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Made in us
Drone without a Controller






Ok, so it was just a typo.

Gottcha.

-Luther


Automatically Appended Next Post:
Lennysmash wrote:Why not use a Shrike counts as, the Raven guard fluff is a very close match for your style of army I think. A leader that will get his men in and out quickly I'm thinking.


If you were to read the posts before the necro you would see that I do intend to have Shrike in the army. I am simply looking to make a cooler looking model with Shrike rules.

EDIT: Just in case people are not reading the whole thread (which is fine, its not the most interesting read on the forum). Here is what I posted for my WIP army list( red means changes to the original):

"Shrike

Librarian

5 Sternguard w/2-3 combi-meltas
5-6 Vanguard (Shrike goes with them) with 3-5 Lightning Claws, Melta Bombs, Plasma and JPs.

10 Scouts w/ Camo Cloaks (Haven't decided on a mix of weapons yet)
10 Scouts w/Camo Cloaks (Weapons?)
5 Scouts w/Long range weapons and Tellion (i.e Missile and Snipers)

2 Land Speeders (Squad) w/H. Bolters and MM
1 Land Speeder Storm

Extra Points Ideas (if I even have extra points):

Assault Squad
Drop Pod for the Sternguard
Dread
Something good at smashing up infantry. "


-Luther

This message was edited 4 times. Last update was at 2010/10/30 18:03:12


The Sons of Asylum (GK) (WIP 1750) 5-2-0
The Magistrate(SM) (WIP 1750) 0-3-1
Puretide Army (1750) 12-1-8
Sons of Ragnarok


Massive Warhammer Fantasy Armies:
Greenies: 5,000
Lizardmen: 6,500
Dark Elves: 4,000 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit






London, England

Luther wrote:If you were to read the posts before the necro you would see that I do intend to have Shrike in the army. I am simply looking to make a cooler looking model with Shrike rules.


I did read the rest of the thread... but that was in Sept


No trees were hurt in the making of this sig, however many electrons were disturbed.
 
   
Made in us
Drone without a Controller






Touché.

-Luther

The Sons of Asylum (GK) (WIP 1750) 5-2-0
The Magistrate(SM) (WIP 1750) 0-3-1
Puretide Army (1750) 12-1-8
Sons of Ragnarok


Massive Warhammer Fantasy Armies:
Greenies: 5,000
Lizardmen: 6,500
Dark Elves: 4,000 
   
Made in us
Drone without a Controller






Anyone know where I might get both Right and Left handed claws like this guy:

http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine-Infantry-Accessories/LUGFT-HURON-CHAPTER-MASTER-OF-THE-ASTRAL-CLAWS.html

Just the hand claw; not the blades.

-Luther

The Sons of Asylum (GK) (WIP 1750) 5-2-0
The Magistrate(SM) (WIP 1750) 0-3-1
Puretide Army (1750) 12-1-8
Sons of Ragnarok


Massive Warhammer Fantasy Armies:
Greenies: 5,000
Lizardmen: 6,500
Dark Elves: 4,000 
   
Made in gb
Lieutenant Colonel







Sorry Typo, yes i meant a LSS Land speeder Storm. Scouts do not normally hold up well in Close Combat except if used in the following manner. All must have 2x CC weapons Sgt with something nifty like chainsword and pistol etc. Use the Cerberus Launcher on the LSS go straight into the Assault therefore 15 dice in Assault for a 5 Man squad, get more wounds, the Enemy roll for Leadership with a reduced leadership value (Cerberus special rule!), they likely will break and you sweeping advance. I have seen Scouts CC chaos Daemons off the board with this tactic.
Scouts are great, they are cheap, exceptionally effective if used correctly with the right upgrades and support. Keep them mobile, take as many as possible, remember Snipers are Rending so you can Glance on vehilces which is useful to stop them shooting at everything.Al
Objective Camp with Snipers, they have a long reach and are quite powerful, throw in a ML and that will keep any medium or light armour out of your face.
Give your CC Scout Sergeant Melta Bombs and you can literally take out any armour in CC, (getting to it is the real problem always "Death or Glory if tank shocked!")
Use the Hellfire Rounds on a HB and remember that scouts with Bolters are still pretty mean, keep them in cover and lay down that murderous fire.
I don't take the Camo cloaks, why? because you can save the points with clever and well thought out deployments, move from cover to cover, never ever leave the scouts in the open they will get ripped apart.
(SPACE WOLF SCOUTS are elites and a bloody nightmare! with special weapons!)
Telion is awesome if given options in his Team, e.g. ML + Snipers nothing like having a ML with an 83% chance of a Hit! Oh and Transports gain scouts rule, so you can have Razorback well "Up Threat" if you need too!
Here is my Chapter Hit Team...






Scouts are definitely a thinking Mans marine Army, and have tons of Options!

This message was edited 2 times. Last update was at 2010/11/07 11:00:41


Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
Drone without a Controller






I've looked at your fantastic chapter before and it is really impressive.

The problem I am having with fitting CC scouts into the army points wise. Also, I will be out of work for 5 months this winter and I don't want to spend too much cash (although I think I can manage $20).

Your storm is empty. Interesting. I am thinking about plating up my storms a little bit to match my Tempests. Maybe scissor style doors and some shields on the front.

Also, I have made the decision that everything in the army needs to have some sort of kit-bash or conversion. Any fun ideas for the CC scouts? They will have Pig Iron heads and be slightly reposed, but anything extra would be fun.

-Luther

This message was edited 1 time. Last update was at 2010/11/07 23:13:33


The Sons of Asylum (GK) (WIP 1750) 5-2-0
The Magistrate(SM) (WIP 1750) 0-3-1
Puretide Army (1750) 12-1-8
Sons of Ragnarok


Massive Warhammer Fantasy Armies:
Greenies: 5,000
Lizardmen: 6,500
Dark Elves: 4,000 
   
 
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