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Made in us
Decrepit Dakkanaut





Vallejo, CA

Lycaeus Wrex wrote:The Rhino does not *need* to be destroyed. Immobilising or stunning is just as good, as it effectively shuts the transport down for a turn.

Your opponent's haven't yet figured out how to get out and run? You seem to be under the impression that once you immobilize a vehicle, its cargo is permanently rooted to the spot, when, in fact, only the vehicle is.

Plus, if you've stunned/immobilized your opponent when they're already up mid-field, then you haven't really slowed them down all that much. They'll be to your lines shortly enough.


This message was edited 1 time. Last update was at 2010/09/18 01:10:38


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Made in gb
Lone Wolf Sentinel Pilot




England, UK

If your opponent gets out and runs he's just exposed his precious 3+ save models to dangers that are far, far worse than S7 AP4 shooting.

The AC is a means, not an end. If he decides to run towards me out of his (for arguement's sake) Rhinos, not only is he not shooting me, but he's left himself utterly exposed to the 'big hitters' of the IG army; battle/demolsiher cannons, basilisks etc. etc.

Even if they're stunned mid-field the passangers cannot fire out of the hatch. This forces him to either stay hidden inside a useless vehicle, or get out and face the wrath of the IG templates in the subsequent shooting phase.

I do not understand how you fail to see either of these things as anything other than purely beneficial for the IG player...

L. Wrex

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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Lord of the Fleet





Texas

Lycaeus Wrex wrote:If your opponent gets out and runs he's just exposed his precious 3+ save models to dangers that are far, far worse than S7 AP4 shooting.

The AC is a means, not an end. If he decides to run towards me out of his (for arguement's sake) Rhinos, not only is he not shooting me, but he's left himself utterly exposed to the 'big hitters' of the IG army; battle/demolsiher cannons, basilisks etc. etc.

Even if they're stunned mid-field the passangers cannot fire out of the hatch. This forces him to either stay hidden inside a useless vehicle, or get out and face the wrath of the IG templates in the subsequent shooting phase.

I do not understand how you fail to see either of these things as anything other than purely beneficial for the IG player...

L. Wrex


But if theres something far worse than S7 AP4, why not use that to stop the rhinos? Especially in the case of mech SW or something

 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

kenshin620 wrote:But if theres something far worse than S7 AP4, why not use that to stop the rhinos? Especially in the case of mech SW or something


Because your exercising proper target prioritisation. Whenever I enter a shooting phase I always fire my ACs first, and see what kind of damage they do, prior to unleashing the bigger damage dealers. If my ACs stun 3 out of 4 Razorbacks for example, I can completely ignore those three for at least a turn and focus the remainder of my firepower on other, still mobile/dangerous, aspects of my opponents force. If those ACs *do* fluff it, I still retain a sufficient amount of high S weaponry in the rest of my army to knock out those vehicles anyway.

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in de
Storm Trooper with Maglight







The AC is a means, not an end


QFT

You can win games without doing any real killings. Even as guard. Killing is always a bonus. It is important to achieve the mission goals, which are: objectives or killpoints.

so you have to drive the enemy from objectives and hold one to win the game -> no killings needed
or you have to not lose a unit and kill one to win the game -> one kill needed but more important: dont lose any units...

So in order to win it is enough to disable the enemy completely and kill key parts of his army.

Therefore units that disable enemy units are more important than killing potential.

And it is not only weapon vs target, but it is also about when and where and how often.

As you wont get important infantry targets in the first turns, the autocannons are normally the better choice.
If you have a local meta with av10 and infantry, I would take the multi laser.

BUT: I would not take scout sentinels, but armoured sentinels. AV10/open topped/squadron is not the hardest combination...

a 3+ destroys a penetrated scout sentinel in a squadron.

Armoured sentinels can use their autocannons longer and hold theirselves against most enemies in assaults.

 
   
Made in au
Dakka Veteran




Brisbane, OZ

Autocannons can do everything, but won't do it all the time. Multilasers used to be able to do one thing, but they can't any more.

AC all the way.

Son can you play me a memory? I'm not really sure how it goes... 
   
Made in gb
Road-Raging Blood Angel Biker





essex, england

in answer to your question i would take auto cannons, but just for opinion i would not take sentinals, fast and heavy slots in IG are too valuable and too few, my fast slots would be taken up with vendettas mostly and maybe a banewolf, the vendettas can outflank etc and the banewolf is just great fun and a scary fast tank that people fear especially when armed with a multi melta as well, move 12 fire melta and chem cannon (defensive weapon) you can blow a rhino and chem the troops in one go with some good dice.
   
 
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