AbaddonFidelis wrote:agree it's better to charge than to be charged but you're still asking for it...
Automatically Appended Next Post:
I'm content with a 16% chance of losing the dread if I'm in close combat with their guys. It's already small enough that to turn it into a 5% isn't that big a deal to me... not for 15 points anyway.
My previous rant was to establish that an
IC doesn't need offensive grenades.
Defensive grenades are useful to an
IC, but not worth 15 points. 1 attack is not worth 15 points, and there is an unclear ongoing debate if defensive grenades negate
FC. As far as defensive grenades and
FC goes there is your interpretation of the rules, the correct interpretation of the rules which may or may not be your interpretation, and what the judges in a tournament decide which could be anything. It doesn't matter if you're right or wrong about a rules argument, all that matters is what the
TO decides and half the
TO's out there can be replaced with a magic 8 ball for the same effect.
The bottom line is this, even if the
IC gets charged by
FC powerfists/klaw all defensive grenades do is decreasing the chance of the
IC sploding from 16% to 5%. That's 11% more protection in that specific situation for a 10.3% increase in the dread's cost (if it already had a
HF). That doesn't sound that bad, 11% more protection for 10% more cost would be good if that 11% more protect extended to all situations including melta guns, which it doesn't. For every 1 time an
IC is killed because it lacked defensive grenades how many
IC have been slagged by melta guns? Increasing the cost of an
IC by 10% by buying defensive grenades is like a 600 pound man who lives in Colorado who has a triglycerides level that matches his weight and a LDL cholesterol level that's half his weight deciding what he needs to do is spent 10% of his income on shark attack insurance. It's overspending for an unlikely situation while completely ignoring the elephant in the room.