21:09:48
Subject: Re:What would you like to see in a new csm codex?
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Stalwart Tribune
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Lazy post but the marks should be
Nurgle
+1 T, FNP
Khorne
+1 A, Furious charge
Slannesh
+1 I, Allows every model to replace weapons with sonic weapons.
Tzeencth
All Bolt Weapons have the ap 3 rounds, + what they have now.
make Abaddon useful. (the only prob is that changing anything will kill the fluff and the old model.)
Powerfist + deamon weapon is dumb (I rwould have 2 lightning claws with the shooting weapon on them with S6 and all the USR's/Bonues the new marks give)
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![[Post New]](/s/i/i.gif) 2010/08/06 18:24:34
Subject: What would you like to see in a new csm codex?
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Phanobi
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/06 19:09:48
Subject: Re:What would you like to see in a new csm codex?
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Ladies Love the Vibro-Cannon Operator
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I'd like to see a shift towards the old 3.5 ed codex.
A very detailled book.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/08/11 22:34:24
Subject: Re:What would you like to see in a new csm codex?
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Willing Inquisitorial Excruciator
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All the following are in addition to repricing everything for 5th. In general I want to see a way for people to make a one cult lists, multi-cult warband lists, Renegade lists, Mostly demonic lists, ect. I do not want to see them return to the 3.5 edition codex, but include some the variety of that book but keep the options and upgrades concise.
1. Make the HQ choice affect what you can take as troops. Lord with Mark lets you take Cultists of the same type as Troops. A demon prince makes lesser demons Troops.
(HQ are leaders and should affect the troops not just be killy characters, that is what the specials are for.)
2. Marks add USR's and not stat line upgrades. Nurgle=FNP, Slaanesh=hit and run, Khorn=Furious Charge, Tzeench=Inv. Save. Any unit can take marks at 3pts a model IF you have a lord with the same mark.
(stat line changes were removed form the Tyranid codex and I think it worked, it was simpler and easier for you and your opponent)
3. Possessed are Fast Attack. they are infantry, but have a 12" charge move like cavalry. They always have Rending. They can always take marks for free but lose the 12" charge.
(undivided are possessed by furies and are fast. Marked ones are possessed by a bloodletter, horror, ect. and gain those abilities.)
4. Possessed Demon fast attack vehicle. Something similar to a land speeder. maybe a demon chariot.
(They need more fast choices)
5. Cult specific Rhinos. A Khorn rhino is an assault vehicle, but has rage? A Slaanesh rhino is Fast. A Nurgle is always obscured, can only move 9"? A Tzeench rhino has more fire points.
6. Jetbikes? make them similar to attack bikes, small squads with guns.
(Pre-heresy marines had them, so should the CSM)
7. Pods.
(Crazy dreads in pods are fine as they are not near your troops.)
8. Greater demons. Make 5 of them, one for each god and an undivided one. They should be less powerful than the ones in the demon book, but still stronger than a demon prince.
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This message was edited 2 times. Last update was at 2010/08/11 22:40:21
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2010/08/11 22:40:22
Subject: Re:What would you like to see in a new csm codex?
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Nigel Stillman
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This is what I'd like to see in a new Chaos Codex:
http://www.scribd.com/doc/29523383/Chaos-Codex-Eternal-Slaves-of-Chaos-Simplified
Granted it has a lot more than Chaos Space Marines and it's fairly complex but I think that it's pretty cool and takes Chaos back to its roots a bit. : )
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![[Post New]](/s/i/i.gif) 2010/08/11 22:47:20
Subject: What would you like to see in a new csm codex?
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Phanobi
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Warsmith: Can take any equipment listed on the Chaos Lord section plus any of the following:
Chaos Armour, 30 points (2+ armour save and a 4+ invulnerable save.)
Servo-Arm, 15 points.
Servo-Harness, 25 points. See Space marine codex for more information.
Chaos Space Marine squad leaders: May take any equipment listed in the section and may take any of the following:
Servo-Arm, 15 points.
Inferno Pistol, 15 points.
range 6", Str 8, AP1, Type Pistol, Melta.
Terminator Squad: One terminator may change his heavy weapon for a Multi Melter for 15 points.
Skull Champion: Can take any equipment listed on the Skull Champion list plus any of the following:
Collar of Khorn, 20 points Immune to all psychic powers and force weapons. But the force weapon turns into a power weapon.
Servo-Arm, 15 points.
Inferno Pistol, 15 points.
Fast Attack: Can be dropped for an extra heavy weapon section or a super heavy battle tank.
Looted tanks: The Iron Warriors may loot any Imperial tank from the Guard or Space Marines.
Obliterator Cult: may have up to 5 in the Squad or unit.
Summoned Daemons: Use the rules located in in the Chaos Daemons Codex but may assault the turn they arrive, so immediately lend their help to combat.
Heavy Weapons:
Thunderfire Cannon same points cost and stats in the Space Marine codex.
Havoc Squads, may take Multi Meltas and Plasma Cannons. Same points cost in the Space Marine codex.
Land Raider “Destro”
1 Hull mounted Twin-Linked Las cannons
2 sponson mounted Twin-Linked Las cannons
2 frag assault launchers
1 multi melta inplace of a combi bolter.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/12 02:12:03
Subject: Re:What would you like to see in a new csm codex?
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Stalwart Tribune
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svendrex wrote:All the following are in addition to repricing everything for 5th. In general I want to see a way for people to make a one cult lists, multi-cult warband lists, Renegade lists, Mostly demonic lists, ect. I do not want to see them return to the 3.5 edition codex, but include some the variety of that book but keep the options and upgrades concise.
1. Make the HQ choice affect what you can take as troops. Lord with Mark lets you take Cultists of the same type as Troops. A demon prince makes lesser demons Troops.
(HQ are leaders and should affect the troops not just be killy characters, that is what the specials are for.)
2. Marks add USR's and not stat line upgrades. Nurgle=FNP, Slaanesh=hit and run, Khorn=Furious Charge, Tzeench=Inv. Save. Any unit can take marks at 3pts a model IF you have a lord with the same mark.
(stat line changes were removed form the Tyranid codex and I think it worked, it was simpler and easier for you and your opponent)
3. Possessed are Fast Attack. they are infantry, but have a 12" charge move like cavalry. They always have Rending. They can always take marks for free but lose the 12" charge.
(undivided are possessed by furies and are fast. Marked ones are possessed by a bloodletter, horror, ect. and gain those abilities.)
4. Possessed Demon fast attack vehicle. Something similar to a land speeder. maybe a demon chariot.
(They need more fast choices)
5. Cult specific Rhinos. A Khorn rhino is an assault vehicle, but has rage? A Slaanesh rhino is Fast. A Nurgle is always obscured, can only move 9"? A Tzeench rhino has more fire points.
6. Jetbikes? make them similar to attack bikes, small squads with guns.
(Pre-heresy marines had them, so should the CSM)
7. Pods.
(Crazy dreads in pods are fine as they are not near your troops.)
8. Greater demons. Make 5 of them, one for each god and an undivided one. They should be less powerful than the ones in the demon book, but still stronger than a demon prince.
1: No / Dont Care
2: Point cost to low keep the current point cost but with USRs
3: Yes to making them useful no to the mark stuff
4: No
5: No
6: LOL no Pre-Heresy wont ever happen , that stuff is too broken.
7: Dunno about pods/ dont care
8: Pfft dont care
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![[Post New]](/s/i/i.gif) 2010/08/12 12:38:04
Subject: What would you like to see in a new csm codex?
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Willing Inquisitorial Excruciator
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Miss Dee wrote:
Summoned Daemons: Use the rules located in in the Chaos Daemons Codex but may assault the turn they arrive, so immediately lend their help to combat.
bloodletter are very cheap for wat you get because they have to spend a turn hanging around before they can attack. S5 power weps that appear on the board and can assault are super OP at the points cost in the Chaos Demon Codex. I think the CSM demons should be less strong.
@mg
The current costs for marks I find very odd. It is a flat cost no matter the size of the unit. Upgrading 5 people costs the same as upgrading 15 people. In some of the older books, I think Black Templar, there are units that can chose from a selection of USR's for 3 pts each, this is where I got the point costs from. Maybe this is too cheap in 5th now, especially for the FNP and the Inv save.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2010/08/12 15:11:15
Subject: What would you like to see in a new csm codex?
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Daemonic Dreadnought
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OK......
- Legion Rules. Nothgin amazingly complicated. Maybe World Eaters get MoK for free and/or Furious Charge for a cost....Night Lords get Infiltrate or extar fast atatck......IW get extra Heavy Support or access to IG artillary....you get the idea
- Updated rules - Chaos Land Raider transport capacity to match SM.
- Drop Pods - Dreadclaw or otherwisde, not really fussed TBH.
- Lesser demons that make sense (mayeb scaled down versions of the ones form the daemon codex?) - scaled down because they are weaker and have no free will perhaps?
- PLASTIC OBLITERATORS
- PLASTIC RAPTORS
- PLASTIC DREAD
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![[Post New]](/s/i/i.gif) 2010/08/12 15:50:41
Subject: What would you like to see in a new csm codex?
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Phanobi
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Thats what I did for the IW list I done.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/12 16:29:06
Subject: What would you like to see in a new csm codex?
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Daemonic Dreadnought
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nice.
Maybe have some "chapter rules" for the chaos legions? So if an IW army has a Warsmith then they get soemthgin to help with artillary shots for example?
Word Bearers could get Stubborn if they field a Dark Apostle.
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![[Post New]](/s/i/i.gif) 2010/08/12 16:31:38
Subject: Re:What would you like to see in a new csm codex?
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Chaplain with Hate to Spare
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A lot of the very interesting stuff that's in the very well done attached PDF. 'Nuff said.
Filename |
30591124-Chaos-Space-Marine-Codex-Zureal13.pdf |
Download
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Description |
A CSM fandex I got off scribd |
File size |
59320 Kbytes
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![[Post New]](/s/i/i.gif) 2010/08/12 17:17:15
Subject: What would you like to see in a new csm codex?
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Phanobi
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Praxiss wrote:nice.
Maybe have some "chapter rules" for the chaos legions? So if an IW army has a Warsmith then they get soemthgin to help with artillary shots for example?
Word Bearers could get Stubborn if they field a Dark Apostle.
I will, just got to wait for my warjack and then send him off to have his wings fitted.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/12 17:26:28
Subject: Re:What would you like to see in a new csm codex?
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Steady Space Marine Vet Sergeant
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How about models that don't just look like spiked versions of Imperial stuff. Could you make it look i don't know........Chaosy? See 2nd ed Chaos marines for examples.
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"I don't have principles, and I consider any comment otherwise to be both threatening and insulting" - Dogma
"No, sorry, synonymous does not mean same".-Dogma
"If I say "I will hug you" I am threatening you" -Dogma |
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![[Post New]](/s/i/i.gif) 2010/08/12 17:35:50
Subject: What would you like to see in a new csm codex?
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Rotting Sorcerer of Nurgle
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What do I want to see...
Tzeentch still getting the short end of the stick.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/08/12 18:20:55
Subject: Re:What would you like to see in a new csm codex?
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Anointed Dark Priest of Chaos
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Actual Chaos Marines. That would be a good start...
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![[Post New]](/s/i/i.gif) 2010/08/12 18:21:26
Subject: What would you like to see in a new csm codex?
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Skink Chief with Poisoned Javelins
Belgium, political ass-end of the old continent
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Pika_power wrote:Legion rules, less "Space Marine", more "Chaos".
WORD. FINAL WORD.
(Srry for the caps people).
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I can bend minds with my spoon...
KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
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![[Post New]](/s/i/i.gif) 2010/08/12 18:31:45
Subject: What would you like to see in a new csm codex?
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Decrepit Dakkanaut
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More stuff to strait-jacket everyone into someone else's preconceived notion of what "Chaos Space Marines" should be...
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![[Post New]](/s/i/i.gif) 2010/08/12 18:33:03
Subject: Re:What would you like to see in a new csm codex?
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Nigel Stillman
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Andrew1975 wrote:How about models that don't just look like spiked versions of Imperial stuff. Could you make it look i don't know........Chaosy? See 2nd ed Chaos marines for examples.
I assume you mean 1st edition Chaos?
The 2nd edition Chaos Marines began the trend of evil spikey Imperial Space Marines.
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![[Post New]](/s/i/i.gif) 2010/08/12 22:04:19
Subject: What would you like to see in a new csm codex?
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Longtime Dakkanaut
Beaver Dam, WI
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1. Plastic troops, raptors, dreads.
2. Costs that make sense on troop types.
Really a squad of 7 nurgle dedicated costs @ 160 base while 7 MoN CSM @ 165. What do I gain you ask. Why for those 5 extra points I lose a special weapon and lose FNP for the squad. All should be viable.
3. Cultist benefits to non-troop choices like old codex.
4. Make it so Mark = cultist otherwise MoCU is built-in.
5. Defilers with A 13 like you could do in last edition.
(Bad enough Soul Grinders look cooler they don't need to be more survivable too.)
6. Perhaps sane dreadnoughts with the insane dreads being permanent in shooty or CC mind-set treated like venerable dreads.
7. Recost so there is not the one-build army for a competitive build.
8. Recost characters so there is not a DP or don't waste my time attitude. Give some benefits to Lords and Sorcerers if nothing more than increasing the cost of DPs.
9. Bring back drug packs for Slaanesh lords. (Okay, not necessary but I built a slaanesh army just before the latest codex around that option and never got to play with it.)
10. I like the cultists to reappear - perhaps with Mark-specific types. (i.e. FNP T3 Slow and Purposeful MON... not overpowering but good)
11. Definitely rebalance Tzeentch to 5th ed environment. Too costly when everyone and their uncle gets 4+ cover saves.
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![[Post New]](/s/i/i.gif) 2010/08/12 22:26:56
Subject: What would you like to see in a new csm codex?
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Phanobi
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DA, I bet some people will let you play them.
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http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)
DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST
We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...
It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.
"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
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![[Post New]](/s/i/i.gif) 2010/08/13 16:20:14
Subject: What would you like to see in a new csm codex?
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Eternally-Stimulated Slaanesh Dreadnought
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1. Dark Apostles as an HQ choice
2. Eye of the Gods rule like in Warhammer. as you go through the game your HQ gets gifts bestowed upon it according to how welll he's done.
3.ARTIFICER ARMOUR for HQ
4. More Elite choices (Chaos Daemons as an elite choice?)
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![[Post New]](/s/i/i.gif) 2010/08/13 16:25:15
Subject: Re:What would you like to see in a new csm codex?
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Chaplain with Hate to Spare
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Darkvoidof40k wrote:A lot of the very interesting stuff that's in the very well done attached PDF. 'Nuff said. Pretty much everything you've all mentioned is in this.. I intend to use it if I get chaos (which I plan to do) instead of the 4th ed. It's like the 3rd but made for 5th.
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This message was edited 1 time. Last update was at 2010/08/13 16:25:39
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![[Post New]](/s/i/i.gif) 2010/08/13 20:29:16
Subject: What would you like to see in a new csm codex?
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Bonkers Buggy Driver with Rockets
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I would like to see all the demon primarchs with accompanying bodyguards. That would make me give up my orks....
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2010/08/13 20:53:27
Subject: What would you like to see in a new csm codex?
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Automated Rubric Marine of Tzeentch
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Thousand Son Sorcerers making Farseers look like Primis Psykers in comparison with spells that make JotWW look like Eldritch Storm.
Let the Psyker arms race continue and Tzeentch wins it!
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![[Post New]](/s/i/i.gif) 2010/08/17 15:58:30
Subject: What would you like to see in a new csm codex?
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Stalwart Tribune
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svendrex wrote:Miss Dee wrote:
Summoned Daemons: Use the rules located in in the Chaos Daemons Codex but may assault the turn they arrive, so immediately lend their help to combat.
bloodletter are very cheap for wat you get because they have to spend a turn hanging around before they can attack. S5 power weps that appear on the board and can assault are super OP at the points cost in the Chaos Demon Codex. I think the CSM demons should be less strong.
@mg
The current costs for marks I find very odd. It is a flat cost no matter the size of the unit. Upgrading 5 people costs the same as upgrading 15 people. In some of the older books, I think Black Templar, there are units that can chose from a selection of USR's for 3 pts each, this is where I got the point costs from. Maybe this is too cheap in 5th now, especially for the FNP and the Inv save.
Yeah that what I meant if you look at some of the codexs their are time where GW have given USR's for points cost, E.g. Eternal Warrior 35 pts Space Wolf Codex , Furious Charge Tyranid Dex their are more. What i was meaning is that you keep the cost that is in the book now but have USRs instead of + stats (Slannesh I perfer to give them the option of sonic weapons / their own Template and blast weapons instead if the normal options, Tzeencth gets 4+ Armour Saves and the option of taking Ap 3 (storm/heavy/bolter rounds)
So the Armiies would be vs normal CSM
Khorne: Better CC
Nurgle: Better Survivability ( FNP)
Slannesh: Better Weapons
Tzeencth: Better vs MEQ and Better Save
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