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Made in gb
Long-Range Land Speeder Pilot





Birmingham UK

Love the Caestus Assault Ram model, a guy at our game club has one and it is amazing.

And yes, Drop pods are best for dreadnoughts and assault troops that are incredibly scary. Generally DoA is better than drop podding, though you can't be sure when said units will appear on the battlefield (even with rerolls).

DR:80SG+M+B+IPw40k95#+D++A++/fWD211R+++T(S)DM+

Current Projects:
Pre-Crusade Mantis Warriors force for Badab War campaign
Involved in the Great Marine Swap with the homebrew Defenders of Obscurus
Wedding fund sale: ebay and thread items! 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Sounds like a plan then.

Now... just got to finish up my other armies and put them on ebay...

And wait for the next sale at Maelstrom Games of course...

This message was edited 1 time. Last update was at 2011/03/15 14:02:26


   
Made in au
Sinewy Scourge




Downunder

I dislike a lot of the "Ward" that went into the codex.

I also play at a guild that has 14+ BA players who use DoA all the time and will fall to pieces when they choose not to use it. Massed Jumppacks aren't good unless you DoA and massed jumppacks are what BA does hence DoA is the only major thing I tend to see.

In case you are wondering I did play Blood Angels for a bit but the new codex just disgusted me.

Silver, don't play a drinking game where you take a shot for everytime a reference to Blood appears in the codex, its prevlancy is past the point of a hurricane of puns into just stupidity.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Eyclonus wrote:I also play at a guild that has 14+ BA players who use DoA all the time and will fall to pieces when they choose not to use it. Massed Jumppacks aren't good unless you DoA and massed jumppacks are what BA does hence DoA is the only major thing I tend to see.


Well, I have played a mix of other styles... I just want to play something different to what I have done before.

Silver, don't play a drinking game where you take a shot for everytime a reference to Blood appears in the codex, its prevlancy is past the point of a hurricane of puns into just stupidity.



   
Made in au
Sinewy Scourge




Downunder

He couldn't have just a Whirlwind, no it had to be a WHIRLWIND OF GORE!?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Long-Range Land Speeder Pilot





Birmingham UK

Eyclonus wrote:I dislike a lot of the "Ward" that went into the codex.

I also play at a guild that has 14+ BA players who use DoA all the time and will fall to pieces when they choose not to use it. Massed Jumppacks aren't good unless you DoA and massed jumppacks are what BA does hence DoA is the only major thing I tend to see.

In case you are wondering I did play Blood Angels for a bit but the new codex just disgusted me.

Silver, don't play a drinking game where you take a shot for everytime a reference to Blood appears in the codex, its prevlancy is past the point of a hurricane of puns into just stupidity.


Fair enough, I have seen very few BA players, generally the players at our club are slow to take up new armies, they'll watch and wait for a while before playing a new army, so I've actually seen no BA armies at all, only a couple of Lamenters armies for our Badab War campaign starting in a few weeks.

Each new codex suffers from the GW idea of overpowering the latest army so people buy new models, but at the end of the day if you enjoy the fluff and play the game for fun rather than to crush all before you, I don't think there's any reason to let any of the codices work you up.

And at the drinking game, I would be plastered on the floor and slurring after page 2!

DR:80SG+M+B+IPw40k95#+D++A++/fWD211R+++T(S)DM+

Current Projects:
Pre-Crusade Mantis Warriors force for Badab War campaign
Involved in the Great Marine Swap with the homebrew Defenders of Obscurus
Wedding fund sale: ebay and thread items! 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

SilverMK2 wrote:However, I am undecided whether I should be using the regular C:SM, or C:BA.
Foot C:SM does not mix well with melta and flamers. They can't get close enough to really take advantage of the flamers/meltas before its too late.

BA can take assault units as troops, which can carry meltas quickly across the field. This is probably the route you want to take.
They also have cheaper access to devastator squads, which will give you solid missile support.
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Yeah, I've pretty much decided to go with C:BA.

Still up for list ideas though.

   
Made in au
Sinewy Scourge




Downunder

Something good is the Flamestorm Cannon on Baal Predators.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Eyclonus wrote:Something good is the Flamestorm Cannon on Baal Predators.


Yeah, I have been checking out a few discussions on various BA units. However, as I said, I don't actually want any vehicles (except for perhaps a few showcase ones).

   
Made in gb
Fresh-Faced New User






I have a friend who plays a vanilla infantry based army which basically consists of all tac marines in combat squads with some devs (ML) all usually deployed in cover and all units placed relatively close together.
IT WORKS. Especially against me (I play blood angels) I can deep strike in his face but I'll usually go down in a storm of bolter fire. Even if I do have enough guys survive to make an effective charge,
I wipe of a unit of 5 at best and die in the next round to the rest of his bolters. He's lost a few points, I've lost alot.
Against shooty stuff he generally has enough ML to deal with it. It's worked for him extremely well, since he's started the army for a league he's 7-0 against a variety of experienced opponents.
   
Made in au
Sinewy Scourge




Downunder

Well... Deathcompany spam works if you really want that approach. A Sanguinary Guard list is good if you want a fun list, but its not as scary as should be due the cost of models.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Bit of a necro, but I thought I may as well keep everything in one thread. I now have my codex and have made my lists (1000, 1500 and 2000).

Open for C&C

1000 points wrote:HQ
Librarian 1
Epistolary 1
Jump Pack 1
Blood Lance 1
Shield of Sanguinius 1

Honour Guard 1
Chapter Banner 0
Jump Packs 1
Meltagun 1

Elites
Sanguinary Priest 3
Jump Pack 3

Troops
Assault Marines 1
Meltagun 2
5x Marines 5
Combat Shield 1

Assault Marines 1
Meltagun 2
5x Marines 5
Combat Shield 0


total = 1000



1500 points wrote:HQ
Librarian 1
Epistolary 1
Jump Pack 1
Blood Lance 1
Shield of Sanguinius 1

Honour Guard 1
Chapter Banner 1
Jump Packs 1
Meltagun 1

Elites
Sanguinary Priest 3
Jump Pack 3
Power weapon 3

Sanguinary Priest 1
Jump Pack 1
Power weapon 1

Troops
Assault Marines 1
Meltagun 2
5x Marines 5
Combat Shield 1

Assault Marines 1
Meltagun 2
5x Marines 5
Combat Shield 1

Death Company 1
2 extra marines 2
Jump Packs 5
Lemarates 1


total = 1495



2000 points wrote:HQ
Librarian 1
Epistolary 1
Jump Pack 1
Blood Lance 1
Shield of Sanguinius 1

Astrorath the Grim 1

Honour Guard 1
Chapter Banner 1
Jump Packs 1
Meltagun 1

Elites
Sanguinary Priest 3
Jump Pack 3
Power weapon 3

Sanguinary Priest 1
Jump Pack 1
Power weapon 1

Troops
Assault Marines 1
Meltagun 2
5x Marines 5
Combat Shield 1

Assault Marines 1
Meltagun 2
5x Marines 5
Combat Shield 1

Assault Marines 1
Meltagun 1

Death Company 1
2 extra marines 2
Jump Packs 5
Lemarates 1

Death Company 1
2 extra marines 2
Jump Packs 5

total = 2000

   
 
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