Switch Theme:

Land Speeder Storm tactics?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Plastictrees






Salem, MA

DevianID wrote:

As an aside, if the opponent deploys in reserve, it costs him an entire TURN of shooting at a minimum.


Yes, but it costs you *two* turns of shooting. If your opponent deploys in reserve when you're going first (i.e. the only time you'd try for a turn 1 charge) you have no targets to shoot at turns 1 and 2, so you don't actually get to shoot at all until turn 3. But your opponent gets to shoot when he enters at the bottom of turn 2. If you have storms on the board and your opponent has something that can fire a lot of str5-6+ shots on the move, then those storms are going down on turn 2 (in spite of SMF cover, unless you're very lucky).

That's why I say that storms affect deployment, but armies that are built to be able to start in reserve have an easy counter.


DevianID wrote:
And to bubblewrap: a good player can counter bubblewrap, just like bubblewrap can stymie a bad player's assault.


I think I need a more detailed description of this in order to agree. I don't believe that scouts in a storm have any way of getting past bubblewrap.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

well, unless he is using a blob squad to bubble wrap the Storm could just land behind the vehicle.

or The SM player could use his long ranged fire power to get rid of the bubble wrap(this may not be a good choice)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Plastictrees






Salem, MA

Grey Templar wrote:well, unless he is using a blob squad to bubble wrap the Storm could just land behind the vehicle.


Even without bubble wrap, that's impossible for a turn 1 shot, GT. At the end of its scout move, the storm must be more than 12" away from all enemy models. So at the end of the scout move, it's 12.1" from the front of the vehicle. If it moves far enough to get behind the vehicle, it's moving too fast to shoot (or to disembark assaulters). Bubble wrap models only push it back further, making it even more impossible to get behind the vehicle and shoot/disembark.

Grey Templar wrote:
or The SM player could use his long ranged fire power to get rid of the bubble wrap(this may not be a good choice)


Ah, but movement comes before shooting. So the storm has to move into position for its shot/assault before the long-ranged firepower has a chance to clear a spot for it to land in turn 1. So again, impossible.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Longtime Dakkanaut





Pasadena

Why not start oblits on the board? They have plenty of weapons options for long range and close range. Taking 2-3 oblit squads and deploying one or two on the field is good for opening up rhinos and then dumping PC fire onto the marines that pour out. When I ran CSMs I used to field 3 squads of 2 oblits and I would often deploy all or some of the squads.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
 
Forum Index » 40K General Discussion
Go to: