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Made in us
Warning From Magnus? Not Listening!





The Rock

Amaya wrote:
DA's Forever wrote:ME1 Was better than 2 in my opinion, Two felt smaller for some reason. Although i liked the technical changes in two (I.E. Clips vs. overheat ect. ect)


Why was ME1 better?


Just a better feel to it, much more explore room, and such things it just felt bigger and better

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

ME1 had a better plot, ending, and more of that "epic feeling". I would say ME2 had better game-play, graphics, character interaction, etc.
   
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Cozy cockpit of an Archer ARC-5S

Amaya wrote:
DA's Forever wrote:ME1 Was better than 2 in my opinion, Two felt smaller for some reason. Although i liked the technical changes in two (I.E. Clips vs. overheat ect. ect)


Why was ME1 better?
More freedom, more RPG, less DLC driven and it had the Mako.

Also, better box art. Box art of the second game feels trashy and cheap compared to the first game.

This message was edited 1 time. Last update was at 2011/01/09 15:20:47




Fatum Iustum Stultorum



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Made in us
Warning From Magnus? Not Listening!





The Rock

Exactly the RPG element felt like it took a huge back seat in ME2

Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...

Best summary of foeign policy. Ever.
 
   
Made in us
Nasty Nob on Warbike with Klaw






BrookM wrote:
Amaya wrote:
DA's Forever wrote:ME1 Was better than 2 in my opinion, Two felt smaller for some reason. Although i liked the technical changes in two (I.E. Clips vs. overheat ect. ect)


Why was ME1 better?
More freedom, more RPG, less DLC driven and it had the Mako.

Also, better box art. Box art of the second game feels trashy and cheap compared to the first game.


Can you clarify how it had more freedom?

I hated the Mako, my IRL friends hated the Mako (a couple of them stopped playing it because of the Mako), and it seems like the majority of posts I read dislike the Mako, but prefer it to scanning. You can get the Firewalker through DLCs and it handles a lot better.

The only must have DLC for ME2 is the Shadow Broker's Lair and it's defintely wort the price of admission.

How was it more of an RPG? I felt that my character in the second game had more room to develop as a character. A lot of the posts I see attacking ME2 bring up the simplified leveling system, lack of an inventory, less abilities, decreased squad control, and lack of weaponry.

The simplified system is iffy. It's always nice to have more options, but so many games, especially those using a D&D system, have tons and tons of abilites that don't really add anything to the game. If anything, they deny you choices. You have to X score in Y stat to unlock Z. As far as conversation goes, this handled by your level and paragon/renagade score in ME2.

I don't think ME1 had a good leveling system. Putting points in a talent for it to go up 1-3% is outdated and unnecessary. ME2 has significant play diversity, but at lower levels you will spend a lot of time simpling shooting. Once you get into higher levels, classes play a lot differently.

I can't think of any game that has an outstanding inventory system and ME1 is no exception.

I don't buy the lack of abilities arguement. Every character has at least 2 abilites and most have 4. This is not counting ammo abilites. Shephard can have up to 7 different abilities + unity.

Their is less squad control, but the flow feels better in ME2. It can stand to be improved, but how does having lots of control over NPCs make a game an RPG? What about all the RPGs where you only control the PC?

I don't know about lack of weapons/armor. Visually, there is greater variety in ME2. You can carry up 5 weapons at a time, depending on class and options in game. There are at least 3 different weapons for each slot, but some of these are simply better variants of another weapons. Some of these however are significantly different. For example you can choose between the powerful sniper rifle with only one round or the less powerful one with 12 rounds per clip. A lot of ME1's alleged variety in weaponry is just having 10 levels of weapons with each one simply being an advanced clone of its predecessor.

The upgrade system in ME2 isn't perfect, but there isn't one out there that is. What I'd like to see is the ability to modify your weapon. Be able to give your assault rifle a scope, a forward grip, an extended clip, etc. Give your sniper rifle a laser sight. Things like that.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
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In Revelation Space

1. Fallout New Vegas
2. Halo Reach
3. Mass Effect 2
4. Red Dead Redemption



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Made in us
Death-Dealing Devastator





San Pedro, CA

I haven't played that many new games in 2010 but these were my favorite:

1. (Tie) Red Dead Redemption and Mass Effect 2

Can't decide between the two. I loved both games in just about every way from the graphics, to the story, the game play, and especially the characters. So can't call this one personally but they are definitely my two favorites of all time though.

2. NBA 2K11

Sports games anyone? This has to be the only NBA video game I've been able to understand and play and it really is addictive. The my player mode is really enjoyable and it's progression is almost like a RPG which is awesome. Great game!

3. Battlefield Bad Company 2

I don't know. I'm one of those weird people who enjoy the Battlefield series more than the Call of Duty games. I guess I just like huge environments better and getting in vehicles and stuff. Oh well in any case, it was a very enjoyable game for me and I loved sniping the hell out of people in it lol.

4. Halo Reach

The Halo series is kind of like having Turkey for dinner. It's never different, it's never outstandingly good, but it's always just right and you wouldn't mind having it every week if you had too. Reach is pretty much the same kind of game all the other Halo games were with slight tweaks that were cool and enjoyable. So as I said not outstanding but still fun.

5. Madden 11

Meh I'm really just putting this here to fill out the last spot on the top 5 list. It's the same game as it always has, and like a crack addict i still come back for the same thing every year just for the roster changes. It's still a fun game to play with the bros and if your an NFL fan it's a good way to take your frustrations out after a loss lol.


If I left anything out that you guys played it's probably because I haven't played it yet so don't tell me something like "What?! No Assassin's Creed: Brotherhood?! Thats BS man!" because I haven't played it yet. I would like to play that though when I get a chance =).


Automatically Appended Next Post:
DA's Forever wrote:
Amaya wrote:
DA's Forever wrote:ME1 Was better than 2 in my opinion, Two felt smaller for some reason. Although i liked the technical changes in two (I.E. Clips vs. overheat ect. ect)


Why was ME1 better?


Just a better feel to it, much more explore room, and such things it just felt bigger and better
I like the RPG aspect better like the looting and inventory screens and I agree it felt a little bigger and more epic (not to take away from ME2's epicness of course). In the end I think ME2 is just more of a build up for ME3 than anything but once again still a great game.

This message was edited 1 time. Last update was at 2011/01/13 04:25:43


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Well I kind of moved near Toronto, actually.

I heard Starcraft 2 is a cool game.

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Made in us
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Toledo, Ohio

1) Mass Effect 2 (I would list this as top 3 if I could!)
2) Starcraft 2
3) Fallout: New Vegas
4) Battlefield: Bad Company 2
5) Left 4 Dead 2
6) DoWII: Chaos Rising
7) Civilization V
8) AC: Brotherhood
9) WoW: Cataclysm
10) Halo Reach

Biggest Disappointment: The Force Unleashed 2

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