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hyv3mynd's Nids @ DaBoyz rounds #1,#2, #3, #4, #5 with recap and award  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Boom! Leman Russ Commander






Oslo Norway

hyv3mynd wrote:When my ymgarls arrived at table center, I wanted to string an assault between the scouts and vindicator which were about 9" apart. I'm still not 100% on multi-assault dynamics, but my opponent and the judge both said I couldn't just leave undengaged models to keep coherency.


Yeah, that sounds like an impossible multi-charge. (on the ridicolous side of things actually) As a primarily IG player, I've learned those rules very well, so many players horribly abuse those rules. (not on purpose though)
Multicharges are actually pretty hard to pull off unless you are careful about your pre-charge placement + the opponent keeps his units close together. With a unit on normal bases, and disregarding huge unit sizes, a 4,5" gap between friendly units should prevent multicharges most of the time.

It is worth reading the assault page many many times, it is hard to get right, most people don't, but it can change games when you know how its actually played.

Now, on to game 5!

   
Made in ph
Rough Rider with Boomstick






hyv3mynd wrote:When my ymgarls arrived at table center, I wanted to string an assault between the scouts and vindicator which were about 9" apart. I'm still not 100% on multi-assault dynamics, but my opponent and the judge both said I couldn't just leave undengaged models to keep coherency.

My luck actually levelled out after turn 1 and my dice were much worse in round #5.

You make a good point about mobility as Tyranids are probably the least mobile army with necrons. This was an example of where my inexperience hurt me the most, not being able to predict his actions.

One of my biggest weaknesses is not being able to visualize several turns ahead. This was compounded by my current list being opportunistic. I played this game with the assumption that with less starting KP than me, and two rock units of terminators, he would be coming straight for me. When he decided to take his 2kp and run, I was in terrible position. It was really well played on his part.


they were correct in the ruling..when you move your assaulting units they MUST be in coherency AS you move the models, not after the completion of the entire movement...this limits multiassaulting enemies which are far apart....



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Longtime Dakkanaut





Yup. I didn't dispute the ruling and by no means am I a rules expert. The judge was called as I took my fleet move to show him all my available moves and ask if any would allow a legal multi-assault.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I think what he wanted to do though was to build a bridge of coherency by not moving into base contact with the unit. You can pulll off a 5" gap in the charge if you are careful how you move your units. You move to block the path of other models so they cannot possibly get in base which enables you to put them within 2" of an engaged model, it does not have to be right on the mode.

That means you can string out a charge 1" for the engaged model base, 2" for the first model on coherency but who cannot make it into base, 1" for the unengaged models base, 2" for coherency in the other direction for that model and another 1" for the new units base. That gives you 6" of movement to play with depending on how you work it.

If you have a model WAY in the back (possibly on purpose) that can only make it into coherency with the unengaged model you moved, you can then move it up to add another 3" to your bridge. When you have large units it is easier to do, but some good guesswork on charge distance can help.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Longtime Dakkanaut





Hmm double posts...

This message was edited 3 times. Last update was at 2010/11/19 15:41:00


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Longtime Dakkanaut




Love the metallic look. Would you be so kind as to tell me how you did it?...either here or in pm.

I wanted to do a similiar carapace look but it never looked right with what I could think of for the rest of the nid...clashed like stripes to polka dots.

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
Made in us
Longtime Dakkanaut





All my paints are $1 bottles of "Folk Art" craft store acrylics hehe. Cheap paints ftw! The green is Emeral Green, black is Sequin Black, pink is Metallic Garbet Red. All areas have 2 different shades of wash and 3 different levels of drybrush highlights, all mixed with Folk Art whites or blacks.




Oh yeah, final round and my secret prize are up. Thanks for all the kind comments and interest. Millennium invitational next month so practice batreps and more tourney reports coming.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I was looking at the colors on those and I thought they were the Folk Art paints, that is what I started painting with...actually I know a lot of people that use them.


Automatically Appended Next Post:
Congratulations on the award for the table and for sharing the battle reports. Great job in your first GT, I'll look for your 'nids at millenium.

Edit: Let me know if you want to catch a game versus SoB!

This message was edited 2 times. Last update was at 2010/11/20 13:51:29


Daemons Blog - The Mandulian Chapel 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Great Reports again man, really well done on your first tourney.

How do you feel the army performed? Intending to make any changes at all?

I look forward to your next tourney, good luck man. Congratulations!

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Longtime Dakkanaut





The army itself performed only as well as the general. The army was too reliant on cc which coupled with my own mistakes were my only letdowns.


Trygons died in almost every game which was expected. I was surprised that the carnifexs survived every game except the first, and they collected a ton of kills.

Ymgarls did great once they arrived but rarely did they come when I needed them most. Everything else was as expected.

My changes are pretty drastic and also described in my blog under the competitive list post. I feel 2x2 hive guard wasn't enough ranged AT. My next list has a lot more shooting and less mc's with 40 genestealers for disruption and counter assault.

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Longtime Dakkanaut




Nice on the painting front, might have to try something along those lines.

Nice to see fexes pulling their weight. Nice to see the internet isn't 100% right about carnifexi.

--The whole concept of government granted and government regulated 'permits' and the accompanying government mandate for government approved firearms 'training' prior to being blessed by government with the privilege to carry arms in a government approved and regulated manner, flies directly in the face of the fundamental right to keep and bear arms.

“The Constitution is not an instrument for the government to restrain the people, it is an instrument for the people to restrain the government.”


 
   
Made in us
Longtime Dakkanaut




Great job. Now I want to go out and buy 2 dakkafexes myself. As a side, the Fexes might have lived every game because the two Trygons were perceived as more of a threat by your opponents and drew most of the fire.
   
Made in us
Longtime Dakkanaut





DarthDiggler wrote:Great job. Now I want to go out and buy 2 dakkafexes myself. As a side, the Fexes might have lived every game because the two Trygons were perceived as more of a threat by your opponents and drew most of the fire.


True statement. Everyone ignored my fex's in every game. They only died when I sacrficed them to tarpit Vulkan and terminators for a turn.

This is one of the main keys to playing Nids in my belief. Make a list and execute it in a fashion that forces your opponent to make predictable decisions. Then, utilize the rest of your army in such a way that takes advantage of the decisions you force on your opponent. I'll go into this more with my next lists and batreps. This GT list accomplished this with trygons as bait. Everyone knows trygons will kill anything they touch shy of Mephiston and a few deathstar builds. Two advancing trygons allow the dakkafex's to take position and torrent away. 24 twin linked str6 shots predictably deliver 15 wounds per turn. This worked in every game. They probably didn't "make their points back" every single game, but it was clase and the benefit of having a solid foundation to advance around was valuable.

Thanks again for all the kind comments from everyone.

This message was edited 1 time. Last update was at 2010/11/21 02:29:41


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Read all 5 reports, loved them! You're actually inspiring me to seriously think about getting back into 40k again with nids. I'd like to see what changes you're making to your list, as this one looks very attractive to me as it is, and I'd like to know where you're going with yours next.

Will be watching your blog and posts for lists/nid advice!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm always the first to bitch about the pathetic terrain that most tournaments (and most players) have. Empty tables. Low waste-of-space hills - so much of the terrain that you see here in this forum is absolute crap.

Not so with these reports. This is some of the best terrain I've seen at a tournament. Other tournaments should take note with these tables. Hell, you even won an award for yours, and it looked great!

It makes the battles more interesting to read, and the pictures more interesting to look at. That desert one that you played on was fantastic.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Thanks mate, I totally agree on the terrain thing.

Some people actually complained that it was too much. I'd be willing to bet my army that if you pushed everything together, there was only 2 tables that had more than 25% footprint coverage out of 50. The book recommends terrain that entirely blocks LoS also.

This is key to facilitating a blanced and enjoyable game between any army builds. Too many games these days turn into 4+ shoot anything-fests as people use similar terrain from the "infinately high hills and forests" and targetting priority days. It really skews the game towards shooty lists and is why you see so many IG and long fang lists today IMO.

Look at my 5th game for instance. Sure, it was full of city fight ruins, but they all had windows and doors and nothing blocked LoS. It was the only table I played on without LoS blocking terrain and my opponent was able to shoot any single thing he chose every turn.

The TO's went out of their way to provide as much blos pieces as possible, purchasing, building, and painting many dozens of new pieces for the event. They even requested descriptions of voluntarily provided tables and whether or not they had blos pieces. After initial setup, the went table to table and added blos pieces as needed.

It was really top notch stuff and a lot of it was white dwarf quality or better. If you haven't looked at the photobuckets yet, do it!

http://s1196.photobucket.com/albums/aa407/ccourtney35/Daboyz%20GT%20Tables%20and%20Terrain/#!cpZZ1QQtppZZ20

Some of the best:




The third one was a topic of discussion, but I know the guy who built it (and the table in the first pic) and he's a perfectionist. I really think if you push the buildings together, they cover 2'x3'.

Here's the other table I provided:


It looks pretty packed yes? I spent the last two nights running up to the gt cutting foam, magnetizing trees, and painting. I promise you they push together into a 2'x3' space and at table level, los is totally blocked along many anlges up to 3".

I've heard a lot of positive and constructive feedback on the tourney, but the most inspiring comments are related to the terrain and tables. I hope to see similar terrain standards popping up at other tournaments. It really adds to the experience both tactical and visual.

This message was edited 1 time. Last update was at 2010/11/23 13:31:07


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Wow. Great pictures. The table with the Pegasus buildings is phenomenal. That and the desert one are the most impressive ones IMO.

Your second one does look packed, but that's because you've done the other thing that I've seen so many others fail at - terrain placement. Having the right amount of terrain is only the first step, you've got to place it in a way that makes the terrain more than the sum of its parts.

I've seen tables here that have some great pieces of terrain, and even good amounts of terrain, but it's all pushed towards the corners and far edges, leaving naught but blank space in the middle. All it would take is moving a few of the big pieces into the centre to solve the problem, yet people don't. Your second table is a great example of terrain placement making the table feel move 'alive', rather than just a valley of death.

And I need to get some more Pegasus terrain...

This message was edited 1 time. Last update was at 2010/11/24 01:00:25


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Decrepit Dakkanaut





H.B.M.C. wrote:I've seen tables here that have some great pieces of terrain, and even good amounts of terrain, but it's all pushed towards the corners and far edges, leaving naught but blank space in the middle. All it would take is moving a few of the big pieces into the centre to solve the problem, yet people don't. Your second table is a great example of terrain placement making the table feel move 'alive', rather than just a valley of death.

True. A flat empty board is boring.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Nice reports. Reading these have helped crack my Fantasy shell and made me wanna dust my 40k stuff off.

Full Frontal Nerdity 
   
Made in us
Awesome Autarch






Las Vegas, NV

Well done! For your first GT, you did great.

Nice reports too, sounds like you really enjoyed yourself. I am going to try and come to this event next year.

   
Made in us
Longtime Dakkanaut






Dallas Texas

well done

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Scuttling Genestealer




I like the list.
   
 
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