Jaon wrote:
...and seriously, wtf. GK got seriously hit by the nerfbat here. This is stupid and ridiculous. I cant believe they put the prices for halberds up, removed falchions rerolling to wound, removed nemesis swords giving an INV to PAGK, made ghost knights cost the normal about, lose stealth, but be worse to begin with (They disappear whem mordrack dies) thats just stupid. I will send a NORMAL squad of termies with mordrack in that case!
Im annoyed. The codex already has overpriced units pointswise, now they make them worse?
Made them worse than when? From a playtest codex that never officially existed to the players? How's that count for a damn thing?