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![[Post New]](/s/i/i.gif) 2011/05/05 12:58:35
Subject: 1500pts GK
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Death-Dealing Devastator
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i know i know "not another gk list" but meh i like em and its my first time trying to do a decent 1500pt list
anyways on with my list
Grandmaster
sword, stormbolter, rad grenades, 190
terminators
10x men 6 halbards 2 hammers, 2 psycannons brotherhood banner, psybolt ammo 495
Strike squad
10x men 4 halbards 2 psycannons 1 hammer psybolt 270
Interceptor squad
5x men, psycannon, daemon hammer, psybolt 170
Dread knight 1
Heavy Psycannon, Heavy incinerator, 200
Dreadknight 2
Gatling psilencer, heavy incinerator, 195
1500 on the nose,
idea, interceptors stay hidden and shunt when something big and dirty appears,
dreads for close in fire support ( i know what your thinking but im not using psy-rifle dreads!)
using GKGM for scout or counter attack depending on what i play to get close to the emeny or counter fast enemies
ideas and C&C welcome as always
later
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This message was edited 3 times. Last update was at 2011/05/06 13:37:35
DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:27:06
Subject: 1500pts GK
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Tower of Power
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The single Rhino is just going to fail I'm afriad because it's the single mech target. Everything in this army can deep strike so I would ditch the Rhino and use that as your strength and deep strike the Strike Squad as well.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:29:22
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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Suggestions- Drop 2 of the strike squad (40pts worth) and give anyone with a sword halberds (25pts worth), then use the remaining 15pts to get your dredknight a daemonhammer. And give a termy a pair of Flachions. Thats 15pts.
I woul also suggest giving a few termies (maybe 3) Halberds- I6 power weapons is nothing to be laughed at. Even by Genestealers, who are I6 too.
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:29:59
Subject: 1500pts GK
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Death-Dealing Devastator
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But what do i spend 40points on? more hammers? or make jusicar weapons MC? and my terminators cannot deepstrike, its not in the speacial rules bit like it is on strike squads...
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:33:08
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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I told you already, 25pts on strike squad halberds (because swords for them are useless) and 10 on a dreadknight hammer and a pair of falchions (5pts) on the termies. And all termies can deep strike, its part of the ruiles for termie armour- check your wargear section.
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:34:06
Subject: 1500pts GK
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Death-Dealing Devastator
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Forgot to put that >.< half my termies have halberds, didnt think about it cuz there free :S and im put off the idea of dreadknight hammers, i loose an attack just for I4? kinda daft really, when i get 3 attacks basic, +1 for 2 doomfists +1 for charge so 5 on charge or 4 on charge and strike at int4.....if im chargeing the knights somethings gone wrong
sorry my fault looking wrong place :(
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This message was edited 2 times. Last update was at 2011/05/05 13:37:33
DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:39:04
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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You get +1 for having two different close combat weapons anyway. So no, your not loosing any attacks.
And it says quite clearly in a lower section, and i quote
'Any model in terminator armour can be teleported to the batttlefeild. they may always choose to deep strike, even if the game type does not normally allow it'
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:43:14
Subject: 1500pts GK
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Lurking Gaunt
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another way you could spend the points is to split the termy squad and upgrade the strike squad into a purifier squad. On objectives, just give them scoring, combat squad, and have a combat squad or two squat back-field objectives, and on KP you can give them Scouts and outflank.
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![[Post New]](/s/i/i.gif) 2011/05/05 13:44:04
Subject: 1500pts GK
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Death-Dealing Devastator
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I know i know i found it, and i thought "power" weapons had to be 2 of the same type i.e. 2 hammers, 2 swords etc?
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:44:22
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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TheRedDevil wrote:another way you could spend the points is to split the termy squad and upgrade the strike squad into a purifier squad. On objectives, just give them scoring, combat squad, and have a combat squad or two squat back-field objectives, and on KP you can give them Scouts and outflank.
No, he needs 2 troop Choices, and 5 men Termie squads are no-where near as reliable.
Plus purifiers are more expensive
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 13:48:02
Subject: 1500pts GK
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Death-Dealing Devastator
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thats why i went 10 man strike and 5 man interceptor..... purifiers a good but not THAT good,
what about taking 4 halbards in the strike squad (20pts) and 1 daemon hammer on each dread knight? (20pts)
would that work?
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:05:53
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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Yes, but be sure to kill off the sword armed strike squadders 1st ok? Cos wasting those halberds is a... well, a waste. And yea, Purifiers are only good if you are using them to fight swarms. or really large groups of elites.
And on a point about I4 -1A: IMO you strike before the guy with the powerfist and loose one attack, rather than have 1 more attack and strike simultaniosly.
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This message was edited 1 time. Last update was at 2011/05/05 14:08:07
Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:08:19
Subject: 1500pts GK
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Death-Dealing Devastator
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was going to kill swords first their ability only works on inv...... unless an FAQ comes out saying
"if model armed with Nemisis force sword doesnt have an invunerable save the sword grants them a 6++ in close combat..."
but yea i got it any other holes to poke?
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:11:26
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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It actually says in the wargear section 'If the model with the force sword has no Invunerable save, the force sword has no effect'.
My only other hole to poke is that i havent seen an updated list yet. When i see it, i'll see about poking holes.
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:12:27
Subject: 1500pts GK
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Death-Dealing Devastator
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>.> Goes to edit page, 2 seconds Automatically Appended Next Post: there its amended
so no more poking holes in my shiney list?
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This message was edited 1 time. Last update was at 2011/05/05 14:19:30
DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:25:19
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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Nope, looks good. Althhough, are you sure you got your points figured out right? I thought you were dropping a couple of SS knights
and also...
I Challenge You!
Build me a grey kights army worthy of mordor... er, Mordrak. Make a mordrak list and i shall compare it to my own (mines tested and effective). 2000pts is the ticket.
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This message was edited 1 time. Last update was at 2011/05/05 14:36:26
Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:35:44
Subject: 1500pts GK
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Death-Dealing Devastator
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Dont need to, dropped the rhino (40) gained 4 halbards (20) and 2 daemon hammers ( 2x10) straight swap over =]
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:36:53
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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ok. See the above edit to my post please
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:43:25
Subject: 1500pts GK
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Death-Dealing Devastator
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2000pts mordak...... bugger ok will try it after i finish work.... gonna be interesting
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:43:36
Subject: 1500pts GK
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Tower of Power
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Dreadknights do not need daemon hammers when they have nemesis doomfist, they're already S10!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:45:02
Subject: 1500pts GK
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Death-Dealing Devastator
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lol my argue ment but 10pts means I4.....
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:46:46
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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10 points for pre-powerfist strikes? Yea, so worth it. The powerfist Captain will be dead before you are, and you Also Also get pinning attacks or something. And that crew shaken bonus against veichles.
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This message was edited 1 time. Last update was at 2011/05/05 14:50:19
Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:50:08
Subject: 1500pts GK
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Death-Dealing Devastator
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So 5x str 10 int 4 attacks BEFORE powerfists...... for 10pts....... yup gets my vote
and thats after Heavy incinerator fun times...... oki the units gonna mush wat 7/10 times? if i get to chagre or counter-attack from GKGM??
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:51:14
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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And, as i previously edited but you probably havent seen, the bonuses
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:54:15
Subject: 1500pts GK
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Death-Dealing Devastator
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nope didnt see, pinning and yea automatic shaken if i chase tanks around  fun times but all hammers do that, i would like the sword to play with but 25pts too expensive for re-rolls to everything..
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:55:03
Subject: 1500pts GK
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Tower of Power
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Lokki wrote:lol my argue ment but 10pts means I4.....
So does doomfist which doesn't cost anything.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:57:40
Subject: 1500pts GK
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Death-Dealing Devastator
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doom fist is a power fist and is treated like a dreadnaught CCW for all other purposes, that includes strike last at Int 1 in combat if im not mistaken?
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 14:58:17
Subject: 1500pts GK
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Rogue
The high seas, a Cursed ship, Bottle of rum in hand.
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No, a doomfist is a dred CC weapon, which strikes at I1. Have you never read the rules?
Honest, you look like a seasoned player with THAT many posts.
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Shiver my Timbers, Shiver my Sails
Dead men tell no tales!
The curse of Captain Morgan,
Has led us to this fate,
So have faith my friends and don't look back
The afterlife awaits! |
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![[Post New]](/s/i/i.gif) 2011/05/05 15:01:50
Subject: 1500pts GK
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Death-Dealing Devastator
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wooo gang up on the "vet"
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DIE already so I can bring you back to life with my necromancer and beat your mates up! |
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![[Post New]](/s/i/i.gif) 2011/05/05 15:04:13
Subject: 1500pts GK
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Water-Caste Negotiator
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No dread cc weapons strike at your initiative not I1.
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