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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

chowderhead13 wrote:I would charge the Orks. Less of a hassle that way. Sure, I would get my balls handed to me in a paper bag that is on fire, but those Orks would be at S3, 3 attacks, and I3.



Yea but the boyz would STILL be T4. Oh and it would be the same Initiative AND the FW are WS2 while the boyz are WS4. Thats just bad all around. The boyz would mop up those fire warriors by them selves not to mention the angry Nob in there with a PK. When it comes to assaulting something, Id say the FW is pretty much the worst unit to assault a mob of boyz. But, if its a sure thing then I say go for it.



Id still stand still an rapid fire the hell out of them and pray.

This message was edited 1 time. Last update was at 2011/02/05 16:29:11


 
   
Made in us
Regular Dakkanaut





Sherman, TX

I had something like this happen the other day. I was BA and my opponent was running guard. I had 5 assault marines and Sang. Priest next to their Razorback and the other player had some 7 or 8 vets about 7 or 8 inches away. I figured he would just fall back and run to get some distance. No, he rushed in to try and assault. The game was KP's, so it was good for me. I got to make a consolidation move and then close with another unit of his next turn. If he had moved back, then I would not of even been able to assault next turn.

Now with the above example I would have to take option #3. Move 6" and run as far as you can. Try and kite your opponent. Also, I'm wondering how the mob is still at 30 boyz, I would of figured that by the time the mob has gotten that close it would of eaten several shots.

Of course even if the mob was only 20 boyz, I still wouldn't want to charge or rapid fire this turn.

I have won several KP games by getting one point more than my opponent and spending the rest of the time running my units. Usually getting shot in the late game is better than getting crushed in an assault.

If you move back 6" from 7", then run an average of 4". Assuming no Waaagh, then opponent could only get a possible 12" closer, more likely he will only get 10". Now you are in the same place as before, but have bought a turn. If needed you could easily repeat to save from losing points. Of course all of the above depends on dice rolls also. You could roll crap and opponent could roll great or still have a Waaagh left.

This message was edited 2 times. Last update was at 2011/02/06 04:15:05


Speed freaks 4000 points
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Made in sg
Regular Dakkanaut




Taoofss wrote:
Like I said in the previous post, I could be wrong. The reason I quoted the rule book incorrect was because I was at work and only had access to scribe and not the actual book. I have a physical copy of the rulebook, I just don't carry it with me at all times. Next time, I would appreciate it if you could just quote the BRB for me. That would have saved us both alot of time. Thanks.
No one (including myself) is obliged to do that for you. This is a thread to discuss the topic, not for us to tell you the rules. If you are not sure, then don't advice the OP. Like what the OP said, get yourself familiarise with the rules first, and not spew rubbish here, and start crying out to people for not telling you the right thing. And to be frank, for a rule as basic as rapid firing, you wouldnt even need to refer to the rulebook if you are experience enough in 40k.

I find it funny why some people refuse to admit their own fault and insist it's the fault of others

This message was edited 1 time. Last update was at 2011/02/06 05:00:23


 
   
Made in us
Sneaky Kommando




striderx wrote:
Taoofss wrote:
Like I said in the previous post, I could be wrong. The reason I quoted the rule book incorrect was because I was at work and only had access to scribe and not the actual book. I have a physical copy of the rulebook, I just don't carry it with me at all times. Next time, I would appreciate it if you could just quote the BRB for me. That would have saved us both alot of time. Thanks.
No one (including myself) is obliged to do that for you. This is a thread to discuss the topic, not for us to tell you the rules. If you are not sure, then don't advice the OP. Like what the OP said, get yourself familiarise with the rules first, and not spew rubbish here, and start crying out to people for not telling you the right thing. And to be frank, for a rule as basic as rapid firing, you wouldnt even need to refer to the rulebook if you are experience enough in 40k.

I find it funny why some people refuse to admit their own fault and insist it's the fault of others


I already admitted to being wrong, more then once in fact. And I'll do it once again here in case you missed it, I was wrong. You were right.

I never said you were obliged to do anything. I made a simple request.

I've been in the hobby for 10 years now, but the last time I had to deal with a rapid fire weapon in my army was back in third addition. This is a game with a lot of rules and while I know the gist of the majority of them, there are more then a few I'm not completely familiar with. Sorry I made a mistake, I'm only human.

I find it funny that you pointed out how this is a thread discussing the topic, yet not a single of your post does that.
   
Made in sg
Regular Dakkanaut




Taoofss wrote:I already admitted to being wrong, more then once in fact. And I'll do it once again here in case you missed it, I was wrong. You were right.

I never said you were obliged to do anything. I made a simple request.

I've been in the hobby for 10 years now, but the last time I had to deal with a rapid fire weapon in my army was back in third addition. This is a game with a lot of rules and while I know the gist of the majority of them, there are more then a few I'm not completely familiar with. Sorry I made a mistake, I'm only human.

I find it funny that you pointed out how this is a thread discussing the topic, yet not a single of your post does that.
By pointing out to your mistake, I m already giving a great deal of help to the topic, also MUCH better than not knowing the basic rules properly and spewing rubbish here.
10 years into the hobby? I m guessing you play once a year

Also, there is no need for me to repeat what the previous posters have pointed out - about to charge or not. For instance, the 3rd to 5th poster already did a pretty good job doing that.

This message was edited 1 time. Last update was at 2011/02/06 05:35:10


 
   
Made in us
Sneaky Kommando




striderx wrote:
Taoofss wrote:I already admitted to being wrong, more then once in fact. And I'll do it once again here in case you missed it, I was wrong. You were right.

I never said you were obliged to do anything. I made a simple request.

I've been in the hobby for 10 years now, but the last time I had to deal with a rapid fire weapon in my army was back in third addition. This is a game with a lot of rules and while I know the gist of the majority of them, there are more then a few I'm not completely familiar with. Sorry I made a mistake, I'm only human.

I find it funny that you pointed out how this is a thread discussing the topic, yet not a single of your post does that.
By pointing out to your mistake, I m already giving a great deal of help to the topic, also MUCH better than not knowing the basic rules properly and spewing rubbish here.
10 years into the hobby? I m guessing you play once a year

Also, there is no need for me to repeat what the previous posters have pointed out - about to charge or not. For instance, the 3rd to 5th poster already did a pretty good job doing that.


You are obviously only interested in being confrontational. You would rather make snide remarks and petty insults rather then engage in an adult conversation. I'll be the bigger man and walk away. Have a nice day.
   
Made in sg
Regular Dakkanaut




Taoofss wrote:
You are obviously only interested in being confrontational. You would rather make snide remarks and petty insults rather then engage in an adult conversation. I'll be the bigger man and walk away. Have a nice day.
Well, everyone were, until you came around, made some silly remarks, and insist everyone prove to you how you are wrong instead of putting in the effort to read the rulebook carefully yourself.
You should have walked away long ago.
   
Made in us
Liche Priest Hierophant






I'd say do the rapid fire. Don't bother moving, though, unless it confers a tactical advantage, like cover or splitting the army.

The reason being, is that this is a game of dice. Sure, it's possible that you'd make all your saves, and they'd take it up the squig-whole if you assaulted, but it's very, very unlikely. However, you being Tau, you are likely to actually hit with most of those 24 shots, and wound or kill with a majority of them as well, meaning that you stand a fair chance of possibly reducing their force to less than Fearless, meaning they would have to take a Ld test or run.

So it's a question of Certain, utter annihilation, or slim chance of sending them running. I'd choose the slim chance.

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If yer an Ork, why dont ya WAAAGH!!

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Made in ca
Angered Reaver Arena Champion






Tau will not hit with "most" of their shots, being BS 3 they will hit with half.

I think most times, this situation has arisen by a mistake by the tau player. As notabot suggested previously, the option left out which is most likely correct is to move forward and rapid fire. If you assault them, you allow the mob to wipe out your unit on your turn, freeing them to take another action on their turn and giving them a consolidation move. If you try to move back behind terrain, you are giving them a 4+ cover save, and allowing them to close on your backfield.

Tactically speaking, throwing away the FW squad by moving right up to the orks and denying them much forward movement yet not giving them an additional assault phase is the best option in most board positions.

This message was edited 1 time. Last update was at 2011/02/18 19:04:31


Sangfroid Marines 5000 pts
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Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

I'd go with A. Better to kill some and then let him wipe the FWs on the charge and then be in the open for shooting on your next turn.

 
   
 
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