lindsay40k wrote:Indeed, I'm sure BS3 Melta/Plasma has its uses as a scarecrow and may even get the odd actual kill, but it strikes me that Guard have much better options for anti tank and anti MC. Every turn your blob of Guard shoots at a tank or MC, you're wasting every one of your lasguns that could be forcing MEQs to fail saves or thinning out rival blobs.
Plasma is far better suited to BS4 FNP units, Melta is better suited to BS4 Mech units, and flamers are better suited to Mech units; all of them yield rewards for concentration. The odd one scattered here and there might supplement a firing line and provide Plan B should a dirty trick eliminate a specialist unit as the Deathwing approach, but as a general line weapon for a unit that would rather keep a moderate distance between itself and a galaxy-ful of spiky psychopaths, GL is pretty sound.
The thing is that orders force you to shoot with your infantry first, especially if you are using "bring it down"....early on you use the
AC's to pop the light transports, then I use my large blast ordnance weapons to pulverize the passengers.....except the manticore, which I use to pop open the really hard stuff (like land raiders)...
As the enemy infantry trundles towards my lines, then I switch to
FRFSRF and slowly whittle down the enemy....again my large weapons tend to fire last, depending on the targets of opportunity...
The
GL is flexible enough for these 2 roles for my firebase squads, and I almost always field it since I find the
SW slot too valuable to be just left open (the plasmagun is another option, labeit less used). I have other units which carry the meltas and flamers anyway for up close and personal action.