MekanobSamael wrote:Force Denial.
This is the principle behind the low-points Kan Wall--your opponent has basically nothing to fire his anti-personnel weaponry at, since your army is completely operating on AV's. It's the same principle as the tyranid horde list--nothing to fire big scary anti-tank at. It works based on the idea that the enemy HAS to have both anti-armor and anti-infantry weapons in his army, and makes that versatility backfire on him by making one of those weapons groups useless.
A kan wall backed up by a large horde of boyz has plenty of soft targets for enemy shurikannons, heavy bolters, and burst cannons.
A kan wall backed up by a few dreads and squads of mounted boyz (Or grots hiding in cover) has virtually none.
BTW, I think I can speak for most of the people on this thread when I say that I have no idea what you're talking about when you say "ramifications for the 4+ basis of the build that I have mentioned."
If you take more than *just a couple* of Dreads, where are the cover saves for your boys gone? They normally have a nice 4+ from people being for to shoot through the kans, where as with 'bulk' dreds, having half a unit 'in cover' significantly harder and people shooting your scoring units out from under you is alot easier. This started with
kaiservonhugal wrote:I like the idea of 5 actually. Kans are cool and GOOD but my latest experience with them had me wishing they were AV12. I like that dreads can take advantage of Armor Plates and Riggers.
which as we know, just isn't viable.
So what is viable without removing key elements of the list, 120~ish boys 4+ cover & a ton of
AV? I personally like gretchin squads so [i]I'd still like to keep one in, so just how many dreads wouldn't comprimise the list? 1 in troop & 1 in
HS? etc etc.
coffee!!!