Switch Theme:

Ork Strategy: Ranking Must-Have's for Lists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Liche Priest Hierophant






thunderingjove wrote:Speaking of the Burna as a weapon for the Big Mek, I have had much success equipping a Big Mek with said power weapon plus attack squig, accompanying him with a bodyguard of Meganobs. The Big Mek gets to attack (on the charge) at initiative four, which is nice for orks, who usually attack last with power weapons.


I've done that myself, with the added bonus of Mega Armour for the Mek (I know, I know, 'gasp! no KFF?') for that extra survivy goodness. Worked fantastic, actually. Like a really kitted out nob with better leadership.


I'd have to say, though, that my fave, needed unit is the Battlewagon. Incredibly versatile, and the Deffrolla is pretty much The Great Equalizer among armor.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

That and it greatly increases the area of your KFF bubble, especially if you use a converted Baneblade like half the armies around here!

.....buncha jerks...

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Yellin' Yoof





Let them use that baneblade, it's hard as he'll to hide and side and rear armor is still only 12 and 10, just gives you a better shot of side armor is all
   
Made in gb
Ultramarine Scout with Sniper Rifle




Terra

Good thread, seems i need to get s KFF and a BW

 
   
Made in us
Longtime Dakkanaut







At least two units of Rokkit buggies are mandatory from my experiences. Their relatively low cost, speed, and ability to easily get cover due to their low model profiles, makes them a fairly flexible independent unit, capable of disabling/destroying light armor, or sacrificial moveblocking (hem enemy Land Raiders in so they can't escape the Deffrollas or attain Cruising Speed. I'll happily lose a few buggies to ensure my biker boss hits on 4+).
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

@Magic,

I have never used the buggies, although I have definitely considered converting my excess koptas into some for the purposes you've described. I hate how the force organization chart works, wherein you have to sacrifice trukks for buggies, buggies for koptas, etc. I wonder whether other armies are likewise hindered and to the same degree.

@Superskrull,

Thanks for the compliment.

Paul Cornelius
Thundering Jove 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

thunderingjove wrote:@Magic,

I have never used the buggies, although I have definitely considered converting my excess koptas into some for the purposes you've described. I hate how the force organization chart works, wherein you have to sacrifice trukks for buggies, buggies for koptas, etc. I wonder whether other armies are likewise hindered and to the same degree.

@Superskrull,

Thanks for the compliment.


How are you sacrificing trukks for buggies?

Ive found that the FOC works fairly well for us greenskins...with the exception of MAYBE the elite choice...so many good choices there but take a boss and youre getting nobz without using an elites slot up...I for one am a fan of the buggies as koptas are just too expensive for what they do IMHO...FA is the weakest area in our dex so there are usually excess FA slots, you could take both if you wanted?

loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Well, if you want to trukk burnaboys around, you'll need to an FA selection.

Paul Cornelius
Thundering Jove 
   
Made in us
Nasty Nob






Gardner, MA

?hmmm The only way to get trucks from the force org is in the elites or troops selections. To truck burnas around you'd have to kick a unit that took one out of it OR buy a Battle Wagon from the elite slot and also kick them out of it OR buy a BW from the Heavy slot and give it to the burnas.

A man's character is his fate.
 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

kaiservonhugal wrote:?hmmm The only way to get trucks from the force org is in the elites or troops selections. To truck burnas around you'd have to kick a unit that took one out of it OR buy a Battle Wagon from the elite slot and also kick them out of it OR buy a BW from the Heavy slot and give it to the burnas.


Exactly. Pain in the butt.

Paul Cornelius
Thundering Jove 
   
Made in nz
Stinky Spore



NewZealand

Id have to say that Lootas are tops, strong enough to destroy most things, potentially lots of shots. They decimate infantry and grind vehicle armour under a hail of shots.

Coupl that with a heap of boyz an nobz and its SHOOT! CHOP! SHOOT! CHOP! WAAUGH!!!

ORKS IS DA BIGGEST AN DA STRONGEST! WAAUGH!!!  
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

thunderingjove wrote:
kaiservonhugal wrote:?hmmm The only way to get trucks from the force org is in the elites or troops selections. To truck burnas around you'd have to kick a unit that took one out of it OR buy a Battle Wagon from the elite slot and also kick them out of it OR buy a BW from the Heavy slot and give it to the burnas.


Exactly. Pain in the butt.


Not saying its not (though i dont really think it is) but your argument still has nothing to do with the FA section...but it really doesnt matter...

Ive found that my burna wagon tends to be the cheapest of my wagons...all you need is a ram, BS, RPJ, and xtra armor and your set...most other transport wagons require deffrollas...

loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Shake Zoola wrote:
thunderingjove wrote:
kaiservonhugal wrote:?hmmm The only way to get trucks from the force org is in the elites or troops selections. To truck burnas around you'd have to kick a unit that took one out of it OR buy a Battle Wagon from the elite slot and also kick them out of it OR buy a BW from the Heavy slot and give it to the burnas.


Exactly. Pain in the butt.


Not saying its not (though i dont really think it is) but your argument still has nothing to do with the FA section...but it really doesnt matter...

Ive found that my burna wagon tends to be the cheapest of my wagons...all you need is a ram, BS, RPJ, and xtra armor and your set...most other transport wagons require deffrollas...


Without a deffrolla your burna boyz aren't doing squat to vehicles. With the deffrolla you can threaten vehicles, and puts it on a equal threat level with the other battlewagons you have.


I don't think there really is any must-have for orks, outside da boyz, but I think some units are close to must-haves, like Deffkoptaz. Deffkoptaz are brilliant at destroying those pesky armoured targets in their side of the board, like Leman russ tanks, riflemans, dakka preds etc. They can contest if they live long enough with their turbo boosting around, and that same speed is what gives them a big threat bubble. Deffkoptaz are fun, easy to use although you can pull some tricky stuff off with them, they help an area orks have some difficulty in (smashing armour at range/quickly), and are nice models. I'd rate deffkoptaz as one of the best units to throw into your ork forces arsenal, they provide a great amount of flexibility to da boyz playstyle

   
Made in us
Liche Priest Hierophant






Just realized that it'd be possible to have eight BWs in an ork list, what with Dedicated transports and Foc modifications like Warbosses. Add to that the ubiquitous deffrolla, and you could have a two-foot wall of AV 14 and S10 death rolling at you.

Then again, I think that may already be a list strategy. And it lacks the also ubiquitous KFF mek.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






england, leictershire

Dashofpepper wrote:I'd like to answer this from a different perspective.

The only *must have* in an Ork list is the ability to have multiple, threatening, distracting units. A good Ork army should leave an opponent unsure of themselves. Indecisive. Because whatever they choose to shoot, they're leaving something just as threatening unmolested. A good ork army should have no "right answers" for target priority.

Example:

My Ork army is an eclectic mix that a lot of people critique, but that performs exceptionally well.

Ghazghkull +15 burna boyz in a battlewagon
KFF Mek + 16 boyz in a battlewagon
9 diversified nobs in a battlewagon
Two units of Lootas
Two units of Deffkoptas (individual models with TL rokkits + Bozzsaw)
3 Rokkit buggies
1-2 trukks full of boyz
1 unit of gretchin

Facing off against this list presents a few problems. What is the most threatening to you? Lootas are most dangerous to your vehicles, but they have a 48" range - so the only weapons you can range them with are ranged anti-tank weapons. Do you shoot the Lootas and ignore the vehicles or ignore the Lootas to shoot the vehicles? And the vehicles have a 4+ save. So do the Lootas. What are the chances that you can even hurt anything? And is dedicating anti-tank efforts to killing a 75 point Loota unit worth it? T5 deffkoptas up in your face, powerklawing your rear armour. Do you turn attention to them? You kind of have to. Which battlewagon is more threatening? There are powerklaws in each one. And Deffrollas. And boarding planks.

The list goes on. I want every choice my opponent makes to be second-guessed because there *is* no right choice. There is no, "Ah, super deathstar unit, pwn it" or "That's the biggest threat to my army, kill it." Everything is equally threatening, and no choice you make is going to decrease the threat I'm presenting.



Thats exactly what you need to do with orks, target saturation, you're opponent cannot kill one unit and take away the threats you're army presents and it is hard enough to kill of one unit anyway.
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

Jihallah wrote:
Shake Zoola wrote:
thunderingjove wrote:
kaiservonhugal wrote:?hmmm The only way to get trucks from the force org is in the elites or troops selections. To truck burnas around you'd have to kick a unit that took one out of it OR buy a Battle Wagon from the elite slot and also kick them out of it OR buy a BW from the Heavy slot and give it to the burnas.


Exactly. Pain in the butt.


Not saying its not (though i dont really think it is) but your argument still has nothing to do with the FA section...but it really doesnt matter...

Ive found that my burna wagon tends to be the cheapest of my wagons...all you need is a ram, BS, RPJ, and xtra armor and your set...most other transport wagons require deffrollas...


Without a deffrolla your burna boyz aren't doing squat to vehicles. With the deffrolla you can threaten vehicles, and puts it on a equal threat level with the other battlewagons you have.


You are correct that my burna wagon isnt going to do squat to vehicles...that is not its purpose, besides burnas dont do squat to vehicles anyway...the burna wagons purpose it to get close and pulp infantry. It hangs out with the rolla wagons and follows up after the vehicle has been popped usually...if you are hitting a vehicle with the rolla then you are considered to be going at full speed, which means your burnas inside arent shooting, which mitigates the main reason you put them in a wagon...throw your KFF in that wagon (as I usually do) and now you have it at about the same priority level as your rolla wagons.

Ill put nobz and boyz in rolla wagons...my burnas ride in a cheaper wagon so i can spend those points elsewhere.

loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

Shake Zoola wrote: You are correct that my burna wagon isnt going to do squat to vehicles...that is not its purpose, besides burnas dont do squat to vehicles anyway...the burna wagons purpose it to get close and pulp infantry. It hangs out with the rolla wagons and follows up after the vehicle has been popped usually...if you are hitting a vehicle with the rolla then you are considered to be going at full speed, which means your burnas inside arent shooting, which mitigates the main reason you put them in a wagon...throw your KFF in that wagon (as I usually do) and now you have it at about the same priority level as your rolla wagons.

Ill put nobz and boyz in rolla wagons...my burnas ride in a cheaper wagon so i can spend those points elsewhere.


The purpose of spending the extra 15 points is so that you can ram a transport, and if you pop it, you can then choose to disembark your Burnas for a flaming or power weapon charging.

For 15 points, it really is well worth the upgrade.

Additionally, DashofPepper introduced to me the awesome strategy of putting boarding planks on every BW, and putting Ghazghkull in with your Burnas. This gives the BW S10 boarding plank attacks if your Deffrolla fails, and gives you a second chance at busting a transport. It also gives the Burnas more staying power in CC, as Ghazghkull will be the target of a lot of attacks. Or, he can always run off on his own later.

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in us
Flashy Flashgitz





USA

One of my favorites is running a KFF mek with 9x Kans, 1x Deff Dread, 1x3 nob squad with a DT Battlewagon.

Leave the nobz hiding in a corner without LOS to anything.
Pack as many Burnas/Lootas into the battlewagon as you can fit/afford.
Spend the rest of the points on Boyz.

10x walkers
1x av14 bunker/transport
100+ Boyz
Everything gets a 4+ cover save

Oh and depending on your choice of templates or deff guns, you can pop transports or wipe full squads with you Battlewagon of Death.

7 Armies 30,000+

, , , , , , ,  
   
Made in us
Maniacal Gibbering Madboy






Santa Clara, CA

This thread definitely inspired me to start playing again. I don't have much experience playing, as I mostly prefer the modeling aspect, but hearing a bunch of strategies is a good confidence booster. It sounds like I'm going to need to read more fully into KFF's and invest in a few more transport vehicles and grots..

I wish you guys talked a bit more detailed into the different fighting styles though, I suppose I'll have to delve deeper into articles and such.

Anyway, cheers on the great discussion!

Check out my Project (B)log! I would love any suggestion or comments you may have.

Orkz  
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

NakedBatBoy wrote:This thread definitely inspired me to start playing again. I don't have much experience playing, as I mostly prefer the modeling aspect, but hearing a bunch of strategies is a good confidence booster. It sounds like I'm going to need to read more fully into KFF's and invest in a few more transport vehicles and grots..

I wish you guys talked a bit more detailed into the different fighting styles though, I suppose I'll have to delve deeper into articles and such.

Anyway, cheers on the great discussion!


Despite differences in lists, Ork fighting styles are all identical. Charge and get ta krumpin. There may be some shooting immediately preceding the krumping. Also, screaming is good. The differences between everyone is what combination of units do all that the best, and at what speed they get there to do the krumpin'.

Here's a quick summary of the fighting styles of different ork armies:

Battlewagon Orks: Get up in their grille and kick it in.
Kan-Wall: Get up in their grille and kick it in.
Green Tide: Get up in their grille and kick it in.
Deffkopta/Kommando/Snikrot Rush: Sneak in from the sides and the rear to get up in their exhaust and push it in.
Trukk Spam: Get up in their grille and kick it in.
Rebel Grotz: Get up in their grille and find out how many gretchin it takes to hold down a space marine.

There's a distinctive theme in there somewhere!



   
Made in au
Longtime Dakkanaut






Dashofpepper wrote:
NakedBatBoy wrote:This thread definitely inspired me to start playing again. I don't have much experience playing, as I mostly prefer the modeling aspect, but hearing a bunch of strategies is a good confidence booster. It sounds like I'm going to need to read more fully into KFF's and invest in a few more transport vehicles and grots..

I wish you guys talked a bit more detailed into the different fighting styles though, I suppose I'll have to delve deeper into articles and such.

Anyway, cheers on the great discussion!


Despite differences in lists, Ork fighting styles are all identical. Charge and get ta krumpin. There may be some shooting immediately preceding the krumping. Also, screaming is good. The differences between everyone is what combination of units do all that the best, and at what speed they get there to do the krumpin'.

Here's a quick summary of the fighting styles of different ork armies:

Battlewagon Orks: Get up in their grille and kick it in.
Kan-Wall: Get up in their grille and kick it in.
Green Tide: Get up in their grille and kick it in.
Deffkopta/Kommando/Snikrot Rush: Sneak in from the sides and the rear to get up in their exhaust and push it in.
Trukk Spam: Get up in their grille and kick it in.
Rebel Grotz: Get up in their grille and find out how many gretchin it takes to hold down a space marine.

There's a distinctive theme in there somewhere!



"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Nice. =p

   
Made in us
Flashy Flashgitz




Alexandria, La

Don't underestimate grots. Playing against Tau in a tourney last weekend, on Turn 4 the Tau player deepstruck in his 5 man Stealth Suit team next to my two 10-man units of grots. Some ineffective shooting and a couple of rounds of girly slapping later, I held my objective for the win.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Tekeino wrote:I Totally disagree with number 1, you really dont need grots to hold it. if your are playing Green Tide, then you will be holding your opponents home objectives, if you are playin Mech, then you will are fast enough to:
I totally disagree with this disagree.

1/3 of the missions put an objective in your deployment zone, so you can't just try to take theirs -- as if their objective is contested and yours is not owned then its a tie game.

Another 1/3 of the games have d3 objectives. If you place your objective in your opponents deployment zone, he will surely place his in yours. At that point you still need objective campers.

For the points, grots are awesome objective campers.
   
Made in us
Maniacal Gibbering Madboy






Santa Clara, CA

Dashofpepper wrote:
NakedBatBoy wrote:This thread definitely inspired me to start playing again. I don't have much experience playing, as I mostly prefer the modeling aspect, but hearing a bunch of strategies is a good confidence booster. It sounds like I'm going to need to read more fully into KFF's and invest in a few more transport vehicles and grots..

I wish you guys talked a bit more detailed into the different fighting styles though, I suppose I'll have to delve deeper into articles and such.

Anyway, cheers on the great discussion!


Despite differences in lists, Ork fighting styles are all identical. Charge and get ta krumpin. There may be some shooting immediately preceding the krumping. Also, screaming is good. The differences between everyone is what combination of units do all that the best, and at what speed they get there to do the krumpin'.

Here's a quick summary of the fighting styles of different ork armies:

Battlewagon Orks: Get up in their grille and kick it in.
Kan-Wall: Get up in their grille and kick it in.
Green Tide: Get up in their grille and kick it in.
Deffkopta/Kommando/Snikrot Rush: Sneak in from the sides and the rear to get up in their exhaust and push it in.
Trukk Spam: Get up in their grille and kick it in.
Rebel Grotz: Get up in their grille and find out how many gretchin it takes to hold down a space marine.

There's a distinctive theme in there somewhere!




Thanks to the great and powerful Master Ork Tactician!!

Check out my Project (B)log! I would love any suggestion or comments you may have.

Orkz  
   
 
Forum Index » 40K General Discussion
Go to: