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Made in us
Drone without a Controller




Utah

Just Pre-ordered this game via STEAM. really looking forward to it.

I am Pre-Loading right now.

The Future belongs to those who believe in the beauty of their dreams. 
   
Made in us
!!Goffik Rocker!!





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MasterDRD wrote:Please tell me this game doesn't REQUIRE Steam like half the games I wanted to buy in the last year...


It's a steamworks game and the online component is run through steam, but it's purchasable over D2D so I'm not sure what the deal is with it. It's most likely something you have to use steam for.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

ShumaGorath wrote:
MasterDRD wrote:Please tell me this game doesn't REQUIRE Steam like half the games I wanted to buy in the last year...


It's a steamworks game and the online component is run through steam, but it's purchasable over D2D so I'm not sure what the deal is with it. It's most likely something you have to use steam for.


O.O

...

>.<*

...

Ffffffffffffffffffffffffffff...


FFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!

   
Made in ca
Calculating Commissar






Kamloops, B.C.

What's the big deal with it running on Steam anyway? I've never seen any reason for this to be a problem

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Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

There are a great deal of horror stories about Steam if you look on the interwebs for them.

From my experience (mostly limited) it's from people who purposely or unintentionally break Steam's rules, like using illegal copies of games and the like. I'm sure the next post down will be someone calling me out on this, but meh. I have no problems, and I enjoy having all my games in one place. (And the deals are insane!)

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
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Made in ca
Calculating Commissar






Kamloops, B.C.

I love steam for those same reasons. No need for physical copies, great customer service, and crazy deals that sell games at cost.

I've honestly -never- had an issue with the platform in the entire 3 years I've been using Steam. Not a single one. So I can't see why everybody hates it. I can understand if guys using dial-up can't stand it, but for anyone running Hi-speed cable to complain makes no sense to me.

This message was edited 1 time. Last update was at 2010/09/18 15:02:27


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Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

It's released! (At least here in the states)

I for one am really pleased with the changes they've made. A lot of things make much more sense now (like Golden Ages occurring if you have long periods of happiness in your empire). And the whole social policy system is just brilliant.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

I love the policies as well. Militaristic Industrial Fascist Empire, here I come!

I don't like the complete lack of stacking though. I would've liked to see identical units being able to stack (Warriors stacking with warriors, Archers stacking with archers, etc...) for ease of commanding large armies, but so far that's really my only complaint. It's otherwise been an awesome game for the small amount I've uncovered. Totally beats the crap out of Civ IV. That's for sure.

This message was edited 1 time. Last update was at 2010/09/22 23:39:01


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Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I think the game was made quite a bit easier in terms of difficulty - I've been playing Civ 4 on Chieftain difficulty for the longest time (mainly because I tried going up one more back when I first started, and got pounded) and when I finished up my first game on Chieftain in 5, I had managed to get about 6 Future Techs, built a Giant Death Robot (and you have no idea how much hilarity I got out of showing that one to my buddies) and won a Space Race victory. Meanwhile, the Songhi had just entered the Industrial era of technology about 10-15 turns ago. (And Alexander of the Greeks was maybe 15 turns ahead of him)

In Civ 4, on the other hand, while it's not exactly an uphill struggle from start to finish, you can usually see that most civs remain at least roughly in similar tech eras, unless you really hit the research hard (as I do ).

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

Yea, it's definately a slower pace. That made me a little sad. I was really hoping for seperate building and training queues, rather than the continuation of Civ IV's "You want a city or an army? You no have both, funny guy!" style. Still, it works I suppose. I'm certainly quite happy with it.

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Made in us
!!Goffik Rocker!!





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metallifan wrote:Yea, it's definately a slower pace. That made me a little sad. I was really hoping for seperate building and training queues, rather than the continuation of Civ IV's "You want a city or an army? You no have both, funny guy!" style. Still, it works I suppose. I'm certainly quite happy with it.


I think people are still learning to play. Being able to buy units separately from your production cue at any time from the beginning of the game can double your production speed early game and settlers and workers no longer prevent the growth of cities. I agree that cities take longer to make things via the cues, but that number is still about 50% faster in my opinion if you include gold purchases to be under city "production" (as they were previously). I like the change though, it makes things feel more valuable, and indeed most of the effects that buildings and units have are much more tangible.

----------------

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Made in ca
Calculating Commissar






Kamloops, B.C.

ShumaGorath wrote:
metallifan wrote:Yea, it's definately a slower pace. That made me a little sad. I was really hoping for seperate building and training queues, rather than the continuation of Civ IV's "You want a city or an army? You no have both, funny guy!" style. Still, it works I suppose. I'm certainly quite happy with it.


I think people are still learning to play. Being able to buy units separately from your production cue at any time from the beginning of the game can double your production speed early game and settlers and workers no longer prevent the growth of cities. I agree that cities take longer to make things via the cues, but that number is still about 50% faster in my opinion if you include gold purchases to be under city "production" (as they were previously). I like the change though, it makes things feel more valuable, and indeed most of the effects that buildings and units have are much more tangible.


You can buy units seperately from the build queue? Noobfucius say: How doing?

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Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I seem to have noticed that wonders are a lot less useful, though. Most (if not all) of the Civ 4 wonders had some trick to 'em that made 'em worth building towards - Stonehenge and the Great Wall especially (the Great Wall is hilarious when you get the 'Barbarians at the Gate' event in 4 - a bunch of barbarians show up that can't do anything to you). Now it seems like half of 'em just give a bonus to happiness/culture, and a select few boost your civilization's abilities by a percentage.

While it does seem to be slower paced than Civ 4, I will say that I played at least 10-15 games before I started breezing through turns in a matter of seconds. After one game of Civ 5, I'm still learning the system, figuring out what buildings do (and trying to force myself to read it, rather than assume it's the same as in Civ 4) and which one is best for me at the time. Once you memorize everything and know what every building does, and where the best places for improvements are (as well as the tech needed to get specialty items) I'm sure the pace will speed up quite a bit.

Anyone else really happy that they threw the health level of cities out the window? I love not needing to completely break off my research schedule to zoom towards medicine anymore, as I did in Civ 4.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
!!Goffik Rocker!!





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Locclo wrote:I seem to have noticed that wonders are a lot less useful, though. Most (if not all) of the Civ 4 wonders had some trick to 'em that made 'em worth building towards - Stonehenge and the Great Wall especially (the Great Wall is hilarious when you get the 'Barbarians at the Gate' event in 4 - a bunch of barbarians show up that can't do anything to you). Now it seems like half of 'em just give a bonus to happiness/culture, and a select few boost your civilization's abilities by a percentage.

While it does seem to be slower paced than Civ 4, I will say that I played at least 10-15 games before I started breezing through turns in a matter of seconds. After one game of Civ 5, I'm still learning the system, figuring out what buildings do (and trying to force myself to read it, rather than assume it's the same as in Civ 4) and which one is best for me at the time. Once you memorize everything and know what every building does, and where the best places for improvements are (as well as the tech needed to get specialty items) I'm sure the pace will speed up quite a bit.

Anyone else really happy that they threw the health level of cities out the window? I love not needing to completely break off my research schedule to zoom towards medicine anymore, as I did in Civ 4.


I'm just glad they finally got rid of that ludicrous technology slider. It made no sense to make commerce useless except as a means to tech more quickly in the previous game. I love that trading empires are a possibility now.

You can buy units seperately from the build queue? Noobfucius say: How doing?


Big button in the city window that says "purchase".

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Made in ca
Calculating Commissar






Kamloops, B.C.

Huh. For some reason I never noticed a "Purchase Units" button. Then again, I've been spending most of my time just exploring the world map

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Made in ca
Regular Dakkanaut



Vancouver, BC, Canada

I love the one unit a tile. The combat is way better than in previous games. I can't wait for the fan Warhammer Fantasy mod the will inevitably get made, or started and never actually finished. The thing that is really throwing me off is overlapping your cities. I used to never like to do that but it seems like overlapping cities is something that you seem to have to do now.
   
Made in us
Longtime Dakkanaut






Norfolk, VA

Speaking of mods, I've heard this version of the game is designed to be very mod-friendly, so that is cool.

I am very excited about this game! However, it will probably be a while before I take the plunge. I have a lot of other games to get through before I can dig into this one, and it is anyone's guess how long my guilt over this will outweigh my desire for this shiny new toy .

 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Ruckdog wrote:Speaking of mods, I've heard this version of the game is designed to be very mod-friendly, so that is cool.

I am very excited about this game! However, it will probably be a while before I take the plunge. I have a lot of other games to get through before I can dig into this one, and it is anyone's guess how long my guilt over this will outweigh my desire for this shiny new toy .


It's very mod-friendly - to the point that you can go in-game and download mods that others have made from within the game. Similar to how Left 4 Dead has a way to download/install maps and campaigns direct from the game, no need to go digging around on the internet for how to do it.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Fixture of Dakka





Chicago

I definitely give this my vote for any Civ fan. So far, it's looking to be my favorite Civ since 2!

I'm not a giant fan of the no unit stacking, it seems to just create unnecessary complications when moving an army. Especially if you have some units set to auto-move and others you don't. But, it is nice to be able to outflank your enemy and destroy ranged units without having to go through the melee first.

I'm not sold on the happiness mechanic, but it looks to be far superior to the "corruption" thing they tried before.

6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in ca
Calculating Commissar






Kamloops, B.C.

The ease of mod installation works well with me. Civ IV was a nightmare fustercluck of trial and error with installed mods. Some worked, some didn't.

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Made in us
Been Around the Block




Maryland, USA

Civ 5 is a lot of fun. I'm not sure it's beaten Civ 4 in terms of my favorite game in the series, but I'm definitely enjoying it.

City-States are a welcome addition. They've changed up my strategies drastically. I've won entire games just through the use of City-States.

The new hex system and combat system are probably my favorite improvement. It makes me wonder how I ever did combat in the old games!

I love the new Social Policy system as well. The forms of government actually always made me angry in the old games. I hated having to choose from the pre-defined government systems that all kind of sucked.

Purchasing things with gold is also awesome. No longer is gold mostly worthless. Heck, now you can go for a wealthy nation and win through purchasing everything. That's my new favorite way to play.

I do really miss Religion from 4 though. That was my favorite addition to the series, and then they took it out. :( It was my favorite way to try and win in the past. Found a religion and spread it throughout the world... and let my culture take over.

   
Made in us
Fixture of Dakka





Chicago

Just a warning to all the Civ players out there (and anyone considering buying the game). There is currently a bug that causes the game to crash when your city count gets high enough. (I think it's 70 cities).

It's not an issue for most games, but if you're like me and enjoy playing on the largest map you can and conquering everyone you meet, the game is currently unplayable.

6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
 
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