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Made in gb
Tower of Power






Cannock

Lokki wrote:doom fist is a power fist and is treated like a dreadnaught CCW for all other purposes, that includes strike last at Int 1 in combat if im not mistaken?


No you are mistaken. A Dreadnought close combat weapon is a POWER WEAPON which doubles the users strength in close combat (maxium of 10). That's the exact wording from the rulebook. It is not a power fist so strike at I4 so no need for hammer. All the hammer does it auto shake vehicles.

No, a doomfist is a dred CC weapon, which strikes at I1. Have you never read the rules?

Honest, you look like a seasoned player with THAT many posts.


So it's probably best you READ the rules. It doesn't say power fist.


Automatically Appended Next Post:
rogersss wrote:No dread cc weapons strike at your initiative not I1.


I know. Try telling these monkeys that

This message was edited 2 times. Last update was at 2011/05/05 15:05:36


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

so 10 points gives me pinning and shaken results? or you saying 20 points for more halbards?

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

Pinning for what?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

sorry my fault, it reduces the wounded unit to int 1....


Automatically Appended Next Post:
ok so no hammer and do wat upgrade some more halbards or give some termies falchions??

This message was edited 1 time. Last update was at 2011/05/05 15:10:29


DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

I think what you need to do is actually listen to people who know the rules when giving advice. Kaptin Grigger has just told you false information. You do not need the hammer as the Dreadknight has a S10 weapon already and it is worth paying 10 points just to auto shake vehicles and reduce something to I1? Probably not. The stuff you're going against won't have a intiaitive (vehicles), may be quicker (monstrous creatures) or can't hurt you well (infantry). It's not worth the upgrade.

Falchions are cool for the +1 attack maybe 2 depending how you play it. Halberds are good too, even better if you're deep striking and expecting to be assaulted.

This message was edited 1 time. Last update was at 2011/05/05 15:12:44


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

cool so more attacks or faster smacking people in face i likes it

This message was edited 1 time. Last update was at 2011/05/05 15:14:02


DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

My point is if people are going to make jackass comments then they should get there facts right first. Dccw are not power fists and do not pin. So if someone is going to tell me to best check the rules they best not look like a fool in the process and be damn right. Point and principle, bascially don't come over like a arse you won't in person so don't lose manners over the internet.

I told you to drop the Rhino because it doesn't fit the list. Everything else is perfectly fine or else I would have said. I am pretty sure you can work out what to do with 40 points.

Psybolts, you only need them if taking units of 10 - are you?

This message was edited 1 time. Last update was at 2011/05/05 15:16:20


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Ok, well you are still getting pinning attacks AND the extra damage against veichles. Its still worth 10 points.

In other news, i'm going to kill the guys at my local GW, for telling me lies.

Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in gb
Judgemental Grey Knight Justicar






LOL and LOL and a bit more LOL

Don't take the hammer it loses one attack and a shaken thing is just not worth it. To think out of the many rolls. 2 will kill it. 3 out of the 6 means it can't move. only weapon destroyed means it can move but you can take out the biggest weapon so it can't hurt you.

to think out of the 4 hits S10 2D6 pen.

I am sure one will be a pen. Problem solved


Automatically Appended Next Post:
Kaptin Grigger wrote:Ok, well you are still getting pinning attacks AND the extra damage against veichles. Its still worth 10 points.

In other news, i'm going to kill the guys at my local GW, for telling me lies.


its ok my friend told me that initialtive test required 2 dice. on my orks that was hell. Also he told me that his psychic power (initialtive test) kill walker too. That was crazy on my deff dread.

It was funny how he kept running his gk termis into my deff dread only to find out his rules are fails and plan is also a fail.

I laughed hard. deff dread kill kill kill termis.

This message was edited 1 time. Last update was at 2011/05/05 20:01:33


 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

Like i said, Mercer, i was under false impression. Back when i started, nine years ago, the guys at my GW told me that dred CC weapons were basicly big powerfists. And they told me that it didn't change in the new book, so i didn't read it. I had no paticular need to untill recently, as i never used armys with dred CCweapons before i started GK recently.

So i apologise for my misunderstanding, and my Slander. I would also like you to apologise for yours, but i wont hold you to that.

I however, still plan on using the hammer. I think its a better choice, but i AM an unorthadox player. and i play against BA death company armys, involving losts of attacks from power weapons eECT.

This message was edited 2 times. Last update was at 2011/05/05 22:10:49


Shiver my Timbers, Shiver my Sails
Dead men tell no tales!

The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! 
   
Made in gb
Death-Dealing Devastator





U.K.

my main armies atm are BA, BT, CSM and TAU >.< kinda annoying as hell, but i apologise aswell for my behaviours and slander, anyways moving on, wth do i spend 40points on.....

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in us
Crafty Bray Shaman




NOVA

I have used interceptors extensively and I have found that five man squads are pretty much a waste. I strongly urge you to revisit that part of the list. I have had a lot of luck with my interceptors, but only in a ten man unit. Other than that....that's a lot of terminators. And GMs are really awesome.

Edit: by extensively, I mean that I have used them in all of my games since the new codex.

This message was edited 1 time. Last update was at 2011/05/06 02:01:37


 
   
Made in gb
Death-Dealing Devastator





U.K.

looking at my list how would i go about that without comprimising the 2 10 man troop choices? take out a dreadknight?

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

Kaptin Grigger wrote:Ok, well you are still getting pinning attacks AND the extra damage against veichles. Its still worth 10 points.

In other news, i'm going to kill the guys at my local GW, for telling me lies.


You don't get pinning attacks from hammers, I've already told you this.

Kaptin Grigger wrote:Like i said, Mercer, i was under false impression. Back when i started, nine years ago, the guys at my GW told me that dred CC weapons were basicly big powerfists. And they told me that it didn't change in the new book, so i didn't read it. I had no paticular need to untill recently, as i never used armys with dred CCweapons before i started GK recently.

So i apologise for my misunderstanding, and my Slander. I would also like you to apologise for yours, but i wont hold you to that.

I however, still plan on using the hammer. I think its a better choice, but i AM an unorthadox player. and i play against BA death company armys, involving losts of attacks from power weapons eECT.


Apology accepted. You really should check rules first before telling someone else to check rules though. Dccw might have been power fists 9 years ago but that was a long time ago.

Sorry I called you a Monkey.

Lokki wrote:my main armies atm are BA, BT, CSM and TAU >.< kinda annoying as hell, but i apologise aswell for my behaviours and slander, anyways moving on, wth do i spend 40points on.....


I've already more or less told you what to spend the 40 points on. I have asked you if your squads are in 10 man (by looking myself they are) so psybolt ammo would be fine on the 10 man units - btw you've got psybolt ammo on the Interceptors, they do not need it. There job is to bounce about with psycannons adding psybolt ammo makes 5 man squads expensive so just stick psybolt ammo in 10 man units.

This message was edited 1 time. Last update was at 2011/05/06 12:56:22


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

mercer wrote:The single Rhino is just going to fail I'm afriad because it's the single mech target. Everything in this army can deep strike so I would ditch the Rhino and use that as your strength and deep strike the Strike Squad as well.


all you said was use my strengths.

and yea 2x 10 man squads 1 termie 1 strike

would i be able to stick a brother hood banner in the termies and some falchions for abit of crowd control?

because if i deep strike would counter attack from the GkGM be a better choice?

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

I've said your strengths because you hardly any weaknesses apart from the Rhino, which is what I mentioned.

What I mentioned several posts ago was asking if your squads are 10 man strong, which they are, so with the 40 points pop psybolt ammo onto two squads.

Counter attack is excellent for deep striking lists especially if you have halberds too

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

my strike squad already has psybolt, so i dropped psybolt on my GKGM and added bro banner and psybolt to termies

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

Grand Master definately doesn't need psybolt ammo . Suits Terminators better though Interceptors do not need psybolt ammo either, 4 points for +1 strength shooting? That's a bad deal, no thanks! Also you still have the useless hammers on the Dreadknights...

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

just edited it was thinking psybolt on my interceptors means they all firing 2 shot heavy bolters and a psycannon, and if i shunt they cant assault so wouldn't a 5 man unit with str 5 weapons do a bit more damage??

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
Made in gb
Tower of Power






Cannock

Maybe against tanks and I do see your point. It's just 4 points extra for a 5 man squad and is it worth it? I've done side armour shots with psybolts and it does work. Perhaps try it and see

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Death-Dealing Devastator





U.K.

means my 5 man unit becomes a better threat, so my troops might live longer, if not i just pop a tank or devastator units

DIE already so I can bring you back to life with my necromancer and beat your mates up!  
   
 
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