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![[Post New]](/s/i/i.gif) 2011/01/11 23:28:12
Subject: Re:BA terminators armed to the teeth
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Impassive Inquisitorial Interrogator
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Well that clears things up a bit. Best way to deal with that unit? Mech up, and drive around it.
And once you determine what can kill it, you charge it. Footslogging Termies are an Ork player's best friend, because if you're mechanized, you can choose what charges it and when.
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"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."
In the grim darkness of the 41st millenium... there is only brand loyalty! |
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![[Post New]](/s/i/i.gif) 2011/01/11 23:48:58
Subject: Re:BA terminators armed to the teeth
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Sneaky Kommando
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The miniatures I have amassed thus far...
We're not very strict with WYSIWYG so the wargear can be twisted a little
HQ
Ghazghkull Thraka
Wierdboy
Big Mek w/ shokk attack
2 Warbosses
ELITE
17 Nobz
5 Lootas
10 kommandos (2 Kommando Nobz included)
TROOPS
70 ork boyz (give or take a few) includes 3 rocket launchas and 4 big shootas
13 Gretchin and a Runtherd
1 trukk
FAST ATTACK
1 warbuggy
6 deffkoptas
HEAVY SUPPORT
Battlewagon
3 killa kans
Ork Big Lobba
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![[Post New]](/s/i/i.gif) 2011/01/11 23:57:34
Subject: Re:BA terminators armed to the teeth
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Bonkers Buggy Driver with Rockets
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Sounds like horde orks vs footslogging BA. Why would a BA footslog...  Any idea what the rest of his army is typically comprised of?
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![[Post New]](/s/i/i.gif) 2011/01/12 00:06:44
Subject: Re:BA terminators armed to the teeth
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Sneaky Kommando
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Juvieus Kaine wrote:Sounds like horde orks vs footslogging BA. Why would a BA footslog...  Any idea what the rest of his army is typically comprised of?
he likes his assault marines with infernus pistols and melta bombs
He doesn't like to use vehicles against me because orks tear them open
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![[Post New]](/s/i/i.gif) 2011/01/12 00:16:10
Subject: BA terminators armed to the teeth
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Tail-spinning Tomb Blade Pilot
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It sound like the best way to combat such a list is with boomgun wagons, lootas, and maybe a mek with SAG.
Also, you should have a line of grots in front of the termies (minimum size) to stop them from assualting the shooting models.
-Or-
3 Killa Kans w/ 3 skorchas - 130 IIRC
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![[Post New]](/s/i/i.gif) 2011/01/12 07:30:47
Subject: Re:BA terminators armed to the teeth
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Impassive Inquisitorial Interrogator
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Realistically, the best way to handle that unit is probably just to throw Ghazghkull solo into it.
On the turn he Waaaghs (and his turn after), you're looking at 7 attacks and a 2+ invul.
He'll put down 4 no-armor/FnP wounds while taking no return wounds in the process. After that, expect 3 invul only wounds. Even after he's done with his Waaagh! he still has a 5+ invul and can't be instant deathed.
Plus, you should probably have Ghazghkull in your army anyways at anything above 1500 points, and combat with those Termies is the best place for him to be.
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"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."
In the grim darkness of the 41st millenium... there is only brand loyalty! |
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![[Post New]](/s/i/i.gif) 2011/01/12 17:16:05
Subject: BA terminators armed to the teeth
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Trustworthy Shas'vre
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Ha ha! You fool! You fell victim to one of the classic 40k blunders - The most famous of which is "never get involved in a game against Stelek or Dashofpepper" - but only slightly less well-known is this: "Never go against BA Terminators, when winning is on the line!" hahahaha hahahaha hahaha-ha
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This message was edited 7 times. Last update was at 2011/01/14 18:52:26
Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
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![[Post New]](/s/i/i.gif) 2011/01/14 16:11:45
Subject: BA terminators armed to the teeth
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Alluring Mounted Daemonette
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The Bringer wrote:Ha ha! You fool! You fell victim to one of the classic 40k blunders - The most famous of which is "never get involved in a game against Stelek or Dashofpepper" - but only slightly less well-known is this: "Never go against BA Terminators, when winning is on the line!" hahahaha hahahaha hahaha-ha

That's hilarious...lmao
That's inconceivable!
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The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points
"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2011/01/14 18:06:54
Subject: Re:BA terminators armed to the teeth
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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ROFL
your opponent isn't playing an optomised BA list(which may be his way of being nice)
Swamp him with Boyz and he will lose.
and seriously, get more ork boyz. your arn't a true ork player untill you have at least 100 and more is always better.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/01/14 18:26:44
Subject: BA terminators armed to the teeth
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Banelord Titan Princeps of Khorne
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10 Nobs with at least 5 powerklaws and diversified wargear + Ghazkul in a Battlewagon with a Deffrolla should take care of that Terminator squad, and everything else he has. Don't forget the Painboy for the Cybork Bodies and the Waagh Banner, and you should be good to go. Pop the Waagh on the turn you charge them, and make sure Ghaz bases as many terminators as possible to absorb extra attacks, and the terminators should melt.
Since you guys are loose with Wargear, you should easily be able to make this unit with what you have.
The trick is to make sure each nob is different then the other so you can allocate wounds to them separately, meaning he will have to cause 11 wounds on the unit before you even remove a model. That's pretty demoralizing for an opponent.
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This message was edited 1 time. Last update was at 2011/01/14 18:28:55
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![[Post New]](/s/i/i.gif) 2011/01/16 02:02:49
Subject: BA terminators armed to the teeth
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Sneaky Kommando
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whitedragon wrote:
The trick is to make sure each nob is different then the other so you can allocate wounds to them separately, meaning he will have to cause 11 wounds on the unit before you even remove a model. That's pretty demoralizing for an opponent.
I actually did not know that specific rule, thanks!
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