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whitedragon wrote:Wow, who cares if the game is any good (which I loved MvC2, btw), but the fight between Deadpool and Dante in that video was awesome.
I LOVE fighting games and the reason why is because they're the last genre that still cares about game play. Let's get one thing straight; NOTHING MATTERS except game play. I'm not one prone to fits of nerd rage but holy gak feth if they screw this one up I will NEVER FORGIVE THEM. I'd better not have a Tatsunoko 3 button control scheme or I will actually kill people. I'll find real, completely unrelated people, stalk them and murder them. Anyway, I need to take a nap after that.
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ShumaGorath wrote:Have fun with your controller designed for the hands of midget japanese children with bizarre concave thumbs and middle fingers made of sandpaper. I'll be winning with glorious xbox360 conpad superiority with it's easy to grip sticks and triggers and confortable design.
Wait - did you just say that the X-BOX 'controller' is superior to the PS3 Dual Shock?
Yeah, there went your credibility!
Imo the PS controllers were always better for fighters due to their seemingly higher quality d-pads. Its been a common and imo really the only major complaint for the 360 controller which is excellent otherwise.
Looks like Microsoft has been listening to the gamers though; 360 controllers will now have a new and hopefully better feeling d-pad; not sure why they're dropping the colored buttons though:
This message was edited 1 time. Last update was at 2010/08/31 23:58:19
Ugh. It's over boys. Why could they not have 4 buttons? I'm already scarred from losing my 6. King of Fighters, you're my only refuge :(
@Shuma: Bug filled or not, it was a game that played really quickly and didn't pull any punches. It was the Ard Boys of fighting games and that's definitely worth something.
The shape of the coloured buttons and the texture of the d-pad are the main reasons why I still can't prefer the xbox controller - especially for fighting games. I don't see the issue with an eight-directional pad when most fighting games only utilise the eight. I also don't see how it isn't 'intuitive', or how the 'intuition' of an extremely simple input method is a factor. It works fine for me, always has.
My PS2 fighting game controller is also slightly modified because I don't hold it 'normally'. I use my left thumb normally for the d-pad but I pull my right thumb inside the right-side 'handle' and use my main fingers on the buttons and shoulders. The right side stick has been sawn off and dremelled smooth - it does nothing for me. I have spare controllers but never need them.
I use a PC for pretty much every other genre, so I can't speak for controller preference in that regard.
The new exchange button sounds like the 'Dust' button concept from the GG series. Nice.
This message was edited 1 time. Last update was at 2010/09/01 10:03:15
ShumaGorath wrote:Have fun with your controller designed for the hands of midget japanese children with bizarre concave thumbs and middle fingers made of sandpaper. I'll be winning with glorious xbox360 conpad superiority with it's easy to grip sticks and triggers and confortable design.
The X-Box 360 controller is absolutely horrendous when you're trying to play a fighting game. The D-Pad is of terrible quality for anything but a quick tap in a single direction, the face buttons are not designed to slide from one to another (They're also not very good for repetitious use, either), and while the triggers might be a damn sight better than the PS3's in every conceivable way, name one fighting game that actually makes good use out of the trigger buttons. Also, if you use the analogue sticks for a fighting game, you're the first person I've ever heard of who prefers doing so. They're incredibly innaccurate compaired to a good D-pad for this sort of thing.
The only reason I'm even able to stand playing fighting games on the 360 is because I bought myself an arcade stick. This is one area where the PS3 wins, hands down, no matter your preference otherwise.
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ShumaGorath wrote:Have fun with your controller designed for the hands of midget japanese children with bizarre concave thumbs and middle fingers made of sandpaper. I'll be winning with glorious xbox360 conpad superiority with it's easy to grip sticks and triggers and confortable design.
The X-Box 360 controller is absolutely horrendous when you're trying to play a fighting game. The D-Pad is of terrible quality for anything but a quick tap in a single direction, the face buttons are not designed to slide from one to another (They're also not very good for repetitious use, either), and while the triggers might be a damn sight better than the PS3's in every conceivable way, name one fighting game that actually makes good use out of the trigger buttons. Also, if you use the analogue sticks for a fighting game, you're the first person I've ever heard of who prefers doing so. They're incredibly innaccurate compaired to a good D-pad for this sort of thing.
The only reason I'm even able to stand playing fighting games on the 360 is because I bought myself an arcade stick. This is one area where the PS3 wins, hands down, no matter your preference otherwise.
I stated that the 360 controller had better thumbsticks and that they get used for some fighting games. Not that they were paramountly superior to the dpad in an mvc (or any other capcom) game. The dpad on the 360 is softer and more floaty, but the four way dpad for the ps3 requires less intuitive thumbing for using the corner axis' of movement (such as rolling 896). The problems exacerbated with movesets requiring motions like 8961 or even just 91 where you are required to fundamentally shift the position of your thumb from one axis to the other without breaking the press on the ps3 (not always easy to do, and one of the big reasons accessible disk dpads have been clearly superior since they started getting play on the fething genesis). I've never had a big issue with the face buttons on the 360, they require a heavier analog press because of their depth but they get sticky and broken far less often. The ps3 controllers face buttons when brand new are clickier and easier for comboing, but it's dpad is a wash. Professionals use neither in any circumstance because both controllers are awful for fighting games. My big argument was that the ps3 controller was also awful for everything else.
Good first party fighting controllers stopped existing after this guy right here. Look at that fething Dpad. It's beautiful.
This message was edited 1 time. Last update was at 2010/09/01 20:17:13
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad
ShumaGorath wrote:Professionals use neither in any circumstance because both controllers are awful for fighting games. My big argument was that the ps3 controller was also awful for everything else.
...its the whole "opinion as fact" thing that's a bit tiresome at times.
ShumaGorath wrote:I think the most concrete lists have the number of fighters in the high thirties, with likely digital distribution ad ons and probably a "turbo" sequal game a year later adding another 8 or so. It'll end up having more, it'll be a huge seller for capcom. I can't wait!
I think its gonna be around 34-38 I think? cant remember
Anyways here are some character spotlights for some of the ones not in the Trailer
Wait did I see Okami Amaterasu and Viewtitul Joe? Yes I did I totally want this now!
You've got Doctor Doom and Super-Skrull fething up a SHIELD helicarrier, Captain America being absurdly badass, the Marvel and Capcom guys actually working together to fight Doom instead of Versusing each other... hell, I don't know if I even need the game any more. If Capcom will just keep pumping out these videos, I'll be totally satisfied.
I agree with the Bold part with the force of 9001 Internets!
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The game features new and returning characters to the Marvel vs. Capcom series, with accompanying promotional artwork by Capcom artist Shinkiro. The final build will feature more than 30 characters having 19 fighters been revealed alongside 3 silhouettes. Ryota Niitsuma has stated, as of August 2010, that the roster is locked down, but fan demand might affect DLC. Returning characters have distinct playstyle changes, such as Hulk being able to perform steady air combos, Captain America's shield hitting back on the return after being thrown, Ryu firing his Shinkuu Hadouken at different angles, and Iron Man's new stance and Proton Cannon firing at a 45° angle.
Marvel characters Captain America (Classic attire) Deadpool (Classic attire) Doctor Doom (Classic attire) Dormammu (Defenders Vol.3 appearance) Hulk (Classic Savage appearance) Iron Man (Extremis armor) Super-Skrull (Classic attire) Thor (Reborn armor) Wolverine (Astonishing X-Men attire)
Capcom characters Amaterasu Chris Redfield (Resident Evil 5 attire) Chun-Li (Street Fighter IV attire) Dante (Devil May Cry 3 attire) Felicia Morrigan Aensland Ryu (Street Fighter IV attire) Trish (Devil May Cry 2 attire) Tron Bonne Viewtiful Joe
Characters confirmed by Niitsuma to be absent from the game have so far included the monsters Tyrant and Nemesis of the Resident Evil series, citing concerns that their inclusion would change the game's content rating, as well as the primary members of Marvel's Fantastic Four, who were excluded at the company's suggestion for currently undisclosed reasons. However, the more recent announcement of Super-Skrull means that all of the Fantastic Four's powers will be available in one character, thus explaining their omission. Seth Killian has stated that Amingo will not appear. Other characters confirmed to be absent by Niitsuma include Daredevil, Emma Frost, Gene, Ghost Rider, Punisher, Phoenix Wright, and characters from Rival Schools and Power Stone. Niitsuma has also stated that about a third of the potential roster will consist of characters who did not appear in Marvel vs. Capcom 2. Writer Frank Tieri has confirmed that Marvel has allowed for full use of their library of characters for storyline purposes, and that several non-playable characters such as the Fantastic Four, Ghost Rider, and Man-Thing will make appearances in the endings. Niitsuma has recently confirmed that Doctor Strange and Demitri will not be in the game as playable characters, as well as implying the absence of Cyclops. Seth Killian confirmed that Mega Man X will not appear as a playable character, and also pointed out that some of the characters shown as silhouettes may not be in the game anymore.
DerpDerp I got Ninjaz!
This message was edited 1 time. Last update was at 2010/09/10 16:10:11
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And really, they know we are going to buy it - just give us the full list of characters already!
They want to build even more hype!
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Anung Un Rama wrote:@Ahtman: where did you hear that Spidey won't be in it. I doubt that Marvel would let them do that.
I think it was Gamespot. I don't see why Marvel would force them to put Spidey in. It isn't exactly lacking in characters and the title isn't Spider-Man vs. Capcom. There is a Spider-man parade balloon in the background in one of the stages though.
Alpharius wrote:When is this game out?
I think Spring 2011 is what was said.
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