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![[Post New]](/s/i/i.gif) 2010/12/23 04:32:41
Subject: Re:2011 Ard Boyz
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Horrific Howling Banshee
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I'm not implying the scoring for particular missions cannot be adjusted. I agree that you cannot simply go win/loss for a 3 round tournament and expect any separation. And adjusting the scoring will in and of itself adjust how people play. But some of the scenarios, or specific modifications within scenarios, were just crap and had no relationship on game play. Rather, it seemed like they were there simply to penalize/reward certain army builds instead of rewarding strong game play.
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This message was edited 1 time. Last update was at 2010/12/23 04:33:51
GKs: overall W/L/D 16-5-4; tournaments 14-3-2 |
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![[Post New]](/s/i/i.gif) 2010/12/23 05:48:21
Subject: 2011 Ard Boyz
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Mutilatin' Mad Dok
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I don't think it's unreasonable for GW to take a vested interest in manipulating the "meta" of the tournaments they run- having the top tables invariably end up an even split of SW and IG makes for an unhealthy tournament scene. Using scenarios to alter the viability of various lists makes for a more interesting tournament.
That said... playtesting is always a good thing. Making sure scenarios are functional and don't swing the pendulum too far in one direction is also important.
It's only one event out of many- there are many tournaments that use "standard" style scenarios, and they are a lot of fun, too. One major tournament out of the year that changes up the established order is not that big a deal.
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![[Post New]](/s/i/i.gif) 2010/12/23 08:35:20
Subject: Re:2011 Ard Boyz
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Regular Dakkanaut
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It's being canceled.
I have it on good authority that the name wasn't phallic enough.
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Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.
Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.
Sly Marbo doesn't go to ground, the ground comes to him. |
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![[Post New]](/s/i/i.gif) 2010/12/23 13:16:47
Subject: 2011 Ard Boyz Happening or not? (US)
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Steadfast Grey Hunter
Columbia, SC
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I think for the most part the missions for Ard Boyz have been fine. There were some stupid ones like the diplomat one that was mentioned. There were also a couple I really enjoyed and thought they added another tactical angle to the game, like the deep striking objectives one, or the random node value one. Then there are missions like the "anything that can move 12" counts for 3kp" trash that I just do not agree with. I understand that they wanted diversity in the finals so they tried to bone mech spam lists, but I think they went a little far with it. I think 2pts per would have been sufficient, but I will admit it was humorous to see so many people running around @ 35-40 KP in their list.
As far as I am concerned they could roll out three of the worst missions I have ever seen this year, and if they changed the time limit to 3hrs per round I would play all three with a smile on my face. The last couple years in both the prelims and semis I have had my first round game end on turn 4 and cost me points. In a tournament with a field of 40 people a few points lost due to an early game end can easily cripple your chances to advance. One game was due to the guy either being the craftiest slow player ever, or a babbling idiot that loved talking about Baal Preds. Another was us having to call over the TO for simple rules disputes like his tanks being able to use area terrain cover saves. Or my favorite, he has 4 out of 9 guys in cover and wanted to "Just call it a 5+". On top of him not knowing the rules he acted like everything I tried to clarify I was lying to him and he would ask his friend a couple tables over. It got to the point that one of the assistants finally just stood next to our table for the last 30 minutes of our game. Which I believe is the only reason why we even made it as far as we did.
Ard' Boyz 2011, 3 hour rounds. Vast majority of people are already traveling for this, whats another 1.5hrs to the day? Make it happen Santa.
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This message was edited 2 times. Last update was at 2010/12/23 13:24:20
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee. |
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![[Post New]](/s/i/i.gif) 2010/12/23 13:39:08
Subject: 2011 Ard Boyz Happening or not? (US)
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Hunter with Harpoon Laucher
Castle Clarkenstein
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Kaotik wrote:Ard' Boyz 2011, 3 hour rounds. Vast majority of people are already traveling for this, whats another 1.5hrs to the day? Make it happen Santa.
A good point of veiw. I think having enough time to play through the entire rounds is always good. I may get some input on 'Ardboyz again this year, and can make sure that idea gets looked at. With non-standard missions and larger armies, it's good to have the extra time. Sticks to beat the guys playing slowhammer also are handy.
Comment on Last year: GW did a lot of things in a chaotic manner last year, and a lot of things such as 'ardboyz got tossed from person to person, and done on the fly. Mr. Kirby came to america, fired the current CEO and took over, then announced a sudden move to Memphis. Half the staff moved, half didn't. The half moving had to pack up their lives in the northeast, make trips to Memphis to find housing, and make the move down. A lot of crap got half done because of the utter confusion of moving the HQ. 'Ardboyz was one of the things on a back burner that didn't get the attention it should.
This year they have people working on it months ahead of time, the same with Games Day, and quite a few other things. Having to relocate to Memphis last year made things chaotic on all fronts.
If I hear anything concrete on 'Ardboyz, I'll post it up. I expect that 'Ardboyz will always have non-standard missions. Some people enjoy them, some people will just have to deal with them. If people have concerns, questions, or comments on 'Ardboyz, you can send me an email or pm and I'll try to pass along comments. No guarantees anything happens beyond that.)
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2010/12/23 14:40:40
Subject: 2011 Ard Boyz Happening or not? (US)
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Horrific Howling Banshee
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Kaotik wrote: Ard' Boyz 2011, 3 hour rounds. Vast majority of people are already traveling for this, whats another 1.5hrs to the day? Make it happen Santa.
I agree with this (as well as the rest of your post) completely.
I play fast, and finished every game; but some people I know either do not play fast (intentionally or unintentionally), and others felt the time limit precluded them from taking an optimal build or particular army. I too think 3 hours should be the norm.
Another suggestion would be to have penalty points for both players for every round not completed. Its one thing to play for a 3 or 4 round draw; it is quite another to do that and then see points wiped away by a slow play penalty.
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GKs: overall W/L/D 16-5-4; tournaments 14-3-2 |
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![[Post New]](/s/i/i.gif) 2010/12/23 14:57:02
Subject: 2011 Ard Boyz Happening or not? (US)
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[DCM]
Tilter at Windmills
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Three hour rounds would indeed be really nice. Mikhaila had them in the PA Finals, and it felt luxurious after the 2.25 - 2.5 rounds I'd gotten prior.
Not sure about the idea of penalty points, though, it may be necessary. One of my friends got slow-played out of a finals slot in 2009. Hrmm.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
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![[Post New]](/s/i/i.gif) 2010/12/23 15:55:45
Subject: 2011 Ard Boyz Happening or not? (US)
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Inspiring Icon Bearer
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I only did the 40k AB last night and the previous year. I don't think time limit was a factor except in one game two years ago, when I was a nid horde vs a green tide. However I wouldn't mind extra time.
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This message was edited 1 time. Last update was at 2010/12/23 15:56:04
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![[Post New]](/s/i/i.gif) 2010/12/23 17:20:44
Subject: 2011 Ard Boyz Happening or not? (US)
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Kaotik wrote:I think for the most part the missions for Ard Boyz have been fine. There were some stupid ones like the diplomat one that was mentioned. There were also a couple I really enjoyed and thought they added another tactical angle to the game, like the deep striking objectives one, or the random node value one. Then there are missions like the "anything that can move 12" counts for 3kp" trash that I just do not agree with. I understand that they wanted diversity in the finals so they tried to bone mech spam lists, but I think they went a little far with it. I think 2pts per would have been sufficient, but I will admit it was humorous to see so many people running around @ 35-40 KP in their list.
I actually really liked that mission. Anything that shakes up the meta is a good thing, IMHO.
And if you manage to be at a disadvantage (some guy I know  had something like 50 KP[mech/pod space marines] in his army and his opponent had like 15[ IG blobs and tank squadrons]) and win which he did, I think it means that you are able to adapt to challenges and overcome disadvantages and are a better player for it.
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This message was edited 1 time. Last update was at 2010/12/23 17:21:44
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/12/23 18:05:05
Subject: 2011 Ard Boyz Happening or not? (US)
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Fixture of Dakka
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Monster Rain wrote:
I actually really liked that mission. Anything that shakes up the meta is a good thing, IMHO.
And if you manage to be at a disadvantage (some guy I know  had something like 50 KP[mech/pod space marines] in his army and his opponent had like 15[ IG blobs and tank squadrons]) and win which he did, I think it means that you are able to adapt to challenges and overcome disadvantages and are a better player for it.
I agree.
It feels like today's players want full mission disclosure before hand so they can optimize thier lists for particular mission objectives before a game is played. Gives them an advantage over casual tourney goers who don't have the time, knowledge or models to optimize a list per mission. A form of 'skill' I suppose.
I remember back when missions were not known until the game started. And you had to either plan on the fly, take a balanced list or suck up a loss.
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![[Post New]](/s/i/i.gif) 2010/12/23 18:08:51
Subject: 2011 Ard Boyz Happening or not? (US)
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[DCM]
Tilter at Windmills
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The problem with secret missions for the prelim and regional rounds is that it turned out a few stores leaked the missions to locals. A few bad apples ruined the barrel.
That said, the consolation is that when they release the missions publically a week or so out, we get a chance to send in questions, and they've been able to edit & update them a couple of times.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
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![[Post New]](/s/i/i.gif) 2010/12/23 18:53:42
Subject: 2011 Ard Boyz Happening or not? (US)
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Confessor Of Sins
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I'm going to agree with Mannahnin
I find it hard to believe there are many people out there that have time to play this game on a weekend, who can't change things up given a weeks notice.
I also think that shaking up the "meta" is good also with missions, provided the missions are balanced. 3kps for a mech thing is good, but having the mission out a week ahead allowed for people to clarify things like "do drop pods count?" how about fleeing units? and etc...
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![[Post New]](/s/i/i.gif) 2010/12/23 19:12:15
Subject: Re:2011 Ard Boyz Happening or not? (US)
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Long-Range Ultramarine Land Speeder Pilot
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Glad to hear that they're still doing 'ard Boyz. It's the one time of year that we can break out are strongest lists and test ourselves against the best players in our area.
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Fabricator’s Forge |
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![[Post New]](/s/i/i.gif) 2010/12/23 19:22:38
Subject: 2011 Ard Boyz Happening or not? (US)
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Longtime Dakkanaut
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Not the ONLY time of year ...
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![[Post New]](/s/i/i.gif) 2010/12/23 19:25:48
Subject: 2011 Ard Boyz Happening or not? (US)
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[DCM]
Tilter at Windmills
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True. Events which don't include any form of list restriction (like MVBrandt's NOVA) are much more the rule than the exception, nowadays.
Speaking of which, Mike, you should probably add a link or banner or something to your sig.
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This message was edited 1 time. Last update was at 2010/12/23 19:26:35
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2010/12/23 19:32:02
Subject: 2011 Ard Boyz Happening or not? (US)
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Hunter with Harpoon Laucher
Castle Clarkenstein
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MVBrandt wrote:Not the ONLY time of year ...
Agreed, there's Throne of Skulls as well.
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....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
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![[Post New]](/s/i/i.gif) 2010/12/23 19:38:34
Subject: 2011 Ard Boyz Happening or not? (US)
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Terminator with Assault Cannon
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Eldanar wrote:Kaotik wrote: Ard' Boyz 2011, 3 hour rounds. Vast majority of people are already traveling for this, whats another 1.5hrs to the day? Make it happen Santa.
I agree with this (as well as the rest of your post) completely.
I play fast, and finished every game; but some people I know either do not play fast (intentionally or unintentionally), and others felt the time limit precluded them from taking an optimal build or particular army. I too think 3 hours should be the norm.
Another suggestion would be to have penalty points for both players for every round not completed. Its one thing to play for a 3 or 4 round draw; it is quite another to do that and then see points wiped away by a slow play penalty.
This could work, but only with a set limit.... if you cannot make it to the end of 4 rounds in the time allotted, then a slow play penalty would be implemented.
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![[Post New]](/s/i/i.gif) 2010/12/23 19:48:30
Subject: 2011 Ard Boyz Happening or not? (US)
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Mannahnin wrote:The problem with secret missions for the prelim and regional rounds is that it turned out a few stores leaked the missions to locals. A few bad apples ruined the barrel.
That's more of an issue with shady store owners though, not the missions, right?
Mannahnin wrote:That said, the consolation is that when they release the missions publically a week or so out, we get a chance to send in questions, and they've been able to edit & update them a couple of times.
Any TO worth his salt should be able to make these calls without appealing to a GW Faq though, don't you think?
Oh, and 3 Hour rounds. Now and forever.
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This message was edited 1 time. Last update was at 2010/12/23 19:49:00
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/12/23 20:04:24
Subject: 2011 Ard Boyz Happening or not? (US)
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[DCM]
Tilter at Windmills
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Monster Rain wrote:Mannahnin wrote:The problem with secret missions for the prelim and regional rounds is that it turned out a few stores leaked the missions to locals. A few bad apples ruined the barrel.
That's more of an issue with shady store owners though, not the missions, right?
SECRET missions. Come on, man. We're talking about missions being kept secret, and I was explaining why they don't and can't do that anymore except for the final. Missions got leaked, and there's no way to prevent it happening in the future except in the Finals.
Monster Rain wrote:Mannahnin wrote:That said, the consolation is that when they release the missions publically a week or so out, we get a chance to send in questions, and they've been able to edit & update them a couple of times.
Any TO worth his salt should be able to make these calls without appealing to a GW Faq though, don't you think?
What? Some of the missions have had significant editorial errors or badly-phrased sections. While a good TO can certainly deal, it saves him work and a headache if GW fixes it before the day, and it also makes the event more consistent.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2010/12/23 20:11:42
Subject: 2011 Ard Boyz Happening or not? (US)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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mikhaila wrote:MVBrandt wrote:Not the ONLY time of year ...
Agreed, there's Throne of Skulls as well.
I LOLed....I really did, thank you Mikhaila
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/12/23 20:58:26
Subject: 2011 Ard Boyz Happening or not? (US)
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Steadfast Grey Hunter
Columbia, SC
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mikhaila wrote:
A good point of veiw. I think having enough time to play through the entire rounds is always good. I may get some input on 'Ardboyz again this year, and can make sure that idea gets looked at. With non-standard missions and larger armies, it's good to have the extra time. Sticks to beat the guys playing slowhammer also are handy.
Comment on Last year: GW did a lot of things in a chaotic manner last year, and a lot of things such as 'ardboyz got tossed from person to person, and done on the fly. Mr. Kirby came to america, fired the current CEO and took over, then announced a sudden move to Memphis. Half the staff moved, half didn't. The half moving had to pack up their lives in the northeast, make trips to Memphis to find housing, and make the move down. A lot of crap got half done because of the utter confusion of moving the HQ. 'Ardboyz was one of the things on a back burner that didn't get the attention it should.
This year they have people working on it months ahead of time, the same with Games Day, and quite a few other things. Having to relocate to Memphis last year made things chaotic on all fronts.
If I hear anything concrete on 'Ardboyz, I'll post it up. I expect that 'Ardboyz will always have non-standard missions. Some people enjoy them, some people will just have to deal with them. If people have concerns, questions, or comments on 'Ardboyz, you can send me an email or pm and I'll try to pass along comments. No guarantees anything happens beyond that.)
Year before last there was a mission that said HQ counted at 4 points apiece and the old SW players were forced to take 4 at that points level due to being forced to take 1 per 750pts. I do not remember the OP name, but there was a thread on this forum from someone involved in Ard Boyz and talking through the missions. I made that comment here about the imbalance, and within 24hrs he had changed the ruling on the GW site to where SW HQ were only worth 2pts apiece in that mission. I thought that was pretty sweet that they were taking feedback on the missions a couple weeks beforehand, and doing their best to make things as fair as possible. Now this does not play well with the people who would rather the missions be secret, but it does allow for them to be well thought out and balanced. I dunno about most people, but I would definitely prefer to have the latter of the two. I did not see a similar thread this year, and assumed it was just because they decided not to release the missions until the last week. However knowing now all the logistical crap they had going down I fully understand why they had no time this year.
Thanks in advance though Mikhaila for dropping the suggestion on the longer round times, and I really hope they listen.
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This message was edited 2 times. Last update was at 2010/12/23 21:03:15
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who would attempt to poison and destroy My brothers. And you will know My name is the Lord when I lay My vengeance upon thee. |
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![[Post New]](/s/i/i.gif) 2010/12/23 21:06:03
Subject: 2011 Ard Boyz Happening or not? (US)
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[DCM]
Tilter at Windmills
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Even though the missions were released only a week in advance this year, they still got a couple of revisions & clarifications done in that week. You must have just missed the threads.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2010/12/25 05:06:18
Subject: Re:2011 Ard Boyz Happening or not? (US)
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Regular Dakkanaut
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How about only one location this year instead of three? Makes no sense to have three locations. The prizes are horrible at all locations and your not playing against the best of the best like you hope too. There what was 12 people in the West coast area 24 or so in the east coast and central 44-60? People if i remember correctly?
They need to have just one event for the finals and they need to make it worth going to the event otherwise there is no point going after Semi finals.
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![[Post New]](/s/i/i.gif) 2010/12/25 05:19:59
Subject: 2011 Ard Boyz Happening or not? (US)
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[DCM]
Tilter at Windmills
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I wouldn't say it makes "no" sense to split it. The advantage is that it makes it easier to get to one, thus increasing attendance. If the three locations this year had 12, 24, and 50-ish people, then that's a total of 86, as opposed to last year's 63 (IIRC).
That being said, I agree that it makes MORE sense to have one central Final. You have to contend against the toughest, there is one overall winner, and hopefully they can make the prizes respectable again. It cost me a lot more to fly to Chicago than to drive to PA, but it was more exciting and more of an event.
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![[Post New]](/s/i/i.gif) 2010/12/25 14:59:15
Subject: 2011 Ard Boyz Happening or not? (US)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Honestly doesn't matter. If you have 63 guys your not gonna prove who was the "best" in 3 games. Ard Boyz is a great fun tournament but it's results are heavily based on draw since you need to club your enemy (be he a seal or not) hard to get the points you need to win it. So 3 locations make as much sense as 1 really.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/12/25 17:24:22
Subject: 2011 Ard Boyz Happening or not? (US)
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Fixture of Dakka
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Yeah Im sorta amused people who have been to all the 'ard boyz still think it determines who the best is. When you have multiple people who are undefeated then not a single thing is proven
3 rounds isnt enough to determine anything other than who stomps their first round opponent the most
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Keeper of the DomBox
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![[Post New]](/s/i/i.gif) 2010/12/25 21:47:04
Subject: 2011 Ard Boyz Happening or not? (US)
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Terminator with Assault Cannon
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Kirasu wrote:Yeah Im sorta amused people who have been to all the 'ard boyz still think it determines who the best is. When you have multiple people who are undefeated then not a single thing is proven
3 rounds isnt enough to determine anything other than who stomps their first round opponent the most
Then why don't you sit down and write up a system that ACTUALLY works for determining the "Best". Right now ranking in Warhammer/ 40K is like the BCS.... yeah we get a "Champion" but are they really the "best"?
Given the popularity of the games and the sheer number of people playing it would take a year-long "tourney" to get the top players in one place. Working out the logistics would be a nightmare. I know several people that won entry into the semis that did not play in them due to the travel/time involved.
Ard Boyz is the best we have right now, so until some-one comes up with a better system........
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![[Post New]](/s/i/i.gif) 2010/12/25 22:33:15
Subject: 2011 Ard Boyz Happening or not? (US)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Really Helgrenze? Have you seen quite a few of the events on the circuit this year? There are quite a few events that will determine the best player at them. That are formatted better and will probably bring in a higher number of quality players. Ard Boyz is an excellent marketing tool and a great way to pick up an extra 2500pt army a year. But that's really it
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/12/25 22:48:56
Subject: 2011 Ard Boyz Happening or not? (US)
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I've got to disagree.
The best player at one of he events you're describing could have bad dice rolls in one game and then not be in contention for first.
If you win the 'ard boyz finals it means you've at least come in top three at two tournaments and won the third and ostensibly most competitive. I don't think you could pull that off if you weren't a quality player.
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This message was edited 3 times. Last update was at 2010/12/25 22:52:42
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![[Post New]](/s/i/i.gif) 2010/12/25 22:59:16
Subject: 2011 Ard Boyz Happening or not? (US)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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The events I'm describing have 1 less game in them than all 3 ard boyz tournaments. And the same thing could be said for Ard Boyz. Except that a person can have a closely fought game in the newer events and still win instead of needing to curb stomp every opponent.
I'll stand by it not being the pinnacle of competitiveness.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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