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Made in us
Fixture of Dakka





Chicago

nosferatu1001 wrote:Grakmar - incorrect. Units in Combat do not take Morale checks, so while in combat you cannot cause two tests.


Page 40 BGB: "Units that are locked in close combat do not have to take Morale and Pinning tests caused by shooting;"

Page 44 BGB about 25% casualties rule: "Do not count casualties caused by close combat attacks,"

So, we have units that are locked in CC ignoring Morale tests caused by shooting, but not Morale tests caused by anything else. And, they ignore casualties caused by CC attacks.

However, the Bosspole is neither a CC attack nor a shooting attack. So, if the wound from that results in 25% casualties, you still have to take a Morale test.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Decrepit Dakkanaut




Yet you resolve CC attacks using the shooting rules. Remember the way the book works - the latter parts refere to the former. So you have to work backwards to find that the only way to cause 25% casualties for a morale check uses the shooting rules to do so...
   
Made in us
Dakka Veteran





Grakmar wrote:
nosferatu1001 wrote:Grakmar - incorrect. Units in Combat do not take Morale checks, so while in combat you cannot cause two tests.


Page 40 BGB: "Units that are locked in close combat do not have to take Morale and Pinning tests caused by shooting;"

Page 44 BGB about 25% casualties rule: "Do not count casualties caused by close combat attacks,"

So, we have units that are locked in CC ignoring Morale tests caused by shooting, but not Morale tests caused by anything else. And, they ignore casualties caused by CC attacks.

However, the Bosspole is neither a CC attack nor a shooting attack. So, if the wound from that results in 25% casualties, you still have to take a Morale test.


Sorry, you needed to read a LITTLE further down on page 44 of the BGB.

"A unit that is locked in close combat does not have to take Morale checks for taking 25% casualties"

   
Made in us
Bounding Assault Marine






What abouts if you have a nob boss pole and a IC boss pole in the same unit?
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Master Melta wrote:What abouts if you have a nob boss pole and a IC boss pole in the same unit?
Are you asking if that lets you re-roll a re-roll?

If so, no.

If not, I mis-read.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Still can't reroll a reroll, even if the source of the reroll are different models.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Bounding Assault Marine






That was it. So a redundant boss pole is no good aside from if one of the two bosses with boss pole gets krumped. Thanks!
   
Made in us
Fixture of Dakka





Chicago

Murrdox wrote:
Grakmar wrote:
nosferatu1001 wrote:Grakmar - incorrect. Units in Combat do not take Morale checks, so while in combat you cannot cause two tests.


Page 40 BGB: "Units that are locked in close combat do not have to take Morale and Pinning tests caused by shooting;"

Page 44 BGB about 25% casualties rule: "Do not count casualties caused by close combat attacks,"

So, we have units that are locked in CC ignoring Morale tests caused by shooting, but not Morale tests caused by anything else. And, they ignore casualties caused by CC attacks.

However, the Bosspole is neither a CC attack nor a shooting attack. So, if the wound from that results in 25% casualties, you still have to take a Morale test.


Sorry, you needed to read a LITTLE further down on page 44 of the BGB.

"A unit that is locked in close combat does not have to take Morale checks for taking 25% casualties"



You think you're SOOOO smart, don't you? Just because you can read more than 1 paragraph does NOT mean you're a better person than me.


Ok, you got me. I concede my point. Thanks for catching my error!

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Dakka Veteran





Grakmar wrote:
You think you're SOOOO smart, don't you? Just because you can read more than 1 paragraph does NOT mean you're a better person than me.


Ok, you got me. I concede my point. Thanks for catching my error!


S'okay I'll buy you a pint of fungus grog!
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Yup, that's correct.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
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Made in gb
Fresh-Faced New User





Grakmar wrote:
Jidmah wrote:
Grakmar wrote:And, for a somewhat humorous result, sometimes a bosspole use can trigger another bosspole use on a new moral check.

Example:
Your orks are in CC and make been beaten. They took heavy casualties and are reduced to 4 models. You've lost the CC, so you have to make a moral check, which you fail. You activate the bosspole, pass the re-roll, and fail the armor save of your sacrificial ork.

You've now taken 25% casualties, and at the end of the assault phase, have to take another moral check. If you fail this one, you can use the bosspole again and kill another ork.


This is untrue, as you only test once for every unit at the end of any given phase


You only test once for 25% casualties.

But, you can test for combat resolution for loosing the assault, and that test can trigger a 25% casualties test at the end of the phase.


Dude you need to check your BRB for psychology tests!! You dont take a test for 25% casualties at the end of the assault phase! You take a morale test in the shooting phase for 25% casualties and then you take a Ld test if you loose combat to see if you stay or run, if you run then its an initiative test to see if you get caught and if you dont then you run away, so why would you then have to test at the end of the assault phase for casualtied when you have already tested for casualties??

As to the OP I am afraid that this is 1 of those rules where you need to play it as interpreted and it is interpreted (because of the BRB) that you are re-rolling and thus can only take 1 re-roll. There are many occasions like this, for example, my other army is necrons and the destroyer entry states that the destroyer chassis may always move and fire. This technically means that the destroyers can move 24" and then shoot 36". This would make them the most effective shooting unit in the game. But the BRB says that a unit can move 12" and shoot or turbo and forgo shooting! Now I could play either way but I wold soon get kicked out of clubs and stores if I was playing that they could go 24" and still shoot. The rule is out dated for the current edition and thus may be interpreted in the manner of the game, which is that you ar re-rolling a dice and you can only do this once!


www.necrontyronline.freeforums.org
www.thectansupportgroup.co.uk
www.necrontombworld.proboards.com


www.the-waaagh.com


www.azzy-gaming.org.uk 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






destroyerlord wrote:Dude you need to check your BRB for psychology tests!! You dont take a test for 25% casualties at the end of the assault phase! You take a morale test in the shooting phase for 25% casualties and then you take a Ld test if you loose combat to see if you stay or run, if you run then its an initiative test to see if you get caught and if you dont then you run away, so why would you then have to test at the end of the assault phase for casualtied when you have already tested for casualties??

As to the OP I am afraid that this is 1 of those rules where you need to play it as interpreted and it is interpreted (because of the BRB) that you are re-rolling and thus can only take 1 re-roll. There are many occasions like this, for example, my other army is necrons and the destroyer entry states that the destroyer chassis may always move and fire. This technically means that the destroyers can move 24" and then shoot 36". This would make them the most effective shooting unit in the game. But the BRB says that a unit can move 12" and shoot or turbo and forgo shooting! Now I could play either way but I wold soon get kicked out of clubs and stores if I was playing that they could go 24" and still shoot. The rule is out dated for the current edition and thus may be interpreted in the manner of the game, which is that you ar re-rolling a dice and you can only do this once!

Dude, you should check your BRB pg. 44. You must check for 25% casualties at the end of all phases, including moving and assault. However, casualties from close combat attacks do not count towards those 25% and models locked in combat don't do the check. However, if a unit not locked in combat lost 25% models due to explosions, wrecking balls, flechette launcers or other upgrades, they would have to take the 25% check and potentially fall back.

The boss pole may only reroll once. This has nothing at all to do with interpretation, that's rules as written. Same for destroyers - while they may shoot their heavy weapons after moving(basically being relentless, like all jetbikes), turbo-boosting explicitly forbids any shooting. So, no 24" moves and shooting, both by RAW and RAI.


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This message was edited 1 time. Last update was at 2011/09/11 09:19:24


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
[DCM]
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Old thread... closed!

(Please check the dates of the last post before adding to a thread - thanks!)
   
 
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