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2011/04/10 23:14:44
Subject: Re:Create your special characters! and give feedback on others.
Ankhomen, Chosen of Ahriman, Sorceror of Tzeentch - 275 pts
A prominent figure in Ahriman's cabal, Ankhomen is a powerful sorcerer, whose thousands of years of tutelage by Ahriman, along with the effects of the Rubric, have given him enormous power and mastery of sorcery.
WS5 BS5 S4(6) T4 W3 I5 A3 Sv2+/4+ Ld10
Wargear: Master-Crafted Bolt Pistol, Frag & Krak grenades, Personal Icon
Staff of Distortion - A master-crafted force weapon, increases Strengh by 2 (included in profile), confers 4+ Invulnerable save (included in profile), and allows the bearer to use 3 psychic powers a turn, and allows the bearer to cast any power up to three times. The Staff of Distortion was crafted by the 9 greatest heralds of Tzeentch, exposing all weakness in an enemy and protecting the bearer.
Nonagrammatic Armor - Armor completely covered in twisted runes capable of driving lesser beings insane. The Nonagrammatic Armor confers a 2+ armor save. Additionally, when taking any psychic test, always test on 3D6 and pick the lowest two rolls.
Special Rules: Independent Character, Stubborn, Warptime (as in C:CSM), Gift of Chaos (as in C:CSM), Eternal Warrior
Warpfire - A psychic shooting attack with the following profile: SX AP2 Assault Template. Warpfire always wounds on a roll of 3+. A roiling blast of sinister blue flame, which consumes the very life force of its victims.
Pandemonium Lance - A psychic shooting attack with the following profile: R24" S8 AP1 Assault 1 Lance. A brilliant beam of writhing psychic energies, it alters the very nature of the materials it touches, changing their composition and making them easier to penetrate.
Entropous Onslaught - A psychic shooting attack with the following profile: R36" S5 AP3 Assault 3D3. The sorceror unleashes brilliant blasts of energy, color-shifting fireballs, warp lightning, invisible force, etc. against his foes.
Whispers of Treachery - A psychic power cast in the shooting phase. When successful, he squad it is cast on must take a leadership test at -1 Ld. If the test is failed, you may choose to move or shoot with that enemy squad as if it were your own until your opponent's turn. May not be used against vehicles. The sorcerer invokes dark magics to bend the will of his enemies for his own gain.
Feldmarschall Artur "Stahlwird" Von Sieg - +75 pts
WS4 BS4 S3(4) T3 W3 I4 A3 Sv4+/5+ Ld10
The Field Marshall is an upgrade character for a Company Command Squad from C:IG, and replaces the company commander.
Wargear: Carapace Armor, Refractor Field, Master-Crafted Plasma Pistol
Stahlsfang - A Master-Crafted power sword, family heirloom of the Von Siegs. Confers +1 Strength (included in profile).
Personal Voxbead - Stahlwird counts as having a Vox-caster as described in C:IG
Special Rules:
Too Stubborn to Die - Stahlwird is so single-mindedly devoted to the Emperor and his duty he simply refuses to give in. Confers the stubborn and Eternal Warrior USRs. His will is so strong that all units within 12" gain the Stubborn USR as they are inspired by his heroic actions.
Master Strategist - Stahlwird can issue three orders per turn at 12".
"Storm the Defenses!" - Advancing Infantry put down a hail of fire as they advance into battle. An order which makes the weapons of a squad (with the exception of meltas, heavy weapons, demo charges, flamers, and heavy flamers) Assault 2. Shotguns and Ripper Guns receive an additional shot.
"Fight, You Glorious Bastards, Fight!" - Grants Furious Charge to a non-vehicle unit. Non-vehicle units already in CC receive the Preferred Enemy USR instead.
It's pretty rough, but what do you guys think?
Edit - fixed Ankhomen's "Whispers", Stahlwird's point cost and unique order, added second unique order.
This message was edited 2 times. Last update was at 2011/04/12 04:10:45
Lurking harder than Deathleaper since 2005
2011/04/11 00:05:41
Subject: Re:Create your special characters! and give feedback on others.
Drachex, The Patient Mental 450pts
WSBS S T W I A LDSv+
10 10 3 3 3 10 4 10 2++
Drachex is legendary among the Commorites for being something...more than mortal. Possessed by an unknown force and gifted with the power and speed natural to the Dark Eldar, he is one of the most legendary warriors in the Dark City. Even the great Drazhar offers him the privilege of fighting with him, and silently acknowledges him as an incredible power. He is feared by the Imperium as a potential major threat, essentially a cross between a Mandrake and a powerful Archon. Should he somehow worm his way through the Warp and reach Terra, it would be impossible to imagine the damage he could cause...
Wargear:
Penumbral Field, Clone Field, Soul-trap, Vexator Mask, Combat Drugs, Paranormal Energies, Animus Vitae, Darkvoid Claws
Rules:
Fearless, Move through Cover, Power from Pain, Night Vision, Hit and Run, Infiltrate
Penumbral Field: Drachex is a creation of near impossibility, a being that manifests a mortal form from impervious entropic energies. No mortal weapon can stand before him. Drachex has a 2+ invulnerable save.
Darkvoid Claws: Functions as a Huskblade, except Poisoned (4+)
Paranormal Energies: Functions as a Psychic Hood (see C:SM) In addition, if he rolls a 6 when determining the outcome of the Psychic Hood, the enemy psyker is affected by the power's effects, so long as its description states it affects enemy models.
From Another World: Drachex is in every sense invincible. He doesn't die. Perhaps he decided he was tired, or maybe he just wanted to decieve the leaders of either army. When Drachex is reduced to zero wounds or otherwise removed from play from a close combat attack, every non-friendly unit on the board suffers D6 S4 hits as he executes his spiteful revenge. This effect can only occur once per game.
He will be back: Drachex won't simply abandon a fight. There are souls to harvest, and lives to take. After losing his last wound, Drachex becomes available for Reserves on the friendly turn following his death. Instead of 4+, he becomes available on a 6, descending by 1 every subsequent turn after that (5+ on second turn after his death, 4+ on third turn, etc). He must enter play through Deep Strike, and is allowed to shoot and assault after doing so.
Edited a bit because it's grossly OP.
This message was edited 2 times. Last update was at 2011/04/11 02:23:04
Kabal of the Void Dominator - now with more purple!
"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic."
2011/04/11 00:15:19
Subject: Re:Create your special characters! and give feedback on others.
Waiting for my shill money from Spiral Arm Studios
seems very powerful for 300 points.
500 would seem better.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Mr. Self Destruct wrote:Drachex, The Patient Mental 300pts
WSBS S T W I A LDSv+
10 10 3 3 3 10 4 10 2++
From Another World: Drachex is in every sense invincible. He doesn't die. Perhaps he decided he was tired, or maybe he just wanted to decieve the leaders of either army. When Drachex is reduced to zero wounds or otherwise removed from play, every non-friendly unit on the board suffers D6 S4 hits as he executes his spiteful revenge.
Sorry but this is way OP. It could potentially kill off the entire opposing army, making it desirable to suicide charge this character to gain the win. Add in that he potentially returns to the table afterwards ...
Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
He has absolutely no shooting, though. And he still only moves as fast as the unit he's attached to. Shoot him enough, and he'll probably die, then you can continue that.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
2011/04/11 01:14:23
Subject: Re:Create your special characters! and give feedback on others.
When the words 'Black Crusade' are uttered, imperial subjects picture the black-on-gold of Abaddon's reformed legions, the crimson of World Eaters, and the pestilent green of daemons hordes. But The hammer of Chaos is not just elite cadres of arch-traitors. Many times those numbers also crash into the battlefield, all of them lesser mortals seduced by the fallen powers, outcast mutants, former guardsmen gone half-insane from eternal war or pressed into service from conquered worlds, and even slaves that ruthlessly murdered and schemed their way up from the pits. They are the Traitor Guard. And one man has achieved the right kind of dark brilliance to forge such random elements into an effective fighting force, and has been able to time and time again report to the Despoiler and present not excuses but results. That man is Augustus Vermillion, formerly a failed applicant to the Dark Angels chapter. As the geneseed implants failed to take hold in his system after the first few, he rebelled against a lifetime of menial servitude. He believes Tzeentxh blessed his ambitions, for while he was in the holds of a ship awaiting execution for insubordination, the cruiser was attacked by a Word Bearer force on its way to rendevouz with the Black Legion.
Augustus saw this event as a liberation and ever since has managed to achieve remarkable influence in the Black Legions and its allies; Chaos Lords routinely underestimate a 'mere' human, and give him leeway they would never grant Astarts of half his cunning. Vermillion is no fool: he knows that if his star rises too fast, some furious Khorne worshipper will come after his skull. He bides his time and does his work with perfectionist subtlety. One day, he dreams, he will land his ship in the battered ruins of Terra and be the first in line to welcome Abaddon himself as he makes planetfall. And when he delivers the Imperial Palace to Tzeentch, the galaxy will know that a failed Astartes achieved what generations of god-men failed at.
Augustus Vermillion, Head Traitor-General (105 pts)
-The Gods favor you!: During his player's turn, Augustus can bestow upon any unit marked with the Icon of Chaos Glory the effect of the Icon of any other chaos god, in addition to the original icon. The target unit must be within 24" and he must have line of sight to those affected. The effect fade at the start of the next turn.
-The Boss Sent Some Muscle: Augustus' Black Legion superiors are quite aware that some of their allies are disinclined to listen to 'human scum'. They usually assign some members of elite circles along to make sure everyone understand whose authority is really at play. One unit of Chosen in an army containing Vermillion counts as a Troops choice, and can upgrade one member to Champion for free.
-Infantry Is All I Need: After decades of perseverance and effort, Augustus has managed to drill whole divisions of human traitors into a professional, disciplined army. If he is a HQ, a CSM army can purchase the following units as troops options:
Chaos Legionnaires (5 points)
WS: 3
BS: 3
T: 3
I: 3
W: 1
A: 1
Ld: 8
Sv: 6+
5-30 models
Wargear: Lasgun, autopistol, close combat weapon.
Rules:
-Fight Hard, or Else...: Legionnaires know that imperial forces despise them, and hate their enemies with redoubled fervour for it. For every 10 models in the unit, one model can re-roll a failed to-hit or to-wound roll in either ranged or close combat. They know they can expect no quarter and fight all the harder to make sure they never require any.
One model can upgrade to a Chaos Decurion for +6 points (Gaining +1A and +1 LD), who can take an Icon of Chaos Glory for 10 points, a flamer for 5 points and meltabombs for 5 points.
Fallen Guerillas (7 points)
WS: 3
BS: 3
T: 3
I: 3
W: 1
A: 1
Ld: 8
Sv: -
5-10 models
Wargear: Laspistol, close combat weapon.
Rules:
-Stealth
-Traitor ambush: Guerillas usually either know their turf, or obtain information from cultists within the enemy army and their servants. As a result, they are often updated on enemy movements. They can re-roll any to-hit rolls when firing ranged weapons at a unit or vehicle that has Deep-struck or otherwise arrived from reserves in the previous player's turn. This includes units that made a Scout move in the first turn.
One model can upgrade to a Guerilla Veteran for +6 points (Gaining +1A and +1 LD), who can take an Icon of Chaos Glory for 10 points and meltabombs for 5 points. He can also replace his laspistol for a flamer for 5 points or for a meltagun for 10 points.
For each 5 models in the unit, two members can take:
-A meltagun for 10 points
-A plasma rifle for 15 points
-A missile launcher for 20 points
-A flamer for 5 points.
This message was edited 1 time. Last update was at 2011/04/11 02:29:58
In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos.
2011/04/11 01:28:38
Subject: Re:Create your special characters! and give feedback on others.
-The Gods favor you!: During his player's turn, Augustus can bestow upon any unit marked with the Icon of Chaos Glory the effect of the Icon of any other chaos god, in addition to the original icon. The target unit must be within 24' and he must have line of sight to those affected. The effect fade at the start of the next turn.
- snip -
You mean 24", right? Other than that, it's looking good.
Lurking harder than Deathleaper since 2005
2011/04/11 01:34:31
Subject: Re:Create your special characters! and give feedback on others.
Magnus Carbohal is a direct decendant of Lord Macragge Marneus Calgar. From the time of his birth he was supervised and trained by Marneus himself. His rise through the ranks from initiate to capt. of the first company was watched by Lord Macragge with great interest and over whelming pride. To prove his worth, Magnus volenteered for the most dangerous missions, including boarding actions of Tyranid infested space hulks as a scout to direct frontal assaults of ork strongholds as a space marine of the 4th company. He served under Chaplain Cassius in the tyranid veterans squad for over five decades before taking on the role as a terminator in the 1st company. Subsuquentally his master crafted heavy flamer named "Devine Purification" was built by Cassius himself. After serving nearly 30 years as a terminator, he was givin the prestigious opportunity to lead the 1st company as thier captain. Upon giving this honor, Marneus Calgar ordered the tech-priests of Mars to craft a lightning claw the likes of which have never been seen before. Using the rarest of materials and technology that had been forgotten for thousands of years, the Magos of the Adeptus Mechanicus laboured for 7 years creating this most devistating of weapons. Fabricator-General Titanicus Gearhart of the cult mechanicus presented "Omnissiah's Vengeance" to Marneus Calgar, who then bestowed this great and terrible weapon of destruction to Capt. Magnus Carbohal. As the natural succesor to Marneus Calgar as Chapter Master, the unwaivering pride that is instilled into Magnus is also felt by those who serve under him. His men, though mortally wounded, continue to fight with ferocous aggression. So deep rooted is his passion for victory that has been known to enter a trance like state when his battle brothers fall on the fields of battle. When in this state of rage, it has been said that he becomes death incarnate, a blur of lightning claw and spewing forth streams of white hot promethium, moving at a pace that is unatural even for an astartes. He runs from foe to doomed foe, slicing and burning everything in his path. His unquenchable thirst for victory and his rage for vengeance worries Marneus and the other Captains, for they know that the future of the Ultramarines rests in his hands as the named future Chapter Master. If he should fall, so shall the hope and strengh of the Ultramarines.
Capt. Magnus Antonius Carbohal 200 pts.
Captain of the first company
WSBS S T I Ld A W Sv 6.....5...4..4..5.10..3...3...2+
Terminator armor
Iron Halo
confers a 4+ invulnerable save
Mechanicus crafted lighting claw "Omnissiah's Vengeance"
Any roll of 6 to hit in CC allows the wielder to make an additional attack. If any additional attacks also yield the result
of a 6 then continue rolling additional attacks until you roll no further 6's. Roll to wound as normal with all attacks that
score a hit. ( i got this from a Chaos SM fandex. LOL )
Master crafted heavy flamer "Devine Purification"
Str 5 AP 4 Assault 1
twin-linked
And they shall know no fear
Combat tactics
Independant character
Preferred enemy
Prince of Macragge
Any squad that Magnus joins is fearless.
Fury of the Fallen
If at least half of Magnus' squad is killed, Capt. Carbohal and his remaining squad have the Fleet and furious charge USR
Pride of Calgar
If Capt. Carbohal is within 12" of Marneus Calgar, he and his squad receive +1 attack in the assault phase.
Honour of Carbohal
If Capt. Magnus Carbohal should fall in battle, the model is layed down where he was killed and his body becomes an extra objective for either side to claim.
C + C is welcome, any ideas on different special rules are encouraged, but please keep the comments to a constructive nature, Thanks.
This message was edited 1 time. Last update was at 2011/04/11 01:40:10
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.
2011/04/11 02:12:08
Subject: Create your special characters! and give feedback on others.
Wow...
Some of these characters are mary sue in a way i couldn't even try to make...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2011/04/11 02:14:26
Subject: Re:Create your special characters! and give feedback on others.
Holy crap that guy is more powerful than Calnor Alrnia, and he is 1 millenia old. That doesn't make any sense *facepalm*
This is the pot calling the kettle black...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2011/04/11 02:26:10
Subject: Create your special characters! and give feedback on others.
Special Rules: EPIC LORD HAS ALL USR'S!!!, in addition Epic Lord has the following special rule
EPIC WIN!!!!!!!: EPIC LORD CRUSHES ALL FOES ON THE FIELD, do no remove them, subsequently fit one model into another, once this is complete, remove the conglomeration from the sight of the epic lord, the epic lord can draw line of sight anywhere, to anything, EVEN OFF THE TABLE!!!
This message was edited 1 time. Last update was at 2011/04/11 02:33:40
purplefood wrote:Wow...
Some of these characters are mary sue in a way i couldn't even try to make...
Not mine, right?
I was talking more the background fluff.
The arch-arsonist has always sounded awesome to me...
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
2011/04/11 02:52:24
Subject: Re:Create your special characters! and give feedback on others.
Astronomican: all psychic tests your psykers are called upon to make, are successful
The Golden throne: This is what entombs the living body of the emperor, it keeps him alive though he has been mortally wounded. It confers to him the feel no pain, special rule and a 2+ armor save as well as a 2+ invulnerable save, These saves are re-rollable. In addition, due to his state and it's function, the emperor is totally immobile, and cannot move, for any reason, or attack.
Special Rules: Protect the emperor,
Protect the emperor: Such is the dire consequences of failing that all friendly units on the board are fearless and stubborn with LD10.
This message was edited 2 times. Last update was at 2011/04/11 02:53:59
Actually, Magnus at least has some pretty decent fluff to back up his badassery and equipment, isn't wieghted down with fifteen different power weapons, and fits pretty well within the general template of a Spehss Marine commander. I'd be willing to play against him.
Same (surprisingly enough) with the Emperor. Be pretty fun for some sort of special scenario mission.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
2011/04/11 03:36:24
Subject: Re:Create your special characters! and give feedback on others.
Waiting for my shill money from Spiral Arm Studios
You call Calgar having a kid decent?
even IF calgar had a kid(which would most likely have had to have happened before/during his own recruitment) it's highily unlikely he would have anything to do with him.
it's very mary sue and it totally gets rid of Captain Agemmon, current 1st company captain and it discounts Cato S(t)ic(k up his ars)arius who is the Heir apparent to Calgar's position.
This message was edited 1 time. Last update was at 2011/04/11 03:36:56
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Anvildude wrote:Actually, Magnus at least has some pretty decent fluff to back up his badassery and equipment, isn't wieghted down with fifteen different power weapons, and fits pretty well within the general template of a Spehss Marine commander. I'd be willing to play against him.
Same (surprisingly enough) with the Emperor. Be pretty fun for some sort of special scenario mission.
i'm planning a huge apoc game involving 9 tables 8 hall chambers leading to the throneroom.
Grey Templar wrote:You call Calgar having a kid decent?
even IF calgar had a kid(which would most likely have had to have happened before/during his own recruitment) it's highily unlikely he would have anything to do with him.
it's very mary sue and it totally gets rid of Captain Agemmon, current 1st company captain and it discounts Cato S(t)ic(k up his ars)arius who is the Heir apparent to Calgar's position.
I was under the impression that this thread was for "creating" your own special character. If I had to use Agemmon or Sicarus, then their wouldn't be much point in "creating" anything, now would there. Here's a thought: Let's stick to the OP's idea and actually use our brains to "CREATE" and give "positive or constructive" feedback to the other posters here.
p.s. I said "Magnus is a direct descendant of Marneus" not his son.
This message was edited 1 time. Last update was at 2011/04/11 03:55:46
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.
2011/04/11 03:57:45
Subject: Re:Create your special characters! and give feedback on others.
gendoikari87 wrote:oh and heres some rules for the emperor
Spoiler:
The emperor 300 points
WS:1
BS:1
S:1
T:1
W: 1
I: 1
A: 1
LD:1
Sv:2+/2++
Wargear: The golden throne, Astronomican
Astronomican: all psychic tests your psykers are called upon to make, are successful
The Golden throne: This is what entombs the living body of the emperor, it keeps him alive though he has been mortally wounded. It confers to him the feel no pain, special rule and a 2+ armor save as well as a 2+ invulnerable save, These saves are re-rollable. In addition, due to his state and it's function, the emperor is totally immobile, and cannot move, for any reason, or attack.
Special Rules: Protect the emperor,
Protect the emperor: Such is the dire consequences of failing that all friendly units on the board are fearless and stubborn with LD10.
Not bad, but I'd redo it like this:
The Emperor: 600 points
WS: 1
BS: 0
S: 1
T: 7 (on account of the fact that he's hooked up to a giant throne)
W: 5 (this represents the integrity of the Golden Throne)
I: 1
A: 1
Ld: 10
Sv: 2+
Wargear: The Golden Throne, Astronomican, Psychic Hood (built into the Golden Throne)
Astronomican: all psychic tests your psykers are called upon to make, are successful
The Golden throne: This is what entombs the living body of the emperor, it keeps him alive though he has been mortally wounded. It confers to him the feel no pain, special rule and a 2+ armor save and a 5+ invulnerable save, These saves are re-rollable. In addition, due to his state and it's function, the emperor is totally immobile, and cannot move, for any reason, or attack. In addition, The Emperor cannot be automatically removed from the table for any reason other than having lost all his wounds (so abilities like Warp Rift and Jaws of the World Wolf have no effect on him).
Special Rules: Protect the emperor, Death to the False Emperor!, Immobile, Eternal Warrior
Protect the emperor: Such are the dire consequences of failing that all friendly units on the board are fearless and stubborn with LD10.
Death to the False Emperor!: Enemy units assaulting The Emperor gain the Furious Charge universal special rule on the turn they charge, but only if they are exclusively in combat with The Emperor (so units multi-assaulting do not gain this bonus).
Immobile: All attacks made against the Emperor automatically hit.
Psychic Powers: The Emperor may use one psychic power per turn (In his weakened state, it takes almost all of his mental strength to power the Astronomican)
-The Emperor Protects: All allied units within 24" not including The Emperor himself gain +1 to their invulnerable saves (to a maximum of 2+). If they don't have an invulnerable save, they now have a 6+ invulnerable save. This effect lasts until your next player turn.
-For the Emperor!: All allied units within 24" of the Emperor gain the Preferred Enemy and Counterattack universal special rules.
Automatically Appended Next Post:
sub-zero wrote:
Grey Templar wrote:You call Calgar having a kid decent?
even IF calgar had a kid(which would most likely have had to have happened before/during his own recruitment) it's highily unlikely he would have anything to do with him.
it's very mary sue and it totally gets rid of Captain Agemmon, current 1st company captain and it discounts Cato S(t)ic(k up his ars)arius who is the Heir apparent to Calgar's position.
I was under the impression that this thread was for "creating" your own special character. If I had to use Agemmon or Sicarus, then their wouldn't be much point in "creating" anything, now would there. Here's a thought: Let's stick to the OP's idea and actually use our brains to "CREATE" and give "positive or constructive" feedback to the other posters here.
p.s. I said "Magnus is a direct descendant of Marneus" not his son.
The fluff is still horrible, regardless of your justification for it.
This message was edited 3 times. Last update was at 2011/04/11 04:05:54
2011/04/11 04:14:16
Subject: Re:Create your special characters! and give feedback on others.
Wargear: Lash Whip & Bonesword, Adrenal Glands, Rending Claws
Unit Type: Infantry (Independent Character)
Special Rules: Shadow In The Warp, Synapse Creature, Master Psyker, Warp Field
Master Psyker: The Overmind is a psyker and can use up to two psychic powers per turn. His Shadow In The Warp range is extended to 18"
Psychic Powers:
Dominion
Paroxysm
Regenerate: May be used during The Overmind's movement phase. All Tyranid models within 12" (including The Overmind himself) are subject to the Eternal Warrior USR until the controlling player's next movement phase
2011/04/11 04:24:14
Subject: Create your special characters! and give feedback on others.
Waiting for my shill money from Spiral Arm Studios
Hmmm, I wouldn't call it Regenerate.
Perhaps something like this "Will of the Devourer": all multi-wound friendly models within 12" have the EW special rule as the Hive Mind enforces it's indominable will upon their flesh.
make him 200 points and drop his extended SitW range.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
gendoikari87 wrote:that lascarbines a mite powerful....
...any suggestions?
"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
2011/04/11 08:22:48
Subject: Create your special characters! and give feedback on others.
Reworked my character to be more balanced, and added fluff
Captain Aedan Duran Pts: 120
Captain Duran is one of cadia's toughest and least celebrated heroes. Like all other Cadians he joined the whiteshield corps and served before becoming an officer. He was selected for kasrkin school soon after.
During the 13th black crusade he commanded a kasrkin company and led his men in daring hit and run raids on enemy positions. Supply columns and anti aircraft guns were the first targets, allowing the imperial navy to contest the skies above cadia. Eventually he started hitting armoured columns. His company claimed six land raiders, 14 leman russ battle tanks, 10 predators and countless supply trucks and APCs. That does not include tanks killed by air strikes and artillery expertly called in by unseen observers.
Duran doesn't make us of a command squad, preferring to blend in to his men. His company is famed for their high numbers of elite troops and specialist equipment and are in high demand with imperial commanders across the imperium.
Cadia's Elite: In an army led by Captain Duran Storm troopers may be taken as troops. In addition, one squad may take a medic upgrade for 30 pts and may select a valkyrie as a dedicated transport.
Senior Officer: Duran may issue two orders a turn and counts as having a vox caster for the purposes of issuing them. He knows Bring it down, fire on my target, Get Back in the Fight, Move, move, Move! and front Rank Fire! Second Rank fire!, in addition he can the following special orders.
Hit that target: Duran orders the unit to storm the enemy position, moving forward and firing as they go. The ordered unit immediately runs, shoots and then may run again.
We're watching you... scum.
2011/04/11 09:52:59
Subject: Create your special characters! and give feedback on others.
Never the bravest Archon of Commoragh, nor the the most skilled or intelligent, Archon Slithis of the Twisted Web Kabal survives through a combination of charisma, low cunning, vast wealth and an extensive spy network that includes a great many assets in realspace. His influence in the pleasure pits of Commoragh also keeps him involved with most of the disparate groups in the dark city.
As the last remaining scion of one of the oldest of the noble houses, much of his interest lies in his family's ancient birthrights that remain on the Crone Worlds. The Kabal of the Twisted Web continually funds exploration of the Webway, searching out the secrets contained within.
WS7 BS7 S3 T3 W3 I7 A4 Ld10 Sv5+
Composition: 1 (Unique)
Unit Type: Infantry
Special Rules: Fleet, Night Vision, Power From Pain, Independant Character, All-Seeing Eye
All-Seeing Eye: Slithis' network of spies combined with his leadership ability and extensive knowledge of the webway allows him to add +1 or -1 to any reserve roll.
2011/04/11 10:01:59
Subject: Re:Create your special characters! and give feedback on others.
Thur'kalnash- The herald of the Blood Storm 160 points
Thur'kalnash remembers none of his creation, only that he was forged by Khorne's will in a moment of his unending rage and the herald took on an aspect of Khorne's unimaginable seething fury. Where Thur'kalnash walks the very air simmers and writhes as he turns his attention towards the enemies of his God, with a roar and a point of his ornate hell-blade, he causes the air to swirl into a crimson mist, boiling the blood inside the very bodies and crushing the souls of all nearby mortals, foolish enough to try and defy the Lord of Battle.
Thur'Kalnash is a Herald of Khorne, so follows the same HQ slot as Heralds (two make up one HQ slot)
WS6 BS3 S5 T4 W2 I5 LD10 A4 Sv3+/5++
Unique Special Rules- Independant Character, Daemon, Furious Charge
Daemonic gifts- Blessing of the Blood God, Iron Hide, Hellblade, Unholy Strength
Special Rules-
Herald of the blood storm- Thur'kalnash is surrounded by a swirling vortex of scorching air and howling warp matter, causing deadly results to any foes foolish enough to close the distance towards him. In game this makes all terrain within 6" of Thur'kalnash and his unit count as difficult terrain for non Khorne models , also Thur'Kalnash's unit is counted as being equipped with Defensive and Offensive grenades (but provide no S to vechiles)
Blood Surge- With a roar and a sweep of his claws towards to chosen enemy, the Herald goads his allies into a even greater fury. When Thur'kalnash and any unit he is attatched to charges, they may re-roll any failed To Hit's.
Editor notes- I came up with his stats and wargear to try and stay fluffy, but not pile on the rules and to make him fill a role every Khorne unit needs- GRENADES! The rest just struck me as something that'd really fill out the character whilst staying true to the inital idea.
Yes he can cover a HUGE area with 20 blood letters and his 6" range of DT. But it also affects non-Khorne units, namely YOUR'S. No boon is without a price :p
Comments and questions welcome.
This message was edited 1 time. Last update was at 2011/04/11 10:05:08
Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14!
2011/04/11 12:49:37
Subject: Re:Create your special characters! and give feedback on others.
Syrath the Saint of Chaos Undivided 440Pts
WS: 5 BS: 5 S: 5 T: 6 A: 3 W: 4 LD: 10 SV: 3+/4+
Type: Unique, Monstrous Creature
Daemonic gifts
• Bolt of Tzeentch
• Daemonic Gaze
• Daemonic flight
• Breath of Chaos
• Iron Hide
• Staff of Chaos
• We are Legion
Special rules
• Daemon
• Staff of Chaos
• Insanity!
• Saint of Chaos
Staff of Chaos
Syrath carries a staff of Chaos undivided; it is a power weapon that allows Syrath to automatically Deep strike any Daemon unit without rolling for reserves.
Insanity!
Syrath is completely and utterly insane and will change his mind about anything! Before using any Daemonic Gift that is a shooting weapon you must choose another. Take a leadership test, if failed Syrarth uses the other power.
Saint of Chaos
Syrath may join any Daemon unit no matter its mark or god as he has been blessed by all 4 powers. If Syrath joins a Daemon unit it may re-roll failed attacks.
The biggest indicator someone is a loser is them complaining about 3d printers or piracy.