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Made in ph
Stealthy Space Wolves Scout





CaptKaruthors wrote:
Regarding outflanking Khan army: YMMV. Luck plays hugely on when and where your assets will pop up. Sure your opponent will modify his deployment based on your outflanking army but the question is: is it really worth it?


Luck? You make your luck with what you are taking. Again, taking Tigurius can help with reserve rolls. Additionally, who is to say I'm outflanking the whole force? Just having that option is worth it.

To be fair tho, I have never seen an entire army outflank and be successful, what i mean is I question their competitiveness.


Again, why are you assuming that you would need to Outflank everything? I've seen several competitive Khan lists. The reason you don't see many of them is that bikes aren't cheap money-wise. They are no more, or no less competitive than a Vulcan list.

On Vulkan lists however, not only do you wield reliable weapons, but his chapter tactics actually turn them into sure weapons.


Yes, but they are short ranged guns and need to traverse the field of battle to get them where they need to be. Vulkan lists IMHO are clumsy, predictable, and anyone with a good list can beat it.

the bottomline is: Would you rather field an army that relies mostly on luck (Khan), or rather an army that strikes hard and strikes true (Vulkan)?


I'd rather field an army that is fluid enough to quickly adapt. Vulkan lists are easy to bog down. Once they loose any potential long range threats, they are easily corralled and dealt with. While Vulkan lists can fool most people, good players have figured this list out already. I think most top players will agree that dissecting a Vulkan list is rather easy. However, does that make the list bad? No. All I'm saying is that BOTH lists are viable builds. Both have vastly different approaches to how they play though.


-The fact that you need to field Tigurious to make Khan outflanking work even makes it worse.
-I see alot of Bike lists, just NOT the Khan + Bike list.
-Vulkan Doesnt need to be unpredictable, if he's in flamer or melta range, you are in trouble.
-Khan doenst make an army fluid enough to quickly adapt, bikes do.


Automatically Appended Next Post:
OverwatchCNC wrote:
Monster Rain wrote:
DevianID wrote:1. Cassius has 2 wounds, for a large price tag. The 4++ is nice, but as a combat character Cassius can not justify his cost most of the time, as besides slightly buffing one unit on the charge he 2. does nothing a powerwep sarge cant do.


1. For 25 points more than a regular Chaplain you get Toughness 6, a Combi-Flamer and Feel No Pain. That's a pretty good deal.

2. IF you honestly think that, I don't know what to say to you.

He's WS 5, makes a squad fearless, requires attacks to be split off from the squad to attack him in CC, can be allocated a wound from a Krak Missile and laugh it off through Feel No Pain... I could probably go on.


Cassius in this instance is completely worth it. I have to say I think the better load out for your VV in LR would be TH, RB, PW and put Vulkan in with this squad too. The VV in LR unit is pretty expensive for what it does, but I suggest if you really like the idea you should try it out. I would be very interested in seeing how it performs.


Make no mistake, Casius and VV will OWN. Its just that majority of the players would rather spend their points elsewhere.

This message was edited 1 time. Last update was at 2010/09/17 18:02:57


There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Longtime Dakkanaut





Pasadena

@Yuber: I completely understand that. I personally wouldn't run the unit because of the cost but I don't want to discourage him from trying it out. It could turn out to be his favorite unit to run. For instance I love running an Assault Squad w/ no JP 2 flamers and TH in a drop pod with Vulkan and Techmarine with Servo harness so I can get 4 template flamer attacks on the drop. Not a great use of points but flaming and entire squad of Marines into submissions is always fun.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in ph
Stealthy Space Wolves Scout





OverwatchCNC wrote:@Yuber: I completely understand that. I personally wouldn't run the unit because of the cost but I don't want to discourage him from trying it out. It could turn out to be his favorite unit to run. For instance I love running an Assault Squad w/ no JP 2 flamers and TH in a drop pod with Vulkan and Techmarine with Servo harness so I can get 4 template flamer attacks on the drop. Not a great use of points but flaming and entire squad of Marines into submissions is always fun.


The wonderful thing about WH40k is that most of the time, it's tactics that win the game. Points efficiency merely increases your chances of winning. Some setups may not be the most efficient points-wise, but the most important factor is that they are doing what you want them to.

Hell, there are alot of suboptimal lists that win championships out there.

There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Longtime Dakkanaut





Pasadena

Yuber wrote:
OverwatchCNC wrote:@Yuber: I completely understand that. I personally wouldn't run the unit because of the cost but I don't want to discourage him from trying it out. It could turn out to be his favorite unit to run. For instance I love running an Assault Squad w/ no JP 2 flamers and TH in a drop pod with Vulkan and Techmarine with Servo harness so I can get 4 template flamer attacks on the drop. Not a great use of points but flaming and entire squad of Marines into submissions is always fun.


The wonderful thing about WH40k is that most of the time, it's tactics that win the game. Points efficiency merely increases your chances of winning. Some setups may not be the most efficient points-wise, but the most important factor is that they are doing what you want them to.

Hell, there are alot of suboptimal lists that win championships out there.


I couldn't agree more. I think that fact gets forgotten out here on the internet a little too often. I often find myself saying "not taking the best doesn't mean you are taking the worst."

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

-The fact that you need to field Tigurious to make Khan outflanking work even makes it worse.


Again, you are assuming I need to outflank...like somehow the army can't work without it. It's an option. A very good option vs. the right opponent. Tigurius is a viable option if you are using Khan+Vanguard/ Terminators+LRC. If you don't understand why...then I doubt you've faced a combo like that. If you need to conserve points a standard Librarian can work, but the advantages that Tiggy brings to a list like that is worth it.

-I see alot of Bike lists, just NOT the Khan + Bike list.


A good White Scars list doesn't necessarily need to be completely loaded with bikes. I've seen WS lists without Khan on a bike that work well. It's all about what else you are taking in the list.

-Vulkan Doesnt need to be unpredictable, if he's in flamer or melta range, you are in trouble.


Okay. Other than a drop pod...how are you guaranteeing his save delivery to target? A landraider? People are toting plenty of shooting to take it out these days. Not only that, but because the range of the guns are short, I know you have to come to me to be effective. Thus predictable. Vulkan lists are easy to counter. Most of the points of that list are tied up in slow moving units.

-Khan doenst make an army fluid enough to quickly adapt, bikes do.


I would say both do equally. If you are taking bikes as troops and you want another possible angle of attack, Khan can provide that. Ideally, the best situation for Khan without a bike is to stick him in a LRC with a unit of Assault terminators and a Libby of choice with Nullzone. Outflanking this unit has a reach of about 21" with Tiggy and clever placement you can stretch that up to 27". Khan can easily make your army fluid. It just greatly depends on how you want your army to operate.

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

OverwatchCNC wrote:
Yuber wrote:
OverwatchCNC wrote:@Yuber: I completely understand that. I personally wouldn't run the unit because of the cost but I don't want to discourage him from trying it out. It could turn out to be his favorite unit to run. For instance I love running an Assault Squad w/ no JP 2 flamers and TH in a drop pod with Vulkan and Techmarine with Servo harness so I can get 4 template flamer attacks on the drop. Not a great use of points but flaming and entire squad of Marines into submissions is always fun.


The wonderful thing about WH40k is that most of the time, it's tactics that win the game. Points efficiency merely increases your chances of winning. Some setups may not be the most efficient points-wise, but the most important factor is that they are doing what you want them to.

Hell, there are alot of suboptimal lists that win championships out there.


I couldn't agree more. I think that fact gets forgotten out here on the internet a little too often. I often find myself saying "not taking the best doesn't mean you are taking the worst."


Not to mention the fact that the continually suggested alternative to this unit, TH/SS Terminators, would more than likely get handled by 10 Vets and Cassius jumping out of a Land Raider.

On Khan:

Outlanking isn't really all that unpredictable. Having Squads in rhinos coming in on the sides in objective missions is seriously underrated. I think people need to play the game more, and theorize on the internet a little less.

Drink deeply and lustily from the foamy draught of evil.
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Haters gon' hate. 
   
Made in ph
Stealthy Space Wolves Scout





-The fact that you need to field Tigurious to make Khan outflanking work even makes it worse.

Again, you are assuming I need to outflank...like somehow the army can't work without it. It's an option. A very good option vs. the right opponent. Tigurius is a viable option if you are using Khan+Vanguard/ Terminators+LRC. If you don't understand why...then I doubt you've faced a combo like that. If you need to conserve points a standard Librarian can work, but the advantages that Tiggy brings to a list like that is worth it.


- *Sigh* Why the hell would you bring tigurius into the argument if you arent planning to outflank anyway? Like what you said a regular libby would suffice.

-I see alot of Bike lists, just NOT the Khan + Bike list.

A good White Scars list doesn't necessarily need to be completely loaded with bikes. I've seen WS lists without Khan on a bike that work well. It's all about what else you are taking in the list.


- I assume you agree on what i said. If you've seen lists that work well without Khan, then whats the merit of this argument regarding how good khan is?

-Vulkan Doesnt need to be unpredictable, if he's in flamer or melta range, you are in trouble.

Okay. Other than a drop pod...how are you guaranteeing his save delivery to target? A landraider? People are toting plenty of shooting to take it out these days. Not only that, but because the range of the guns are short, I know you have to come to me to be effective. Thus predictable. Vulkan lists are easy to counter. Most of the points of that list are tied up in slow moving units.


-This argument makes my blood boil. If people are "toting plenty of shooting to take land raiders out", maybe we should tell everyone not to field LRs at all.
-Of course ill have to come to you to be more effective, and yes they are predictable, what im trying to say is he doesn't NEED to be predictable. Is the "twin linked melta and flamer" part, subtle for anyone?
-Vulkan lists are easy to counter? Care to expound?
-Most of the points are tied up in slow moving units? Maybe we should all take bikes then? Vulkan armies cant field any transports? Dude wut?

-Khan doenst make an army fluid enough to quickly adapt, bikes do.

I would say both do equally. If you are taking bikes as troops and you want another possible angle of attack, Khan can provide that. Ideally, the best situation for Khan without a bike is to stick him in a LRC with a unit of Assault terminators and a Libby of choice with Nullzone. Outflanking this unit has a reach of about 21" with Tiggy and clever placement you can stretch that up to 27". Khan can easily make your army fluid. It just greatly depends on how you want your army to operate.


-So there it is:

"Lets bring khan so we can have an out flanking LRC!"

You could have just mentioned this earlier to justify why you think Khan is better than Casius or Vulkan to bring with his VV, without saying all those balihoo shenanigans.




Automatically Appended Next Post:
Monster Rain wrote:
OverwatchCNC wrote:
Yuber wrote:
OverwatchCNC wrote:@Yuber: I completely understand that. I personally wouldn't run the unit because of the cost but I don't want to discourage him from trying it out. It could turn out to be his favorite unit to run. For instance I love running an Assault Squad w/ no JP 2 flamers and TH in a drop pod with Vulkan and Techmarine with Servo harness so I can get 4 template flamer attacks on the drop. Not a great use of points but flaming and entire squad of Marines into submissions is always fun.


The wonderful thing about WH40k is that most of the time, it's tactics that win the game. Points efficiency merely increases your chances of winning. Some setups may not be the most efficient points-wise, but the most important factor is that they are doing what you want them to.

Hell, there are alot of suboptimal lists that win championships out there.


I couldn't agree more. I think that fact gets forgotten out here on the internet a little too often. I often find myself saying "not taking the best doesn't mean you are taking the worst."


Not to mention the fact that the continually suggested alternative to this unit, TH/SS Terminators, would more than likely get handled by 10 Vets and Cassius jumping out of a Land Raider.

On Khan:

Outlanking isn't really all that unpredictable. Having Squads in rhinos coming in on the sides in objective missions is seriously underrated. I think people need to play the game more, and theorize on the internet a little less.


Like i said: YMMV. What I said is luck plays a huge part in out flanking which is fact.

Ive actually played and watched outflank armies with khan, and here's what ive seen:

Have you experienced getting your out flanking assets shot out because they came out piecemeal? Not a very nice scenario.
What about your opponent deploying all of his forces on the left, then your assets arrive on the right? Look at how they struggle to join the fight with their outgunned and outnumbered comrades.

Like what you said, outflanking aint really unpredictable, but then again unpredictability isn't what wins games. Superior tactics does. And IMHO, flanking rarely pose as a superior tactic.

This message was edited 2 times. Last update was at 2010/09/17 19:47:32


There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

- *Sigh* Why the hell would you bring tigurius into the argument if you arent planning to outflank anyway? Like what you said a regular libby would suffice.


Are you having trouble understanding what I'm saying? Tigurius trumps a basic librarian in a list such as this for more than just the re-roll to the reserve roll. Have you even seen what Tigurius can do/ does? The basic libby will suffice if he choses not to spend points that way...or is playing a smaller game where the points just aren't there. The comparison between the two is like a basic farseer and Eldrad. The only way you'd ever want to take a basic seer is if you are needing a bike council. Having options is never a bad thing. Tigurius can bring/give you options even an Epistolary can't provide. However, if he's lean on points you CAN get by without him. He isn't that integral to the overall performance of the list, or how it fundamentally works.

I assume you agree on what i said. If you've seen lists that work well without Khan, then whats the merit of this argument regarding how good khan is?


Are you even fully reading what I'm saying? I'm saying Khan isn't required to be riding Moondrakken (a bike) to make a good WS list. Where did I say to not take Khan at all?

-This argument makes my blood boil. If people are "toting plenty of shooting to take land raiders out", maybe we should tell everyone not to field LRs at all.


Why? Because it's true? One landraider doesn't last long in any games I play either as marines, or vs. them. They are singled out for destruction far faster than any other transport...especially if I know what's in it. Fielding LRs is fine, but don't assume that your precious cargo is going to make it there every time...if at all. It shouldn't make your blood boil to know that one Landraider vs. an army isn't good odds, but several can...but that leads to more debate, etc. but that isn't what we should be discussing.


-Of course ill have to come to you to be more effective, and yes they are predictable, what im trying to say is he doesn't NEED to be predictable. Is the "twin linked melta and flamer" part, subtle for anyone?


He doesn't? How are these magic twin-linked weapons getting to their targets? More magic? Look, every Vulkan list is going to be running these units..it's almost mandatory: Assault terminators, MM/HF Speeders, LR Redeemer/ LRC. Without these units, the list is worthless. Why? Because for the terminators to use their nifty TH/SS they need a ride to get there. You need to have some fast moving speeders to get into MM range quickly, or have the ability to alpha strike key targets. The core of the list never changes. The rest of the list is troops with Melta weapons and flame weapons...which also require transports of some kind to get to where they can use their weapons. That doesn't leave much room to get any long range weapons that can reliably stop much.

-Vulkan lists are easy to counter? Care to expound?


Do I really need to spell this out? By now, just about everyone has figured out how to beat this build...or has a good idea. I suggest looking through old posts in the Tactics section to get your answers. This thread isn't the place to bring it up again.

-Most of the points are tied up in slow moving units? Maybe we should all take bikes then?


LRC+TH/SS Terminators= Lots of points tied to delivery of one unit. All the beatstick stuff is on units that walk. Take the transport out, and suddenly your guys are walking. The only real fast moving things a Vulkan list has is Attack Bikes with MM, or HF/MM speeders...gee I wonder why I see those in every Vulkan list I play? The TH/SS gimmick is a lynchpin to the list that once is taken care of...the rest falls apart.

Vulkan armies cant field any transports? Dude wut?


Wut? Sure they can. But with all your mounted stuff it doesn't leave much room for anything else. I've even seen people fielding multiple LRs with Assault terminators. That's a huge amount of points invested into something that needs to get to target safely to makes its mark in a game. If your transports are all shot out from under you...what then? I'm not saying a Vulkan list is bad. It's just predictable. A good list and a clever player should rarely lose to it. But enough about Vulkan. This thread is about Vanguard and LRs. My suggestion is if the OP wants to field these, then Khan is a good choice because he actually boosts the unit he wants to use to ball bustingly good levels.

Like i said: YMMV. What I said is luck plays a huge part in out flanking which is fact.


Luck plays a huge part in the game period. However, you manage that by the list choices you make, the deployment you use, and decisions you make in game which reduces the luck component significantly. If chance is affecting your decision to Outflank, I think you need to rethink your position. Outflank is a fantastic dynamic to the game that many don't fully use, or understand. To the inexperienced, it may seem like a bad plan, but to experienced people that plan to use Outflank in their lists given the opportunity, it works.

Ive actually played and watched outflank armies with khan, and here's what ive seen:

Have you experienced getting your out flanking assets shot out because they came out piecemeal? Not a very nice scenario.


The same can be said for normal reserves. It can happen. However, you can be on the board and have your entire transports shot from under you as well. Sometimes bad things happen to good people...LOL.

What about your opponent deploying all of his forces on the left, then your assets arrive on the right? Look at how they struggle to join the fight with their outgunned and outnumbered comrades.


LOL. You do realize that the probabilities to getting the edge you want is 66% right? I hear this concern a lot and I laugh every time I hear it. If they are only deploying on one side, that's funny too.

Look, two essential things happen to your opponent when you are playing with the possibility of Outflanking in your list. 1.: It's forcing your opponent to adjust their deployment strategy, or suffer the consequences (exception: Daemons). Which means it can lead to bad decisions 2. It pretty much guarantees that your opponent will centralize his army in his zone, or if that alternative isn't a good solution they reserve their own units. (exception: Daemons). With this knowledge, it allows you to place objectives in a manner in which Outflanking works in your favor.

Like what you said, outflanking aint really unpredictable, but then again unpredictability isn't what wins games. Superior tactics does. And IMHO, flanking rarely pose as a superior tactic.


I think I demonstrated why Outflanking can be a superior tactic. Maybe you haven't played with it enough, or maybe your opponents haven't much experience using it enough. Either way, it's a great tactic to use if you've built units into a list that can have the possibility to utilize it.

My apologies to the OP, I didn't mean to derail the thread.

   
 
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