H.B.M.C. wrote:
They are not fortifications because you don't use them to resist attacks. The attack appears all around you. It's like fighting Demons, but all the time. Why would these fortifications even exist (in the fluff) if the enemy could always bypass them? It makes no logical sense.
Again this is a case of you as a gamer knowing that you are about to play a game focusing on an orbital/deepstriking/teleporting/air-based assault and then assuming that the defenders would know this as well.
Planetstrike game represent the hypothetical cases in which a defender has thought himself safe in his conventional fortifications and planned for a ground assault unaware that the enemy has orbital/deepstriking resources available, or the game represents a detachment being ORDERED to occupy and defend a ground fotification by their superiors even though they expect it to be a suicide mission due to the enemies orbital/deepstriking, etc. Or they refuse to abandon the fortification due to it having some cultural, religious, historical significance to them, etc., etc.
The
40K fluff and setting is full of and based on such contradictions in logic, and they are in a large part what define the character of the setting. The Imperium in particular does much that makes no tactical or logical sense at all, yet do so because an ancient text, or tradition or a talking skull tells them to do so...
Planetstrike very much captures the brutal ill-logic of warfare in the
40K setting
imho.
Problem is many players want to sacrifice the fluff and setting and focus more on winning. Yes I agree that defending ground fortifications in the
40K universe is highly illogical and often tactical suicide, yet the fluff tells us that armies continue to try to do so for any number of reasons on a regular basis and despite thousands of years of history that document the oft-futility of trying to do so.
Welcome to life in the 41st Millennium...
The above is all a fluff based rationale, but it works for me as an explanation of why Planetstrike makes sense in
40K despite it's tactical flaws. Then again I much prefer a good story, scenario or fluffy game then simply seeing if I can pwn my opponent or rack up my win total. Some of my best and most memorable games have been loses playing some cool scenario or story based game/campaign, even ones that I am at a distinct disadvantage in. I guess it all comes down to what motivates you to play, how important winning is in relation to what else you can get out of the gaming experience, etc.
I don't see Planetstrike as a competitive format. I see it as a story driven and fluff based format that adds some game variety and new challenges. I have won some planetstrike games and I have lost some games as both the defender and attacker. I guess I just don't see what all the fuss is about...