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![[Post New]](/s/i/i.gif) 2010/10/28 12:57:08
Subject: WHFB Doubles Combos
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Purposeful Hammerhead Pilot
Scotland
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Oh I also missed Lore of fire.
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~You can sleep when you're dead.~
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![[Post New]](/s/i/i.gif) 2010/10/28 19:59:32
Subject: WHFB Doubles Combos
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Guardsman with Flashlight
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Power dice being static at 2d6 means you should really only go with one magic-using army- learned this the hard way playing my LM w/ a HE ally.
Dwarves and any heavy magic army is a decent combo, as all the dice will be going to not the Dwarves.
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![[Post New]](/s/i/i.gif) 2010/10/29 14:52:25
Subject: WHFB Doubles Combos
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Decrepit Dakkanaut
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HE + Dwarves would be sickening on magic and shooting, and you can still do combat as you need.
HE+Empire would be a horrific gunline, both magic and war machine.
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![[Post New]](/s/i/i.gif) 2010/10/29 15:49:39
Subject: WHFB Doubles Combos
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Spawn of Chaos
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HE and Dwarves would be hell to go up against. I don't think HE and Empire would be as bad - besides, for me my army is talor made to deal with those two armies specificly. Gunlines have their weaknessess, and I would care more about the HE in most situations than Empire.
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![[Post New]](/s/i/i.gif) 2010/10/29 15:50:57
Subject: WHFB Doubles Combos
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Auspicious Aspiring Champion of Chaos
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Oh man, Dwarf artillery and High Elf magic for range, then Dwarf infantry with High Elf buffs magic up close? Tasty...
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2010/10/29 16:19:16
Subject: WHFB Doubles Combos
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Decrepit Dakkanaut
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Exactly what i was thinking. Already resilient troops, especially with stubborn / 1D6 Ld test tricks with HE magic buffs could be nasty.
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