Rurouni Benshin wrote:CHR15T09H3R wrote:
I guess, can you get dual lightening claws for Sergeants or only vanguard vets (save me from having to choose combi-weapon). What about power fist with feel no pain, the rule plus +3 save would bear the grunt of attacks, but then again knowing my dice skills maybe it's better to stay safe.
Sternguard Vets can take paired
LC's, but I don't think it's necessary. If you do take them though, be warned they lose both their
BP and Bolter. I wouldn't give a Power Fist Feel No Pain, because if it were me playing against you, I'd be using anything
AP 1 or 2 to make sure I kill him as quickly as possible. I would sooner take Fleet or Move Through Cover, than give the Power Fist
FNP.
FNP is a better rule for Plasma Guns who can potentially "Get Hot",
IMHO.
I'll be fighting brute squads (troop) and perhaps one
hq. Marines (chaos, ect) are in teams of 5 so they can't choose any special weapons, the only real danger is perhaps the
hq model which I intend on avoiding throughout the game.
Automatically Appended Next Post: Hmmm... I think this forum is just about finished. Should get an admin or moderator to close it, I wonder how you become an admin or moderator? anyway I'm slightly off topic and besides I've found out all I need to know, cheerio!