asimo77 wrote:I'm actually the opposite here I play Necrons and my friend plays Tau. I don't mean to sound argumentative but to assume that there aren't any balance issues when there are around 9 or so unique factions which also have to consider fluff when it comes to balancing doesn't really seem fair.
You're right, but this is no more true for older codices than it is for new ones,
IMO.
asimo77 wrote:Sure necrons can win but it would be nice to have some AP
Heavy Destroyers, Monoliths, Gauss weapons automatically glance on 6s, as do disruption fields
asimo77 wrote:some sort of consistent CC specialist
Flayed Ones, Pariahs, Lords, Wraiths
asimo77 wrote:more mobility outside of Monoliths, and more reliable anti vehicle.
Heavy Destroyers are pretty reliable - a unit of 3 can take down just about any vehicle shy of a Land Raider, and even then it can be done. Monoliths tear vehicles apart.
asimo77 wrote:I can't remember where I saw this but there was some report of tournamnet rankings and Necrons place 8th, I don't think that's quite competitive.
Want me to start quoting tournament rankings where Space Marines or
IG come in 8th?

This is all about the player, not the army.
asimo77 wrote:Edit- For clarification there are competitive necron lists but tbh they are quite boring
Yes, they are, but...
asimo77 wrote:(maybe all top tier lists are like this?)
Bam. Hit the nail on the head. All top-tier lists are boring and cookie cutter, and only use a few units out of an entire codex. Necrons are no exception.
asimo77 wrote:It would be nice to have different winnable tactics, that way if someone plays casually or gets models based on aesthetics he won't be penalized as much.
I do not play the most competitive list in the world. I still win with my Crons, because I understand them. I'm still relatively new with them, but I guarantee you my buddy could pick up my list and absolutely kick ass with it.
asimo77 wrote:Also I'm not a great player or anything but I don't really enjoy velied insults claiming "I'm not playing the army properly"
There's no veiled insult there. Playing the army properly is a subjective term. You may have a different definition of playing an army properly than I do, but there is in fact a most competitive way to play most armies. But again, it's all about the player, not the codex.
asimo77 wrote:Side note- I agree Tau are ok it would just be nice if they spruced up their codex a bit, but it's not impossible for them to win
I agree here, Tau players like me could make a few changes if nothing else just to update our codex for 5th edition. Things like C&C nodes, Commander Shadowsun's special rules, Space Pope are all useless in the context of 5th edition.
Anyway, I know you're not trying to be argumentative, but I can never resist a friendly debate about the playability of the armies I play.