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![[Post New]](/s/i/i.gif) 2011/05/09 17:25:19
Subject: What's the Necrosphinx for?
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Fixture of Dakka
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I would still be fairly leery of dumping him in against Khornate warriors with halberds. Yea, they need 6's to wound, but they still are getting 16 odd attacks off at him that are going to ignore his armor. Ok, hitting on 3's, 6's to wound, they probably are only doing 1-2 wounds a round, but I wouldn't be too shocked to find they win the first round of combat after ranks, standards and the like. It would be an interesting fight certainly!
I am really interested to see how he pans out in games though. If he is fairly popular and signals the way monsters are going for the new books I will be very happy. It makes me a bit sad to see the big baddies going by the wayside.
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![[Post New]](/s/i/i.gif) 2011/05/09 18:43:30
Subject: What's the Necrosphinx for?
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Skink Chief with Poisoned Javelins
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I've got the feeling that he is going to be a good flanker or rear charger with his fly move.
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Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit. |
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![[Post New]](/s/i/i.gif) 2011/05/09 18:47:50
Subject: What's the Necrosphinx for?
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Fixture of Dakka
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Well, he can't march, so he only flies 10" bear in mind. Still cool to be able to hop over units (and charge 10"+ best 2 of 3d6) is pretty handy for a fantastically large critter
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![[Post New]](/s/i/i.gif) 2011/05/09 19:15:56
Subject: What's the Necrosphinx for?
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Longtime Dakkanaut
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Wehrkind wrote:I would still be fairly leery of dumping him in against Khornate warriors with halberds.
It only takes 14 halberd warriors to equal the cost of the Sphinx. Don't think of it as so ZOMG I'M GOING TO LOSE IT monster.
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![[Post New]](/s/i/i.gif) 2011/05/09 22:00:57
Subject: What's the Necrosphinx for?
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Evasive Eshin Assassin
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9ish guys with a Thundercrush, so that's about three guys. Does he still get a Thunderstomp?
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![[Post New]](/s/i/i.gif) 2011/05/09 22:05:33
Subject: What's the Necrosphinx for?
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Decrepit Dakkanaut
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Warpsolution wrote:9ish guys with a Thundercrush, so that's about three guys. Does he still get a Thunderstomp? You're talking about the Warsphinx, the thread's about the Necrosphinx. Necro doesn't have Thundercrush, he gets the HKB attack instead. And yes, the Warsphinx still has Thunderstomp.
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This message was edited 1 time. Last update was at 2011/05/09 22:06:43
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![[Post New]](/s/i/i.gif) 2011/05/09 22:06:47
Subject: What's the Necrosphinx for?
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Evasive Eshin Assassin
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They don't both have that attack? Awww. Lame. One of them is a lion-statue, and can squish people. The other, having a human torso...can't?
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![[Post New]](/s/i/i.gif) 2011/05/09 22:13:53
Subject: What's the Necrosphinx for?
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Decrepit Dakkanaut
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Warpsolution wrote:They don't both have that attack? Awww. Lame. One of them is a lion-statue, and can squish people. The other, having a human torso...can't?
Nope. It trades it for a single S10 HKB attack and trades the crew for Fly. Also, it loses the option for a breath attack.
Honestly, the Warsphinx is a better option, IMO, especially since you can fit them into Special and Lord.
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![[Post New]](/s/i/i.gif) 2011/05/10 04:05:27
Subject: What's the Necrosphinx for?
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Fixture of Dakka
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Oh, wow, the necro is that cheap? Well, hell then, rock on you scary... rock... sphinx... guy!
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![[Post New]](/s/i/i.gif) 2011/05/10 18:10:25
Subject: Re:What's the Necrosphinx for?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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i think its pretty balanced.
it is powerful, but with only 5 wounds and a pretty lame armor save it isn't impossable to take down.
I dropped it with my ogres no problem after it killed a scraplauncher(well, it won combat and the scraplauncher fled off the table) and panicked 2 gnoblar units off the table.
if i had been a normal infantry army i would have worried because i would have been getting Tstomped in addition to its attacks. I1 does hurt it too though so everyone bascially gets to swing except GW armed models.
its fast, for TKs that is, so its a good flanker. buddy is running 2 for Ard Boyz semi's.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/10 18:13:59
Subject: Re:What's the Necrosphinx for?
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Longtime Dakkanaut
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Can the Necrosphinx be used to give cover to the Warsphinx? (I don't know if the kitty is a big target or not)
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![[Post New]](/s/i/i.gif) 2011/05/10 22:33:31
Subject: Re:What's the Necrosphinx for?
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Decrepit Dakkanaut
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spaceelf wrote:Can the Necrosphinx be used to give cover to the Warsphinx? (I don't know if the kitty is a big target or not)
They're both Large Targets.
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![[Post New]](/s/i/i.gif) 2011/05/10 22:40:09
Subject: Re:What's the Necrosphinx for?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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logically, a large target should give cover to another large target, but the rules don't work that way
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/10 23:33:09
Subject: What's the Necrosphinx for?
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Liche Priest Hierophant
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Look, the NS has flying and T8. Eather flank somebody, or use his superior charge range to get into CC with something S6 with few attacks (other monsters) so that there high S does not bother you.
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![[Post New]](/s/i/i.gif) 2011/05/11 01:41:28
Subject: Re:What's the Necrosphinx for?
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Stoic Grail Knight
Houston, Texas
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Even with fly it can still only move 10 inches, which is actually less then some faster units can march.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/05/11 10:16:28
Subject: What's the Necrosphinx for?
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Liche Priest Hierophant
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Yes, but he has an enormus charge ShivanAngel. It should be abel to get the charge on turn 2.
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![[Post New]](/s/i/i.gif) 2011/05/11 15:27:50
Subject: What's the Necrosphinx for?
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Evasive Eshin Assassin
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On average, I believe it'd have just enough movement to do so.
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![[Post New]](/s/i/i.gif) 2011/05/11 15:30:53
Subject: Re:What's the Necrosphinx for?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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heck, if the enemy moves forward at all it could get a turn 1 charge(if the TKs go 2nd)
Not being able to march does mean it can get stranded if it charges something into a corner and all of a sudden its needed in the middle of the board.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/11 15:32:32
Subject: Re:What's the Necrosphinx for?
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Stoic Grail Knight
Houston, Texas
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Grey Templar wrote:heck, if the enemy moves forward at all it could get a turn 1 charge(if the TKs go 2nd)
Not being able to march does mean it can get stranded if it charges something into a corner and all of a sudden its needed in the middle of the board.
Thats why I run cheap redirect and go die to that so I can charge it on my turn units!
Poor Yeomen Warden.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/05/11 15:44:28
Subject: What's the Necrosphinx for?
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Snord
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Agree - I think the Necrosphinx is great for big stuff - not necessarily killing them, but even just say with a Dragon, it's still needing 6s to wound. Tying up those big nasties keeps them away from your regular guys which they would struggle against.
Warsphinx I agree too I think the fiery roar is about mandatory as well. I wouldn't necessarily look at running that thing into a huge horde headon, but combine it with a Tomb King/Price led skeleton unit/tomb guard and hit the flank, now I think your talking. Thunderstomp, fiery breath, thundercrush (only against like goblins or elves) and crew attacks should put a pretty good dent in anyone's formation.
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![[Post New]](/s/i/i.gif) 2011/05/11 15:47:01
Subject: Re:What's the Necrosphinx for?
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Stoic Grail Knight
Houston, Texas
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yeah tbh from the other side of the table, I would much rather see a necrosphinx hit the table then a warsphinx.
That one KB attack is so gimmicky,
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This message was edited 1 time. Last update was at 2011/05/11 15:47:27
Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/05/11 16:07:00
Subject: What's the Necrosphinx for?
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Dakka Veteran
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Warpsolution wrote:
The spider is a nice monster too; sure, he's pretty scary, but he's also super pricey. The only thing I'm not too crazy about is his eight wounds. Until this point, only the Great Unclean One could take a max-damage cannon ball to the face and laugh (a little).
Steam tank. It would have to sit still and laugh, but it could. I think you'll see a trend in this direction (monsters with >6 wounds) specifically because nobody takes any monsters any more (except those with regen) due to 8th edition reliable cannon sniping. This makes the cannon still useful -I'd much rather fight a 2-wound spider than an 8-wound one in close combat- but not completely dominant against anything monstrous.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2011/05/11 16:20:47
Subject: What's the Necrosphinx for?
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Evasive Eshin Assassin
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True. I don't typically think of the Tank as a monster of sorts, but he's certainly tough.
I can understand the sentiment. I, for one, never worried about cannons so much. They still gotta' avoid over-shooting, and wound, and then roll a 5 or a 6, depending.
It is kind of funny how cannons' sole use seems to be shooting monsters. Monstrous Infantry are terrible targets. Regular infantry aren't worth enough.
...seems like cannons did okay against infantry in the history of the world. We kind of stopped using catapults for a reason.
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![[Post New]](/s/i/i.gif) 2011/05/11 17:04:08
Subject: What's the Necrosphinx for?
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Snord
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Well keep in mind who has access to cannons - empire and dwarves. Skaven's warplightning cannons are a crap shoot on effectiveness, so everyone crapping on monsters due to cannons are really basing it on 2/14 possible armies. Rock lobbas are more prevalent, but still need a direct hit and wound on a 3+.
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![[Post New]](/s/i/i.gif) 2011/05/11 17:37:16
Subject: Re:What's the Necrosphinx for?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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especially when cannons have only a small chance of actually killing a monster at full wounds.
they will certaintly put a dent in a monster, but their chance of killing is pretty low(especially if said monster has any saves it gets against it)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/11 18:44:01
Subject: What's the Necrosphinx for?
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Deadly Tomb Guard
In ur gaem, killin ur doodz.
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Mattbranb wrote:Well keep in mind who has access to cannons - empire and dwarves. Skaven's warplightning cannons are a crap shoot on effectiveness, so everyone crapping on monsters due to cannons are really basing it on 2/14 possible armies. Rock lobbas are more prevalent, but still need a direct hit and wound on a 3+.
Even though they only represent 2.5/14 (skavenlol is the .5) they seem to represent about 33% of the playerbase lately.
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8th ed Khemri in 8-4-0 Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).
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![[Post New]](/s/i/i.gif) 2011/05/11 20:05:12
Subject: What's the Necrosphinx for?
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Assassin with Black Lotus Poison
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Hmm, looks like it's time to break out the Witch Elf horde and put those poisoned attacks to good use bringing down the big scary monster
Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2011/05/11 21:23:32
Subject: Re:What's the Necrosphinx for?
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Scouting Shadow Warrior
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Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting
*like*
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If god give you lemons-
BLOOD FOR THE BLOOD GOD! |
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![[Post New]](/s/i/i.gif) 2011/05/11 21:49:59
Subject: What's the Necrosphinx for?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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A Town Called Malus wrote:Hmm, looks like it's time to break out the Witch Elf horde and put those poisoned attacks to good use bringing down the big scary monster
Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting 
Cast mindrazor, sphinx dead.
On the lizard side, my skinks will have fun.
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This message was edited 1 time. Last update was at 2011/05/11 21:50:40
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![[Post New]](/s/i/i.gif) 2011/05/11 22:06:28
Subject: What's the Necrosphinx for?
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Assassin with Black Lotus Poison
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Jackster wrote:A Town Called Malus wrote:Hmm, looks like it's time to break out the Witch Elf horde and put those poisoned attacks to good use bringing down the big scary monster Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting 
Cast mindrazor, sphinx dead. On the lizard side, my skinks will have fun. Nah, save the Mindrazor for the unit of Repeater XBows their Tomb King has just charged. Nothing like revealing the S10 Assassin with an extra D3 attacks from the Rune of Khaine who is now stabbing happily into the eye socket of the enemy general It will be sweet watching the highest toughness monster brought down by S3 attacks
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This message was edited 1 time. Last update was at 2011/05/11 22:09:06
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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