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Made in us
Mighty Gouge-Horn




Quick question, what is the most bonus to bringing in reserves that a Nid player can get? I played a game and my opponent reserved everything only to have them come in on his turn 2 on a 2+. As far as I know the swamplord and hive commander are the only ones. Do they stack? Or was this guy cheating?

Trying to deal with 2 Mawlocs, a TPrime, Winged tyrant and a Tervigon was just a bit too much for me that game.
   
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Lictor I believe or Deathleaper...one of them has it also.

Lictor or/Deathleaper stacks with the HC but 2x HC's don't stack.

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Tunneling Trygon





The House that Peterbilt

Grix wrote:Quick question, what is the most bonus to bringing in reserves that a Nid player can get? I played a game and my opponent reserved everything only to have them come in on his turn 2 on a 2+. As far as I know the swamplord and hive commander are the only ones. Do they stack? Or was this guy cheating?

Trying to deal with 2 Mawlocs, a TPrime, Winged tyrant and a Tervigon was just a bit too much for me that game.

FAQ ruled that Hive Commander does not stack with itself but it does stack with Phermone Trail (lictors and deathleaper) and Alien Cunning (Swarmlord). Note though that the lictor ability doesn't work until the turn after he arrives.

So technically the most a nid player can get is a 3+ but that is only on turn 3 or greater and requires a swarmlord, a hive tyrant with hive commander and a lictor that arrived on turn 2.

On turn 2 the biggest bonus a Tyranid player can get is 2+ and that requires a hive tyrant with hive commander and a swarmlord.


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Liche Priest Hierophant





Bergen

Lictors can give +1 (only from turn 3) HC gives +1 and swarmlord gives +1. All stack, but not with each other. So you are looking at +2 on turn 2 and +3 on turn 3. (Not that it would matter.)


Automatically Appended Next Post:
syypher wrote:I'm in the same boat as Hulksmash and I never deepstrike my Trygons either. If your list has your Trygon as the only big threat vs all other armies and that's their only focus then your list isn't good enough. For a nids list to be effective you need multiple must kill threats in it.

For example I normally run a brood of 20x stealers with toxin sacs that infiltrat 18" away from the opponent. This is extremely threatening and is a must kill threat as it will enter CC much sooner than my Trygons will. (I normally run 2x Trygons)

Also I run 2x Tervigons as a base to all my lists. These troop pooping MCs are a must kill threat almost always for 2/3rds of the games out there. They are just so good in objective based games because of the huge advantage they give you.

I also run 2x3 or 3x2 broods of Hive Guard. These are normally priority #1 for any mech transport spamming list like Mech BA, Eldar or IG.

Trygons shouldn't be target #1 all the time in a good Nid list.


Also to the guy who has a hard time killing them. If they are your #1 priority then just shoot it with all your anti-mech weapons before it gets to you. Missile Launchers, Meltas, Las cannons etc. All of these ignore it's armor save and I doubt it's getting a cover save unless they took Venomthropes..


I understand the consept of target saturation, but one things bothers me. In other lists you take more heavy guns to kill tanks. In a nid list you take more heavy targets so he has more to shoot at, but it is not mutch of a solution. No matter what you do with those 1750 points you still only get models for 1750.

This message was edited 1 time. Last update was at 2011/02/23 23:14:47


   
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Loyal Necron Lychguard





St. Louis, MO

I also do not deep strike my trygons, as they are primarily there to suck some fire away from my flyrants and shrikes which are more fragile and more important to my list.

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winterman wrote:
Grix wrote:Quick question, what is the most bonus to bringing in reserves that a Nid player can get? I played a game and my opponent reserved everything only to have them come in on his turn 2 on a 2+. As far as I know the swamplord and hive commander are the only ones. Do they stack? Or was this guy cheating?

Trying to deal with 2 Mawlocs, a TPrime, Winged tyrant and a Tervigon was just a bit too much for me that game.

FAQ ruled that Hive Commander does not stack with itself but it does stack with Phermone Trail (lictors and deathleaper) and Alien Cunning (Swarmlord). Note though that the lictor ability doesn't work until the turn after he arrives.

So technically the most a nid player can get is a 3+ but that is only on turn 3 or greater and requires a swarmlord, a hive tyrant with hive commander and a lictor that arrived on turn 2.

On turn 2 the biggest bonus a Tyranid player can get is 2+ and that requires a hive tyrant with hive commander and a swarmlord.



Thanks for the reply guys. So basically what is my understanding is that this guy WAS indeed cheating. Since he only had a Hive Tyrant with HC and no swamp lord or Lictors. Thanks.
   
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Powerful Ushbati





Manhatten, KS

Chrysis wrote:
Requia wrote:Trygon's have a 6 shot weapon, primes gain an additional 12 shot weapon, MCs can attack with both.


Primes change their 6 shot weapon into a 12 shot weapon, it isn't additional. Containment Spines says something like "When firing the Bio-electric field, use this profile."


If only he had 18 shots :(. Would be the best anti-tank unit the tyranids could deploy. As for missing with all twelve on rear armor of a rhino statistically you should been able to atleast stun the dam thing.

As for Space marines vs MC's try those pesky power fist... they hurt or even force weapons if you got a librarian. Thats an instant kill waiting to happen.

This message was edited 1 time. Last update was at 2011/02/24 02:24:34


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Ohio

I played a game last week and had my Trygon Prime and Genestealers attack 2nd turn. So deep striking with a Swarmlord's Alien Cunning isn't that bad if you have backup. I find that a lot of my friends like sticking to their side of the table and just shooting at everything so its kinda to my advantage to deep strike some units. Less units on table for them to shoot, the deep stiking gets things up close and personal while the rest of the horde moves up mostly unmolested.

This message was edited 1 time. Last update was at 2011/02/24 07:06:47


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syypher wrote:I'm in the same boat as Hulksmash and I never deepstrike my Trygons either. If your list has your Trygon as the only big threat vs all other armies and that's their only focus then your list isn't good enough. For a nids list to be effective you need multiple must kill threats in it.

...

Also I run 2x Tervigons as a base to all my lists. These troop pooping MCs are a must kill threat almost always for 2/3rds of the games out there. They are just so good in objective based games because of the huge advantage they give you.

...
...


All true, however it is not so easy to do in games at the 1,000 and 1,250 point levels.

The Tyranid army relies on synergy, which is easier to achieve at higher point levels.

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Kilkrazy wrote:
syypher wrote:I'm in the same boat as Hulksmash and I never deepstrike my Trygons either. If your list has your Trygon as the only big threat vs all other armies and that's their only focus then your list isn't good enough. For a nids list to be effective you need multiple must kill threats in it.

...

Also I run 2x Tervigons as a base to all my lists. These troop pooping MCs are a must kill threat almost always for 2/3rds of the games out there. They are just so good in objective based games because of the huge advantage they give you.

...
...


All true, however it is not so easy to do in games at the 1,000 and 1,250 point levels.

The Tyranid army relies on synergy, which is easier to achieve at higher point levels.


Agreed. I have honestly never lost with my list once after playing the way I do now. With the units I do now. I play only 1750+ games though since that's normally where tournaments start at.

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Hulksmash wrote:So I'm in the minority here but I don't deepstrike my Trygons......ever.

Reasons being:

-Increases threats on the table and force my opponent to make harder decisions

-Will assault at the same time if not sooner than a deepstriking trygon

-T6 wound depth

-Randomness is not something a Tyrannid player needs to tempt.

It's a handy option I suppose but he's to likely to wind up popping up unsupported and get squished. 200pt MC aren't good distraction units.


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