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I've been playing Raider Rush with BA recently, in the Adepticon Team Tourney and then borrowing a friend's models to0 so I had enough points for the Adepticon Gladiator. I also won my ticket to the Throne of Skulls using a borrowed SW LR rush army.
LR rush armies subject you to more rock/paper/scissors matchups. Armies which have disposable melta units, railguns, or similar tools will tend to eat your lunch. A couple of lucky lascannon hits or a bad Difficult Terrain roll at the wrong time can also ruin your day. Some opponents, inadequately equipped with melta or other anti-AV14 guns, will get rolled. It can be strong, but IMO it's too matchup-dependent and results in less enjoyable games, where sometimes you smoke someone and sometimes you just get pounded. Close games are usually more fun, and LR-based armies have fewer close games IME.
That's all talking loyalist LRs, mind you. The same principles apply to Chaos ones, except chaos LRs suck by comparison. The biggest lack they have by comparison is Power of the Machine Spirit. Loyalists get to shoot at two different targets while moving 6" or less, or still fire a gun while moving 12". They also get to mount a multimelta (melta = key for popping enemy vehicles, of course) for only 10pts. Chaos LRs are okay, but notably inferior. I don't generally field a LR in Chaos until at least 2000pts, because it doesn't do enough and costs too much for what it brings to the table.
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