Switch Theme:

Taking Down the Trygon  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tunneling Trygon





The House that Peterbilt

It's a minus -1 initiative, so they'll be dead on a 4+

You need to re-read the rules for jaws, its a minus 1 to the result of roll, not their initiative. Which means any MC that is I4 or higher will only fail the test on a natural 6.


Automatically Appended Next Post:
On topic, 3 trygons at 1k is a bit rough for BT. They can't pack in the shooting needed at those points. About the only thing that comes to mind is FC assault terminators with LCs. 5 of them will easily kill a trygon before it strikes back if they get the charge.

And if your friend has room for trygons, you have to have room for some terminators...

This message was edited 2 times. Last update was at 2010/09/10 23:33:57


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in ca
Ferocious Blood Claw




London, ON

You could always mix and match your Longfangs with 3ML and 2Lascannons, split the fire where its needed most?

We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves 
   
Made in bg
Cosmic Joe





Bulgaria

puma713 wrote:krak would still give a termi a save and FNP

No FNP there streinght is too high, a trygon would get FNP but i doubdt he can fit a tervy and 3 gons in 1k easily.

This message was edited 1 time. Last update was at 2010/09/13 20:16:55



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Black Templar Recruit Undergoing Surgeries






Now what about a Long-fang squad with half Plasma Cannons and half Lascannons?


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Scalp wrote:You could always mix and match your Longfangs with 3ML and 2Lascannons, split the fire where its needed most?

here's what people don't seem to get

tyranids are toughness 6
the big bugs are toughness 6
nothing is higher than toughness 6
lascannons, plasmacannons, vindicators, ect. are extra points waisted, there is no reason to take them against bugs, ever.

There's no reason to take anything greater than a S8 weapon, there's only 2 bugs that even have the option of a 2+ save and they arent usually taken in lower point games.

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in ca
Ferocious Blood Claw




London, ON

Vindicators? I see a huge pie plate filled with squished bugs as being a good thing.

Having the ability to ignore the FNP provided by Catalyst is another thing all together. 2 Lascannons (cheaper for the wolves than 'Nilla marines), are never going to hurt in any situation. It may be overkill, but better to be safe than sorry, at most you could field another Terminator armored Wolfguard, or 2 more Grey Hunters with the points you save...


But once again, this all really comes down to in this thread is the Trygon alone, in which case the lascannons are yes overkill compared to MLs do the job... but really, in a game it will depend just as much on what else is running around with on the battlefield with it.

This message was edited 2 times. Last update was at 2010/09/14 16:52:21


We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves 
   
Made in bg
Cosmic Joe





Bulgaria

Scalp wrote:Vindicators? I see a huge pie plate filled with squished bugs as being a good thing.

Usually yes. In this situation hell no, taking a wound a turn max, isn't a good way to remove a 6 wound beast.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Ferocious Blood Claw




London, ON

Sorry, I should have quoted his statement of
vindicators, ect. are extra points waisted, there is no reason to take them against bugs, ever
.
For against a single T6 model, definately not, but in general, I find Vindi's useful against Nids, assuming I don't have to worry about Venomthropes.

We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves 
   
Made in bg
Cosmic Joe





Bulgaria

I find them usefull too, my nids enjoy the KPs.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Well your SW friend has a very good option...

6 Wolfguard with PP or combi-plasma and a Las/Plas Razorback. Should get you 6 to 8 S7 AP2 hits on a Trygon that pops up amongst your army.

Not totally familiar with BT. I know you have no Sternguard but do you have command squad? Again perfect answer would be plasma guns comming out of a razorback. Plasma wounds on a 3 so get to rapid fire range and you need 9 hits to "average" kill the trygon. Can you generate 12 plasma shots out of a squad?

2000
2000
WIP
3000
8000 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Scalp wrote:Sorry, I should have quoted his statement of
vindicators, ect. are extra points waisted, there is no reason to take them against bugs, ever
.
For against a single T6 model, definately not, but in general, I find Vindi's useful against Nids, assuming I don't have to worry about Venomthropes.


depends on the army, if he's running MC's (which is what this thread is about) you are spending a ton of points to drop one wound on one MC before it gets (probably) destroyed

If he is running a swarmy army, its not bad.

If he's running a warrior based army, he's losing anyway

Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge 
   
Made in us
Black Templar Recruit Undergoing Surgeries






Grundz wrote:
Scalp wrote:Sorry, I should have quoted his statement of
vindicators, ect. are extra points waisted, there is no reason to take them against bugs, ever
.
For against a single T6 model, definately not, but in general, I find Vindi's useful against Nids, assuming I don't have to worry about Venomthropes.


depends on the army, if he's running MC's (which is what this thread is about) you are spending a ton of points to drop one wound on one MC before it gets (probably) destroyed

If he is running a swarmy army, its not bad.

If he's running a warrior based army, he's losing anyway


From what I gather he has the three trygons, Tyranid Prime and the rest is gaunts and rippers.

Again, thanks for all the ideas!

EDIT: I'm figuring that with BT's my only real option is either a predator of some variety or a unit of SB Assault Terminators with Furious Charge and Lightning Claws. However, my list is mechanized and I have no room for a Land Raider of any variation. Would they be as effective without it?

This message was edited 1 time. Last update was at 2010/09/15 02:06:20



 
   
Made in us
Ship's Officer






They will be slow as hell without it, and your opponent can take advantage of their lack of Frag Grenades by sitting in cover. (thus nullifying your I5 charge). The Land Raider Crusader fixes both of these issues. Of course, you would have to agree w/ your opponent about giving your LRC the Assault Vehicle special rule.

Again, I suggest predators and huge mobs of guys. If he holds his Trygons in reserve, you can pick them off as they arrive with Trilas Predators, and you can gun down gaunts/rippers with your pistols (and finish them off in CC).

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
 
Forum Index » 40K General Discussion
Go to: