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Made in us
Fixture of Dakka





Oklahoma City, Ok.

Nenya97 wrote: i would suggest leaving lemans to the fun games to just mess with your opponent (eluding to my Imperial Armor usage in me local escalation)


this is The part i disagree with. my 3rd slot will usually a Sqd. of Demolishers.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Sadistic Inquisitorial Excruciator





LOL, demolishers? And a squadron no less? Hilarious.

The main advantage of the Leman Russ over artillery is the armor. The main things that overcome said advantage is melee and melta guns.
The short range of the Demolisher makes it more at risk from melee and melta than any other Russ variant.
Squadrons make them that much more vulnerable.

This message was edited 1 time. Last update was at 2010/11/28 07:29:06


 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Terminus wrote:LOL, demolishers? And a squadron no less? Hilarious.

The main advantage of the Leman Russ over artillery is the armor. The main things that overcome said advantage is melee and melta guns.
The short range of the Demolisher makes it more at risk from melee and melta than any other Russ variant.
Squadrons make them that much more vulnerable.


opinion noted, but they've been great for me. good thing i tryed it before i read your post! i know it's supposed to suck, but what can i say. i've recently purchase a couple of
Medusa "projects" that may evently replace them. but that's down the road a bit.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Sadistic Inquisitorial Excruciator





How do you utilize them, and who are your opponents?
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

I also use Demolisher squadrons in 2k+ games. They are very, very good. 24" demolisher cannon > 6" melta.

L. Wrex


Automatically Appended Next Post:
Addendum: Squadron rules SUCK though, but I guess thats the price you pay for bringing extra huge guns!

This message was edited 1 time. Last update was at 2010/11/28 12:47:09


INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Sadistic Inquisitorial Excruciator





That's not even anecdotal. How are they good?

A single one may be okay, to draw fire and because with just a hull HF it's cheap. Don't expect it to do much, though. In this meta of everything being mechanized and carrying meltaguns, the range of the Demolisher cannon is not adequate to keep away from meltas. A transported meltagun has 20" of threat range. A demolisher has to be about that close to its target. Do people forget that if a blast scatters beyond the maximum range, it automatically disappears?

So really, what ends up happening is you get one shot that may or may not do something, and then something else zooms up to melta your face off.

Squadrons help the firepower output, but remove the cheapness benefit AND make them easier to kill. I hope 6th edition changes the squadron benefit to let you ignore shaken results, so a squadroned tank with heavy armor ignores results 1 and 2 on the chart. That's worth having to aim both tanks at one target and being destroyed on a 4+.

This message was edited 1 time. Last update was at 2010/11/28 16:57:45


 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

'In this meta' Clarify please. Your meta, my meta or the global meta?

Where I play I find a lot of use for my Demolishers, the 24" S10 AP2 ordnance is a major detterent and an excellent all-round gun, able to smash vehicles and infantry with ease. A Chimera Vet squad can't get to within 6" range if I fire at my maximum distance (12 + 2 + 6 = 20) so the whole argument that I'll only get one turn to shoot before getting slagged is rubbish, to say nothing of the fact that I *know* where his melta is and so will do my utmost to prevent them getting that close to my tanks.

And if a blast scatters past its maximum range it does not dissapear at all. I think you need to re-read the rulebook on that one.

L. Wrex

This message was edited 1 time. Last update was at 2010/11/28 17:05:05


INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Sadistic Inquisitorial Excruciator





p.30, under the blast rules:

If the hole
at the centre of the marker is beyond the weapon's
maximum range, the shot is an automatic miss and the
marker is removed.


Am I misreading this?

This message was edited 2 times. Last update was at 2010/11/28 17:09:14


 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Page 30:

'Note that it is possible, and absoloutely fine, for a scattering shot to land beyond the weapon's range and line of sight, representing the chance of ricochets...'

I think that clears it up somewhat.

L. Wrex


Automatically Appended Next Post:
Terminus wrote:Do people forget that if a blast scatters beyond the maximum range, it automatically disappears?


Thought I'd bold this bit as well, just so you know what I'm arguing against.

L. Wrex

This message was edited 1 time. Last update was at 2010/11/28 17:09:53


INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Sadistic Inquisitorial Excruciator





Okay, apparently I need to go beat someone to death with a sock full of demolishers (I have two of the old metal ones). Be back in a bit!

Still, you must have super ninja eagle eye vision to be able to maintain 24" distance at all times. 20" vs. 24" is not a lot of margin for error.

This message was edited 1 time. Last update was at 2010/11/28 17:11:14


 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Use the old Chaos Dreadnaught for maximum spikey damage!

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

INITIATIVE 10 STORE - painting and modelling commission and bitz webstore
http://initiative10.weebly.com/index.html

<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Sadistic Inquisitorial Excruciator





Well, if it really comes to that, I'll use the Extreme Titan Gladiator. Or screw it, just the morning star I have hanging on my wall.

You still haven't answered how exactly they are so super useful to you. Do you just kite the opponent at 24"? Seems like a hassle, and keeps the tank firmly in the way of your own longer-ranged elements. Do you use it as mobile cover for chimeras? Do you stick one of the squadron tanks up front and hide the other behind a chimera, or alternate smoke to keep them in cover? Please share how you're getting good use out of the demolisher beyond "it's awesome, it works for me".

This message was edited 1 time. Last update was at 2010/11/29 10:49:58


 
   
 
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