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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Field Gen wrote:Jesse Chenoweth - Can be added to any space wolf unit choice for 3 points or for 60 points. Can be selected as a Elite choice for any other army.


I don't understand this... he's 3 points for Space Wolves, but 60 points for everyone else? Does he take a FoC slot in Space Wolves?

The description of the "And they shall know no fear but I will RUN THE HELL AWAY" rule makes me laugh out loud.

Also, his gauntlets are one of the few weapons I'd say can ignore invul saves and be fair, since he can only wound a MEQ on a 6+.

   
Made in us
Longtime Dakkanaut





Jesse made me chuckle and gave me an ominous idea. Chracters from other games into warhammer.

Solid Snake 300 points

WS: 5
BS: 5
S: 3
T: 3
W: 1
I: 6
A: 1
LD: 10
Sv: -

Wargear: 1911 commander (counts as laspistol), Close combat weapon, Cardboard box, C4

C4: this special piece of wargear works exactly like a normal demolition charge except snake denotes where he will place it before the game in secret (write this down before the game begins), and may activate it once, during any shooting phase.

Cardboard Box: In addition to this piece of wargear snake employs a massive array of stealth devices and techniques to keep completely hidden from view. If snake did not fire in the previous turn and an enemy wishes to assault him or fire on him, they must first roll a D6, if snake is in cover, they must score 6+ in order to perform the action, if snake is in the open, this is reduced to 2+, if this roll is faild they cannot perform the action, they may choose a different target however. In any event snake always adds +1 to his cove save even if he has none

Special Rules: Acute Senses, hit and run, Legendary Deadshot, Where's bob?, hit and run, Infiltrate, scouts

Legendary Deadshot: such is snakes legendary skills, that in adition to the normal rules for deadshot, snakes close combat and shooting attacks wound on a 2+ and rend on a 4+, AND benefit from the deadshot ability.

Where's bob?: such is his ability that few if any ever see snake coming, and often guards are left wondering wheres bob?, in a turn in which snake assaults the enemy unit must first pass an initiative test at -1 to their initiative or be unable to strike back against snake for the duration of that player turn.

This message was edited 1 time. Last update was at 2011/04/16 21:12:45


011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Swiftblade wrote:
Andilus Greatsword wrote:At least it can't deep strike and then assault...


Yeah, the "Cobra's Strike" special rule is in itself kindof pushing it on the OP scale, along with the Berserk Rampage Special rule. It is, however, an expensive unit to field (300 Points) and it has just as much survivability of a normal Trygon, so it still is only okay at range. It is, however, a CC maniac if it gets the charge, which it should be able to do with fleet.

EDIT: I'm also considering taking it down to just a normal Trygon base stats instead of Trygon Prime Base stats, althought that means both of those special rules added 100 points to its base cost, which is kindof overpriced for 2 special rules. Still, a Trygon Prime is outstaningly deadly, kindof pushing OP.

It's not OP...
It's actually an incredible waste of point considering it seems to have no attacks whatsoever...
The special rules are okay though beserk rampage is pushing it a touch...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in gb
Sneaky Sniper Drone






Kent, UK, Terra, The Milky Way

Captain Lextus 'The son of sanguinius' Leader of the Blood Angels 2nd company

WS--BS--S--T--W--I--A--LD--SV
5 5 4 5 4 6 * 10 2+/5++

Wargear: frag+krak grenades,bolt pistol,Swift Redemption, inter-grated shield generator,artificer armour

Swift Redemption:

The 'swift redemption' is a shape-shifting sword, as such. it uses Lextus' psychic energy to lurch straight out, toward an enemy, perhaps out of reach ETC. it can be used in the assaulting and shooting phase. when in the shooting phase, this is its profile:

Range---S----AP----type
12" 6 3 assault
2
in the assault phase it counts as a thunder hammer, due to the sheer strength of the sword and how it was built.

inter-grated shield generator

this is a shield generator built into his backpack.it is more of an Emergency type of shield. due to this it only comes into play when lextus' wounds are down to 1 and it grants him a 5+ INV save

Special rules: independent character,the perfect warrior*,psyker (ML2), preferred enemy (orks)

The Perfect warrior: in the assault phase, before any blows are struck,you must choose one of the following assault stances:

sword storm: Lextus attacks any model that comes into contact with him, regardless of how many attacks he has.

Blade shield:
he cannot attack the whole turn, but re-rolls all saves when hit in close combat

rapier strike: he can make D3 attacks on top of his original attacks. (D3+1 if charged)

psychic powers: Vortex of doom, smite.




Fluff: Lextus is quite different to other Adeptus Asartes. he was born a hiver, dwelling in the lower areas of the necromundian cites of aphelion 3, a star system close to kaurava. his school taught him by law about the God-Emperor and his great deeds, but in the whole class lextus was the only that listened, or cared. all the other's cared about was sex, drugs and woman. they didn't give a about school and education. when he was about 17 he knew just about everything the emperor did for humanity. and so had great faith in him and his duty.

then the inevitable happened. when he was 22 the great deamon sar'quia and his devilish servants attacked aphelion 3, killing about 60% of the population, anouther 35% taken and most likely sacrifice to khorne.but that doesn't add to 100% eh? a further 200 people were left, lextus and his mother some of them. they all hid in the planetary governors private tower(not so private any more eh?) two days later they were found. by the deamon Sar'Quia itself!

Screams and shouts soared around the place as the huge Deamon smashed a hole big enough for a baneblade to fit through in the side of the building. it roared and swang its sword, decapitating at least 20 poor innocents. one preacher managed to shout nobely ' Remember, The Emperor Protects!' the preacher said before being splattered by an fist-full of deamon, but at the same time dying in honer with his last words ones that would please the god-Emperor to the grave and onwards.

'this must stop' lextus mumbled to his mother, which was crying in fear. then lextus felt something in his head. he couldn't tell what but it wasn't intended to hurt him was what he could tell.
he fell to his knees Holding his head, he saw visions ,was it the future? or was it the past?, or the present? the vision swarmed his mind like a tyrinid brood. then it happenend. the deamon was just about to swing his sword again but before he could even prop himself lextus was up on his feet, and his eyes becoming Electric blue, he shot ball of pure psychic energy from his hands and it smashed into the deamons abdomen,felling him and knocking the beast unconscious.

At the moment the deamon hit the ground 4 elysian hardend veterans dropped down with chain-swords and auto-pistols and landed on the frozen carcass of the deamon and constantly stabbed it with their chain-swords.
other elysian's drop troops arrived trying to calm the survivors and get them out.

Lextus fainted, dropping right onto the ground like a brick wall hit by an earth-shaker round.

when he woke up he wasn't where he expected. instead in an infirmary or hospital with medical officers and doctors bearing the imperial aquillia . The medics where inspecting his hands and eyes, with his mother just happy to see him alive.he asked a docter to pass him a mirror. he checked his eyes. they where sill electric blue.he gasped, and then asked what happened.
obviously the doctors couldn't answer, but his mother could. after he had got up, his hands started to glow,with what looked like pure energy also, a Halo of psychic energy appeared just before he shot the 'thing' out

A few minutes later an elysian walked in. Lextus instantly recognised him. he was one of the veterans, that hacked the deamon to death. 'you should be a grey knight!' he said in a deep tone.
'you saved us alot of fighting, too. we're not the best to be fighting deamons but we were in the area at the time'. Lextus managed to say 'were am i?' 'you're on
Spoiler:
swift redemption
a medical-class ship'.'and what of my world?'lextus replied 'i'am sorry, but you're world is tainted, and Exterminatus has been declared on it'.'what's that?' 'it is where the planet will be orbitally bombarded, then a bomb will be shot into the planet, digging its way to the core, and then setting off a nuclear explosion'. Lextus fell silent, but it was obviously the right thing for the imperium to do.



'anyway' the elysian carried on 'how old are you?'
'22'
'dammit, the Asartes recruiting age limit is currently 20!'
'does that mean I'm with you?'
'i like you're attitude kid. come meet me in the barracks down stairs when you're feeling better. nurse, can you show him the way when he's ready?'
'yes sir' she replied.

about 10 minutes later he got up and the nurse showed him to the barracks. the elysian was there, shooting down the range with his auto-pistol.

(to be continued. i'am short on time )

This message was edited 2 times. Last update was at 2011/04/17 10:59:53


Tau mate 
   
Made in us
Frightening Flamer of Tzeentch





Some dusty place in Texas

purplefood wrote:
Swiftblade wrote:
Andilus Greatsword wrote:At least it can't deep strike and then assault...


Yeah, the "Cobra's Strike" special rule is in itself kindof pushing it on the OP scale, along with the Berserk Rampage Special rule. It is, however, an expensive unit to field (300 Points) and it has just as much survivability of a normal Trygon, so it still is only okay at range. It is, however, a CC maniac if it gets the charge, which it should be able to do with fleet.

EDIT: I'm also considering taking it down to just a normal Trygon base stats instead of Trygon Prime Base stats, althought that means both of those special rules added 100 points to its base cost, which is kindof overpriced for 2 special rules. Still, a Trygon Prime is outstaningly deadly, kindof pushing OP.

It's not OP...
It's actually an incredible waste of point considering it seems to have no attacks whatsoever...
The special rules are okay though beserk rampage is pushing it a touch...


Oops, I forgot to put in the attacks. It has the same amount of attacks as a Trygon Prime, which is 6. Lemme edit that real quick

EDIT: Upon consideration, 6 attacks with Dual Scytals (Which allows you to reroll all failed To Hit rolls) might be OP with Berserk Rampage as a special rule.

This message was edited 1 time. Last update was at 2011/04/17 17:31:48


Warhammer 40,000 Armies:

Warmachine/Hordes Armies:
Protectorate, Legion, Skorne

"Something always fires that light that gets in your eyes" 
   
Made in us
Longtime Dakkanaut





str 10 at initiative is OP. Period, keep him at str 6.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Frightening Flamer of Tzeentch





Some dusty place in Texas

gendoikari87 wrote:str 10 at initiative is OP. Period, keep him at str 6.


Well, that got changed, its strength 6 now.

Warhammer 40,000 Armies:

Warmachine/Hordes Armies:
Protectorate, Legion, Skorne

"Something always fires that light that gets in your eyes" 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Asherian Command wrote:Angel Prince Gavreel

WS BS S T W I A LD SV
6 5 4 4 3 5 3 10 +2 ++4

Special Rules
And they shall Know no Fear, Combat Tactics, Independent Character, Relentless,

Angel of War- As an Angel Prince Gavreel is a Tactical Genius, and as such all other allied or accompanying Space Marine units can use his Leadership for any Morale or pinning Tests.

The Knight Host of Tinal- The Knight Host of Tinal was named after the very long campaign in the Tinal System. Gavreel leads this most veteran group of Wanderers the Knight host has to offer. One of the following special rules may be given at no additional cost: Counter-Attack, Infiltrate, Scout or Tank Hunter.

Wargear- Storm Bolter, Crux Terminatus (Iron Halo counts as), Krak grenades, Frag Grenades, Combat Knife.

Angelic Fire Blade- An wonderous gift from the Salamanders chapter, this was given to Gavreel after he served with the Salamanders during the Third War of Armaggedon, who admired his tactics and for saving an company of the Salamanders from an Ork Force. This Blade burns forever bright, and is known to char through ceramite with ease. This is a Power Weapon that has rending (6+).

Personal Teleporter - This is a rare piece of technology outside of the Secretive grey knights. During one of the raids on a relic storage of a deceased chapter. Inside the Wanderers found suitable amounts of relics, weapons, and Power Armor, (And 12 land raiders.) to boost their chapter, Deep within the recess of its most inner vault was a guarded personal teleporters, Each of the Angel Princes of the Wanderers have access to this technology on the Battle Barge The Keeper.
Units with the Personal Teleporters are Jump Infantry. Once Per a game the Unit can elect to make a teleporter shunt instead of moving. If making a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of another unit or in impassable terrain, but ignores all intervening units, terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.

Armor of the Angel Princes- Like all Angel princes Gavreel is given the Armor of the Angel Princes, each represents a different element of warfare, his is tactics. The Armor itself makes Gavreel react quicker to situations than normal Astrates. +2 initiative when assualting or when being assualted.

210 Points

uhh is this a good enough unit?!??!?!

From whom are unforgiven we bring the mercy of war. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Asherian Command wrote:
Asherian Command wrote:Angel Prince Gavreel

WS BS S T W I A LD SV
6 5 4 4 3 5 3 10 +2 ++4

Special Rules
And they shall Know no Fear, Combat Tactics, Independent Character, Relentless,

Angel of War- As an Angel Prince Gavreel is a Tactical Genius, and as such all other allied or accompanying Space Marine units can use his Leadership for any Morale or pinning Tests.

The Knight Host of Tinal- The Knight Host of Tinal was named after the very long campaign in the Tinal System. Gavreel leads this most veteran group of Wanderers the Knight host has to offer. One of the following special rules may be given at no additional cost: Counter-Attack, Infiltrate, Scout or Tank Hunter.

Wargear- Storm Bolter, Crux Terminatus (Iron Halo counts as), Krak grenades, Frag Grenades, Combat Knife.

Angelic Fire Blade- An wonderous gift from the Salamanders chapter, this was given to Gavreel after he served with the Salamanders during the Third War of Armaggedon, who admired his tactics and for saving an company of the Salamanders from an Ork Force. This Blade burns forever bright, and is known to char through ceramite with ease. This is a Power Weapon that has rending (6+).

Personal Teleporter - This is a rare piece of technology outside of the Secretive grey knights. During one of the raids on a relic storage of a deceased chapter. Inside the Wanderers found suitable amounts of relics, weapons, and Power Armor, (And 12 land raiders.) to boost their chapter, Deep within the recess of its most inner vault was a guarded personal teleporters, Each of the Angel Princes of the Wanderers have access to this technology on the Battle Barge The Keeper.
Units with the Personal Teleporters are Jump Infantry. Once Per a game the Unit can elect to make a teleporter shunt instead of moving. If making a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of another unit or in impassable terrain, but ignores all intervening units, terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.

Armor of the Angel Princes- Like all Angel princes Gavreel is given the Armor of the Angel Princes, each represents a different element of warfare, his is tactics. The Armor itself makes Gavreel react quicker to situations than normal Astrates. +2 initiative when assualting or when being assualted.

210 Points

uhh is this a good enough unit?!??!?!


Angel of War - This is rather OP, it should have a range (12" perhaps)

The Knight Host of Tina - How does this work? Do you give this to one unit he accompanies, or one in his army?

Giving the Angelic Fire Blade rending is pointless since it will automatically ignore armour anyway (unless you plan on using him to attack armour?)

Only 210pts is probably too little, I'd bump it up to around 230pts unless he got nerfed a bit.

   
Made in us
Bounding Ultramarine Assault Trooper





This is my interpretation of Caito Galenus, Captain of the Ultramarines 5th Company and Master of the Marches.

WS-6
BS-5
S-4(6)
T- 4
W-3
I-4
A-3
Ls-10
Sv-2+/3++

"Fifth Company, we hold the line! We are the sword of Guilliman, the shield of Ultramar. This day, here, we shall descend valiantly upon the forces of Chaos. They shall perish in vain with false prayers on their lips, for we fight with the blessing of the Emperor! Blessed are those who fight this day and everyday for the Emperor, for they shall know victory. We are the Ultramarines, the Company of Death. We fight for honor, and for glory! For Macragge! For Guilliman! For the Emperor!"

Type: Independent Character, Infantry

Wargear: Bolt Pistol, Fringe, Ebon Halo, Artificer Armor, Krak Grenades, Frag Grenades

Fringe: Galenus wields a relic passed down to the current Master of the Marches since the creation of the Codex Astartes. Formerly the weapon of Cato Sicarius, Galenus wields this blade with the skill as only a Space Marine could. It is not merely a weapon, but also a symbol. It is the tip of Ultramar's reach, and any who dare assault Ultramar meet nothing but an impalement upon this mighty blade. Fringe is both a power weapon and master-crafted relic blade.

Ebon Halo: The Iron Halo that Galenus wears is painted black in honor of his Company. It's exceptional strength is attributed to his iron will and position as Master of the Marches. It confers a 3++ Invulnerable Saving Throw rather than the normal 4++.

Special Rules: And They Shall Know No Fear, Combat Tactics, Eternal Warrior, Hold the Line!, Faith is My Shield

Hold the Line!: Galenus's exception skill at defending the fringe worlds of Ultramar has allowed him to withstand most assaults, and to teach his men likewise. Enemy units within 24" of Galenus do not gain the assault bonus.

Faith is My Shield: When the battle is at its most grim, Galenus offers a prayer to the Emperor and charges into the fray, ignoring the onslaught against him. When Galenus is reduced to 1W, he gains the Feel No Pain special rule.

Anyone know an appropriate point cost? And how about Hold the Line!, should it be 12" or 24"?

This message was edited 16 times. Last update was at 2011/04/18 18:41:17


 
   
Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

when i was making this guy i when by the artwork for the chapter master on page 52

from some reason this pic is not working so here is the link

spoiler:



my guy is like marneus calgar with thunder hammers(please not e thunder hummers is plural)

(have not thought of a name yet)
ws-6 bs-5 s-4 t-4 w-4 i-5 a-4 ld-10

unit composition
1 (unique)

unit type
infantry

war-gear
Armour of redemption (looks light grey knight terminator armour and he start with it on{ doe not need to buy it point are all ready included})

power sword

iron halo

thunder hammers of the vulkan( same profile as the gauntlets but thunder hammer just master crafted )

special rule are all the same (just different names)

when i was working out the points i started with the normal points add the armour of redemption. than i take away the point of 2 power fists for the (going by chapter master entries).next i add the points of two thunder hammers(going by chapter master entries) and to get them master crafted i got the point cost from the grey knight codex

total points - 285

This message was edited 5 times. Last update was at 2011/04/18 00:47:03


   
Made in us
Liche Priest Hierophant






Why would he have a Power Sword when he has twin Thunder Hammers? They're already power weapons.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Asherian Command wrote:Angel Prince Gavreel

WS BS S T W I A LD SV
6 5 4 4 3 5 3 10 +2 ++4

Special Rules
And they shall Know no Fear, Combat Tactics, Independent Character, Relentless,

Angel of War- As an Angel Prince Gavreel is a Tactical Genius, and as such all other allied or accompanying Space Marine units can use his Leadership for any Morale or pinning Tests. All who are in 12 inches of Gavreel

The Knight Host of Tinal- The Knight Host of Tinal was named after the very long campaign in the Tinal System. Gavreel leads this most veteran group of Wanderers the Knight host has to offer. Only One squad may be selected as to One of the following special rules may be given at no additional cost: Counter-Attack, Infiltrate, Scout or Tank Hunter. (50 points if you want an additional squad to get a special rule)

Wargear- Storm Bolter, Crux Terminatus (Iron Halo counts as), Krak grenades, Frag Grenades, Combat Knife.

Angelic Fire Blade- An wonderous gift from the Salamanders chapter, this was given to Gavreel after he served with the Salamanders during the Third War of Armaggedon, who admired his tactics and for saving an company of the Salamanders from an Ork Force. This Blade burns forever bright, and is known to char through ceramite with ease. This is a Power Weapon that has strikes at s6.

Personal Teleporter - This is a rare piece of technology outside of the Secretive grey knights. During one of the raids on a relic storage of a deceased chapter. Inside the Wanderers found suitable amounts of relics, weapons, and Power Armor, (And 12 land raiders.) to boost their chapter, Deep within the recess of its most inner vault was a guarded personal teleporters, Each of the Angel Princes of the Wanderers have access to this technology on the Battle Barge The Keeper.
Units with the Personal Teleporters are Jump Infantry. Once Per a game the Unit can elect to make a teleporter shunt instead of moving. If making a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of another unit or in impassable terrain, but ignores all intervening units, terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.

Armor of the Angel Princes- Like all Angel princes Gavreel is given the Armor of the Angel Princes, each represents a different element of warfare, his is tactics. The Armor itself makes Gavreel react quicker to situations than normal Astrates. +2 initiative when assaulting or when being assaulted.

230 Points

Fixed

The Knight Host of Tina - How does this work? Do you give this to one unit he accompanies, or one in his army?

One squad is given this ability.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Longtime Dakkanaut





ah you changed the fire sword, I thought it was quite nice at str 4 rending, kinda unique, mostly useless as a special weapon beyond being a power weapon but unique.

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

gendoikari87 wrote:ah you changed the fire sword, I thought it was quite nice at str 4 rending, kinda unique, mostly useless as a special weapon beyond being a power weapon but unique.

it was kinda like Shrike's lightning claws.

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Stalwart Veteran Guard Sergeant





South Of The South Poll

Anvildude wrote:Why would he have a Power Sword when he has twin Thunder Hammers? They're already power weapons.


because that is what is in marneus calgar profile

   
Made in gb
Guardsman with Flashlight





Canada

Someone I would love to have in my guard army

Air Marshal Balemer - 140 points
One Company command squad in your army may replace its Company commander with Air Marshal Balemer

WS...BS...S...T...W...I...A...Ld...Sv
4......5.....3...3...3....3...2...10...4+

Wargear:
Carapace armour
Hot-shot Laspistol
Power weapon
Refractor field
Frag grenades
Krak grenades
Fleet uplink - Air Marshal Balemer can contact the fleet in orbit to coordinate one bombing run or missile strike per turn.
...................Range.....Str.....AP.....Type
Bombing run Unlimited...5.......6.....D3+2 Blast
Missile strike Unlimited..10.......1....Ordnance Blast

Special rules:
'Mount up boys!' - Valkyrie assault carriers may be taken as a dedicated transports for any squad that can usually take a chimera.
'Watch the drop zone. Eyes on anti-aircraft!' - For +25 points each Valkyrie/Vendetta gunships increase their armour to F13 S13 R11

2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

If I could have a special commander for my Armored Company:

Podpolkovnik Krasnov and the Malleus Machinarum- 300 points

One Company command tank in your army may be replaced by Podpolkovnik Krasnov and the Malleus Machinarum.

FA...14
SA...13
RA...10
BS...4

The Malleus Machinarum is a Leman Russ Vanquisher with the following upgrades:
Hull Lascannon
Co-Axial Heavy Stubber
Pintle Heavy Stubber
Dozer Blade
Extra Armor
Icon of the Machine

Special Rules for Malleus Machinarum:
Icon of the Machine - The tank was constructed on a Forge World as the proving piece of a Magos of the Adeptus Mechanicus. It is immune to the Lance and Gauss special rules.

Special Rules for Podpolkovnik Krasnov:
"Borrowed" HE shells: Krasnov's Vanquisher may fire a shell using the Battlecannon profile. Other vanquishers in Krasnov's company may purchase this ability for 20 pts.
   
Made in us
Longtime Dakkanaut





Nice go trying to balance that, but 300 is a bit much, it's still basically a leman russ with pask in it.

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Made in us
Water-Caste Negotiator





Montreal Canada

Andilus Greatsword wrote:
Field Gen wrote:Jesse Chenoweth - Can be added to any space wolf unit choice for 3 points or for 60 points. Can be selected as a Elite choice for any other army.


I don't understand this... he's 3 points for Space Wolves, but 60 points for everyone else? Does he take a FoC slot in Space Wolves?

The description of the "And they shall know no fear but I will RUN THE HELL AWAY" rule makes me laugh out loud.

Also, his gauntlets are one of the few weapons I'd say can ignore invul saves and be fair, since he can only wound a MEQ on a 6+.


He does not take a FoC first off. He can be added to the units as a wargear sort of speak. He is for space wolves first and anyone else who wants to hire him must pay the expensive shipping costs it takes to transport them to whatever planet they are fighting on.

Jesse's Super Mechanic skills and "burrow and borrow" is what makes him so great! The claws are more powerful than any thunder claw or ccw. However I made it so that because of his None Warriorness
that its hard for him to hit things. Thus I did not put a auto wounds on a +2.

This message was edited 1 time. Last update was at 2011/04/18 20:12:52


THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I like the Necron Deceiver a lot.

For 300 points you get:

WS5 STR9 T8 I5 A4 W5 LD X

He has an assortment of god powers, most of which are useless these days given codex creep. I would keep that 300 points and modify a couple of things.

1. He should have Eternal Warrior.
2. He should have the ability to deep-strike without scatter. He's a GOD.
3. He should be Jump Infantry.
4. His 4+ Invulnerable Save should improve to a 3+ Invulnerable Save.
5. He has no guns or weapons - his weapon skill should be improved to 6-7.

When he deceives a unit and forces them to take a leadership check, it should be a modified leadership check. Most things in 40k are LD10 or fearless nowadays.

   
Made in us
Longtime Dakkanaut





Magos Stark

Magos Stark is truely a machine warrior, of his nearly 300 years, originally a techpriest of the adeptus titanicus, more than 210 of them have been spent searching for STC print outs with the ultimate goal of finding an intact STC. Mortally wounded on Anthros under his senior magos, heron, Stark was deemed too valuble an asset to let die, and so he was placed into a holding tank, and kept alive while heron fashioned him a sarcophagus.with his know how and herons, the sarcophagus was transformed into a tool of warfare. Stark now presides over Heron as his peronal protector. and both continue to add to the sarcophagus, with each new STC.

WS: 4
BS: 5
S: 5
Front Armor: 12
Side Armor: 11
Rear Armor: 10
I: 4
A:2

Wargear: Titanicus Sarcophagus, Machine gods wrath, prototype weapons, Shield Generator,

Titanicus Sarcophagus: Made and designed by both Stark and heron, the sarcophagus is a powered walker, and thus is the unit type Walker. Master Crafted power weapon

Machine gods wrath: this weapon is a large missile launcher capable of carrying a large array of warheads, it counts as an orbital strike relay.

Prototype weapons: Always building and testing out old stc designs the duo have mounted many a device upon the sarcophagus, and the same weapon is rarely used in to consecutive battles. to determine what starks second weapon is roll on the following chart at the beginning of the game to determine what kind of weapon stark has for the reminder of the battle.

1- Heavy Flamer
2- Autocannon
3- Missile launcher
4- Multi-Melta
5- Lascannon
6- Plasma cannon


Shield Generator: confers a 4+ invulnerable save.

This message was edited 1 time. Last update was at 2011/04/18 20:39:11


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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Preston wrote:Someone I would love to have in my guard army

Air Marshal Balemer - 140 points
One Company command squad in your army may replace its Company commander with Air Marshal Balemer

WS...BS...S...T...W...I...A...Ld...Sv
4......5.....3...3...3....3...2...10...4+

Wargear:
Carapace armour
Hot-shot Laspistol
Power weapon
Refractor field
Frag grenades
Krak grenades
Fleet uplink - Air Marshal Balemer can contact the fleet in orbit to coordinate one bombing run or missile strike per turn.
...................Range.....Str.....AP.....Type
Bombing run Unlimited...5.......6.....D3+2 Blast
Missile strike Unlimited..10.......1....Ordnance Blast

Special rules:
'Mount up boys!' - Valkyrie assault carriers may be taken as a dedicated transports for any squad that can usually take a chimera.
'Watch the drop zone. Eyes on anti-aircraft!' - For +25 points each Valkyrie/Vendetta gunships increase their armour to F13 S13 R11


...everyone can take Valkyries?

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Asherian Command wrote:Angel Prince Gavreel

WS BS S T W I A LD SV
6 5 4 4 3 5 3 10 +2 ++4

Special Rules
And they shall Know no Fear, Combat Tactics, Independent Character, Relentless,

Angel of War- As an Angel Prince Gavreel is a Tactical Genius, and as such all other allied or accompanying Space Marine units can use his Leadership for any Morale or pinning Tests. All who are in 12 inches of Gavreel

The Knight Host of Tinal- The Knight Host of Tinal was named after the very long campaign in the Tinal System. Gavreel leads this most veteran group of Wanderers the Knight host has to offer. Only One squad may be selected as to One of the following special rules may be given at no additional cost: Counter-Attack, Infiltrate, Scout or Tank Hunter. (50 points if you want an additional squad to get a special rule)

Wargear- Storm Bolter, Crux Terminatus (Iron Halo counts as), Krak grenades, Frag Grenades, Combat Knife.

Angelic Fire Blade- An wonderous gift from the Salamanders chapter, this was given to Gavreel after he served with the Salamanders during the Third War of Armaggedon, who admired his tactics and for saving an company of the Salamanders from an Ork Force. This Blade burns forever bright, and is known to char through ceramite with ease. This is a Power Weapon that has rending.

Personal Teleporter - This is a rare piece of technology outside of the Secretive grey knights. During one of the raids on a relic storage of a deceased chapter. Inside the Wanderers found suitable amounts of relics, weapons, and Power Armor, (And 12 land raiders.) to boost their chapter, Deep within the recess of its most inner vault was a guarded personal teleporters, Each of the Angel Princes of the Wanderers have access to this technology on the Battle Barge The Keeper.
Units with the Personal Teleporters are Jump Infantry. Once Per a game the Unit can elect to make a teleporter shunt instead of moving. If making a teleport shunt, the unit immediately makes a move of up to 30" in any direction. This move cannot end on top of another unit or in impassable terrain, but ignores all intervening units, terrain and so on. A unit that moves via a teleport shunt cannot assault in the same turn, although it can shoot or run as normal. The unit counts as having moved.

Armor of the Angel Princes- Like all Angel princes Gavreel is given the Armor of the Angel Princes, each represents a different element of warfare, his is tactics. The Armor itself makes Gavreel react quicker to situations than normal Astrates. +2 initiative when assaulting or when being assaulted.

230 Points

Well I just made it a bit unquie again by re adding the rending ability as it is a blade that can strike through the armor of tanks and such so might as well, give him that ability

Lore Panel
Spoiler:
Another Wanderer Angel Prince Known as Gavreel, his close friend Techmarine Forcas and their Angelic Cell; which consisted of only 25 Astartes were positioned on the planet of Tinal IV an minor hive world, of strategic importance. The Wanderers arrived to find a planet completely at war. The PDF forces were almost completely obliterated by the invasion. Those that had survived were retreating. The enemy was a Chaos War-band lead by an Infamous Chaos Sorcerer, Crocell The Reaper. Gavreel and the Commissar Sam and Colonel David (known for knife fighting.) the three Commanders decided to fight together against the Chaos War-band which contained daemons, and chaos space marines alike.

For Many weeks the wanderers lead small attacks on the chaos supply lines crippling their use of super heavy vehicles. Which the wanderers used it to their advantage.

The siege of their main captiol city which laid firmly in the hands of the Imperium was besieged for months. Neither side seemed to gain ground.

Until Gavreel decided to use the chapters advanced weaponry (Which hadn't been used before hand) on the Chaos Space Marines. Utilizing this technology taken from Xenos Races the Wanderers used this weaponry to give their Space Marines advanced bolters making them act more of a sniper rifle than a automatic weapon.

With the siege at full back blown towards the chaos forces each of the wanderers picked off leaders and and heavy weapons alike from afar. Thus completing defeating the chaos force's support against armored vehicles.

The last remants of the Leman Russ PDF forces of Tinal which consisted of 50 leman russes broke through the encircling chaos forces. Slaughtering hundreds of cultists in their wake. With the enemy line broken, Gavreel and his Angelic Cell were able to bring their full force to bare on the Chaos Sorcerer who lead a retuine and was summoning daemons onto the world.

The two met in combat and Gavreel fought well but if it wasn't for his Techmarine Forcas he would of surely perished, delivering a bolter shell to the heart of Crocell. Crocell was left on the field as the two wanderers lead the rest of the forces to a victory of the siege.

After the Siege the imperial forces looked for the last remnant's of the chaos army, but with the arrival of a small contingent of another Angelic Cell lead by a Veteran Angel Bahram, he aided in defeating another contingent of forces.

But many days later a massive force of chaos forces appeared as if from nowhere, leading from the front was Chaos Lord Amduscius who lead the fore front of the entire chaos forces.

The Wanderers were contacted to retreat to another the once bustling city of Liberty Villa a once corrupted hive city that was saved a few weeks earlier by Veteran Angel Bahram and his squad mate Noremac who slaughtered the bustling school of cultists.

Lord Commissar David, took his PDF forces there to provide the Wanderers with a suitable aide as well. Gavreel and Forcas with the rest of the wanderers were able to bolster the defenses of the hive city.

Though to their suprise they saw a Daemon Prince also leading the chaos forces, (After a recon mission) it was soon revealed to them that Corcas had been resurrected by the chaos gods as a daemon prince as he still retained the same heraldry as he did in the battle before.

Though how this happened was not questioned, but only that the Daemon had to be destroyed and his forces dispersed. For a week the battle ensued till the wanderers heard word the Black Templars had sent a small contingent to aid the bewildered forces.

Gavreel and his forces defend the streets of Liberty, firing into the Chaos Space Marines while the PDF forces retreated to give the Wanderers suitable amounts of support from behind.

Veteran Angel Bahram seemed to win the day by placing a packed melta bombs onto the building in which stood an entire heavy support team of chaos forces. Though one of his squad mates Noremac died when activating the charges, that killed him, and stopped the formation of the Greater Daemon, a Champion of Chaos called Aithnic (A Champion of Slannessh) and a Chaos Summoner.

Gavreel had lost 10 astrates in the ensuing campaign, he knew that they could not defeat the Massive Chaos Warband by themselves, but hope came as a Black Templar force lead by Theamt a Castellan. The Black Templars has just made planetfall to aide the besieged forces. Theamt was equipped with Terminator armor and lead his Sword Brethren which then teleported onto the field where Gavreel and the last of his Angelic Cell were held up. (While Angel Bahram was busy facing a Chaos Cultist force.)

The Two commanders agreed to fight against the Daemon Prince in combat. The two Astrates lead the assualt, cutting through the Chaos Forces with steel, bolter, and sword. The Loyal Astrates forces finally reached The Daemon Prince. Alongside the Daemon Prince Stood 2 Greater Daemons. But Alongside them stood shadowy figures of Astrates claded in black and white armor. This gave the Astrates enough resolve to assault Corcell and his Greater Daemons. Gavreel jumped into the fray with his teleporter and Themat crashed through with both thunderhammers on hand to face Corcell. Gavreel and Theamt fought like heroes but it was Gavreel that cut the head of Corcell. The psychic lash banished the lesser daemons diminishing the chaos forces. The Shrouded Astartes then disappeared without a word.

The last of the chaos forces were slaughtered by the Black Templar forces. The Battle harden Commanders agreed to destroy the evidence of the chaos invasion. Gavreel and the last of his Angelic Host stayed to retrieve the fallen of their chapter and of the Loyal Imperial Guard that they served with. The Commissar Lord Sam was wounded in battle by a shot by a bolter shell from Chaos Space Marine. Colonel David literally unscathed compared to the others he had claimed the life of at least 1 chaos lord and his retinue by killing them with his knife and a hot shot lasgun.

Gavreel and his Friend Forcas found the last of their angelic cell one of their members had defected to nurgle as he had been left dieing by his Battle-Brothers (Though this only happened because he volunteered too.) He was blessed by nurgle to be a Greater Daemon of Nurgle. Gavreel and Forcas fought the beast until Forcas was consumed. Gavreel fought the daemon and placed the melta bomb that Forcas had given him before the battle, and banishing the Daemon back to the warp once it was spawned. Gavreel echoed the loss of his friend, and vowed to himself never to tell of the event he had witnessed, only to the Council. After this battle he was given a Knight Hosts. The Angelic cell which was renamed the Forcain Cell.

Angel Prince Gavreel was given a Hammer inscribed with the names of all his fallen brothers of the Battle of Tinal. He has lead many successful campaigns ever since against the Chaos Space Marines.

Commissar Sam Aas has kept the planet under order ever since the war.

His lore is completed and is in need of editing. And yes as you can tell by most of my lore i like small elite of the elite units. Though my other chapter the Sword Templars would disagree with that as they always send in 3 companies into battle.
Anyway hopefully you enjoy my lore/

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

gendoikari87 wrote:Nice go trying to balance that, but 300 is a bit much, it's still basically a leman russ with pask in it.


Problem is, from the Forge World book, just the tank with those upgrades is like 215 or 220. Then add in HE shells (30 pts over base russ in old codex) and immunity to lance / gauss which I possibly overestimated.

Also it makes other vanquishers in the company viable again.

I could drop it to 280.
   
Made in us
Longtime Dakkanaut





just upgrade it from an IG leman russ, add pask 10 points for the BC ability and maybe another 20 for the imunity.

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Made in us
Bounding Ultramarine Assault Trooper





Cybronx wrote:This is my interpretation of Caito Galenus, Captain of the Ultramarines 5th Company and Master of the Marches.

WS-6
BS-5
S-4(6)
T- 4
W-3
I-4
A-3
Ls-10
Sv-2+/3++

"Fifth Company, we hold the line! We are the sword of Guilliman, the shield of Ultramar. This day, here, we shall descend valiantly upon the forces of Chaos. They shall perish in vain with false prayers on their lips, for we fight with the blessing of the Emperor! Blessed are those who fight this day and everyday for the Emperor, for they shall know victory. We are the Ultramarines, the Company of Death. We fight for honor, and for glory! For Macragge! For Guilliman! For the Emperor!"

Type: Independent Character, Infantry

Wargear: Bolt Pistol, Fringe, Ebon Halo, Artificer Armor, Krak Grenades, Frag Grenades

Fringe: Galenus wields a relic passed down to the current Master of the Marches since the creation of the Codex Astartes. Formerly the weapon of Cato Sicarius, Galenus wields this blade with the skill as only a Space Marine could. It is not merely a weapon, but also a symbol. It is the tip of Ultramar's reach, and any who dare assault Ultramar meet nothing but an impalement upon this mighty blade. Fringe is both a power weapon and master-crafted relic blade.

Ebon Halo: The Iron Halo that Galenus wears is painted black in honor of his Company. It's exceptional strength is attributed to his iron will and position as Master of the Marches. It confers a 3++ Invulnerable Saving Throw rather than the normal 4++.

Special Rules: And They Shall Know No Fear, Combat Tactics, Eternal Warrior, Hold the Line!, Faith is My Shield

Hold the Line!: Galenus's exception skill at defending the fringe worlds of Ultramar has allowed him to withstand most assaults, and to teach his men likewise. Enemy units within 24" of Galenus do not gain the assault bonus.

Faith is My Shield: When the battle is at its most grim, Galenus offers a prayer to the Emperor and charges into the fray, ignoring the onslaught against him. When Galenus is reduced to 1W, he gains the Feel No Pain special rule.

Anyone know an appropriate point cost? And how about Hold the Line!, should it be 12" or 24"?


Added Eternal Warrior, forgot.

This message was edited 1 time. Last update was at 2011/04/19 01:03:25


 
   
Made in nz
Maniacal Gibbering Madboy





Carterton, New Zealand

Grot Masta Snotbag

WS: 1
BS : 5
T: 1
I: 1
A: 1
S: 1
Ld: 1
Sv: 2+
W: 5

Special Rules:

-Fearless
-Acute Sences
-Internal Warrior
-Grot Masta
(Because Snotbag is a legend to all the other Grots out there, if he is attached to a another Squad of Gretchin, that squad Recives the Fearless, and Acute Sences special rule.

Wargear:

Two Twin-linked Grot Blastas, Armour of the Carpet (Gives the Wearer a 2+ Inv Save)


This message was edited 1 time. Last update was at 2011/04/19 01:15:19


Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13

Dwarfs: 0-1-0




 
   
Made in us
Veteran ORC







Chaos Lord Demetrius

180 pts

Demetrius: WS:6 BS:5 S:4(5) T:4(5) W:3 I:5 A:3 LD:10 Sv:3+

Equipment: Bike with Twin Linked Flamer, Power Armor

Bound Daemon Sword: Containing the soul of his brother, the Daemon Prince Alchemizon, who was slain by the Black Templars, He has an easier time of controlling his weapon than even Abaddon. Ignores armor, + 1 strength (included in profile), +D3 attacks, roll every turn. Rolling a 1 does not cause any ill effect.

Special Rules: Prefered Enemy Black Templars, Fearless

Dark Rider: No biker is more fearsome and skilled than Demetrius. He may use Turbo Boosters and Assault (but not shoot) in the same turn. In any turn in which he assaults after moving at least 18", He doubles his base strength (for a total of S:9 ) OR make one attack at Strength 9, rolling 2d6 for armor penetration. He retains his invulnerable save during the first turn of combat.

Horsemen: Demetrius may be accompanied by up to 3 Bikers as an elite choice, with all the standard options available to them. This is the only unit he is allowed to join. These Bikers are able to Turbo Boost and Assault (but not shoot) in the same turn.




To be fair, I wrote this back when I first joined Dakka, and...... It was before Mechanized Army Lists were the Powergame.....

This message was edited 1 time. Last update was at 2011/04/19 01:16:41


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Liche Priest Hierophant






Rogueyopants wrote:Grot Masta Snotbag

...

Special Rules:

-Fearlfull
-Acute Sences
-Internal Warrior
-Grot Masta
(Because Snotbag is a legend to all the other Grots out there, if he is attached to a another Squad of Gretchin, that squad Recives the Fearless, and Acute Sences special rule.

Wargear:

Two Twin-linked Grot Blastas, Armour of the Carpet (Gives the Wearer a 2+ Inv Save)




Fixed that for you


And I'd love to know what the Special Rule 'Internal Warrior' does. Does it mean that when he gets eaten by Tyrannids, he can fight his way out of their stomachs?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
 
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