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Made in us
Shas'la with Pulse Carbine




Levittown, NY

I really dislike JotWW and powers like it. While I realize if you play Mech armies or high I armies you probably have a lower opinion of JotWW, if you play one of the lower I armies (Tau, Necrons, Orks) or Especially 'nids, you've probably come to loathe this power.

The range on it is ludicrous. At most it should have been a 12" range, then at least 'nids could hope for some SiTW defense (If, you know, the Rune Priest isn't in a Rhino)

I also like how many SW players are quick to say that the power is mediocre or even weak, but it's very rare to find a SW list that doesn't have the power taken if they use Rune Priests.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in au
Been Around the Block




candy.man wrote:I’ve never been a fan of “remove model from play” mechanics. It’s basically lazy rule writing that works around the core mechanics of 40k. As far as I am concerned, the only way a model should be instantly killed is via the instant death rule or an attack double the model’s toughness.


I agree, it should just do one wound, no save if you fail the init test.
   
 
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