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Made in us
Fixture of Dakka






Lancaster PA

I would still be fairly leery of dumping him in against Khornate warriors with halberds. Yea, they need 6's to wound, but they still are getting 16 odd attacks off at him that are going to ignore his armor. Ok, hitting on 3's, 6's to wound, they probably are only doing 1-2 wounds a round, but I wouldn't be too shocked to find they win the first round of combat after ranks, standards and the like. It would be an interesting fight certainly!

I am really interested to see how he pans out in games though. If he is fairly popular and signals the way monsters are going for the new books I will be very happy. It makes me a bit sad to see the big baddies going by the wayside.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Skink Chief with Poisoned Javelins






I've got the feeling that he is going to be a good flanker or rear charger with his fly move.

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
Made in us
Fixture of Dakka






Lancaster PA

Well, he can't march, so he only flies 10" bear in mind. Still cool to be able to hop over units (and charge 10"+ best 2 of 3d6) is pretty handy for a fantastically large critter


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Longtime Dakkanaut





Wehrkind wrote:I would still be fairly leery of dumping him in against Khornate warriors with halberds.

It only takes 14 halberd warriors to equal the cost of the Sphinx. Don't think of it as so ZOMG I'M GOING TO LOSE IT monster.

   
Made in us
Evasive Eshin Assassin





9ish guys with a Thundercrush, so that's about three guys. Does he still get a Thunderstomp?

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Warpsolution wrote:9ish guys with a Thundercrush, so that's about three guys. Does he still get a Thunderstomp?


You're talking about the Warsphinx, the thread's about the Necrosphinx.

Necro doesn't have Thundercrush, he gets the HKB attack instead. And yes, the Warsphinx still has Thunderstomp.

This message was edited 1 time. Last update was at 2011/05/09 22:06:43


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Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
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Made in us
Evasive Eshin Assassin





They don't both have that attack? Awww. Lame. One of them is a lion-statue, and can squish people. The other, having a human torso...can't?

 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Warpsolution wrote:They don't both have that attack? Awww. Lame. One of them is a lion-statue, and can squish people. The other, having a human torso...can't?


Nope. It trades it for a single S10 HKB attack and trades the crew for Fly. Also, it loses the option for a breath attack.

Honestly, the Warsphinx is a better option, IMO, especially since you can fit them into Special and Lord.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Fixture of Dakka






Lancaster PA

Oh, wow, the necro is that cheap? Well, hell then, rock on you scary... rock... sphinx... guy!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

i think its pretty balanced.


it is powerful, but with only 5 wounds and a pretty lame armor save it isn't impossable to take down.

I dropped it with my ogres no problem after it killed a scraplauncher(well, it won combat and the scraplauncher fled off the table) and panicked 2 gnoblar units off the table.

if i had been a normal infantry army i would have worried because i would have been getting Tstomped in addition to its attacks. I1 does hurt it too though so everyone bascially gets to swing except GW armed models.

its fast, for TKs that is, so its a good flanker. buddy is running 2 for Ard Boyz semi's.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Can the Necrosphinx be used to give cover to the Warsphinx? (I don't know if the kitty is a big target or not)

   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

spaceelf wrote:Can the Necrosphinx be used to give cover to the Warsphinx? (I don't know if the kitty is a big target or not)



They're both Large Targets.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

logically, a large target should give cover to another large target, but the rules don't work that way

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in no
Liche Priest Hierophant





Bergen

Look, the NS has flying and T8. Eather flank somebody, or use his superior charge range to get into CC with something S6 with few attacks (other monsters) so that there high S does not bother you.

   
Made in us
Stoic Grail Knight



Houston, Texas

Even with fly it can still only move 10 inches, which is actually less then some faster units can march.

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Made in no
Liche Priest Hierophant





Bergen

Yes, but he has an enormus charge ShivanAngel. It should be abel to get the charge on turn 2.

   
Made in us
Evasive Eshin Assassin





On average, I believe it'd have just enough movement to do so.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

heck, if the enemy moves forward at all it could get a turn 1 charge(if the TKs go 2nd)


Not being able to march does mean it can get stranded if it charges something into a corner and all of a sudden its needed in the middle of the board.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stoic Grail Knight



Houston, Texas

Grey Templar wrote:heck, if the enemy moves forward at all it could get a turn 1 charge(if the TKs go 2nd)


Not being able to march does mean it can get stranded if it charges something into a corner and all of a sudden its needed in the middle of the board.


Thats why I run cheap redirect and go die to that so I can charge it on my turn units!

Poor Yeomen Warden.

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Made in us
Snord




NC, USA

Agree - I think the Necrosphinx is great for big stuff - not necessarily killing them, but even just say with a Dragon, it's still needing 6s to wound. Tying up those big nasties keeps them away from your regular guys which they would struggle against.
Warsphinx I agree too I think the fiery roar is about mandatory as well. I wouldn't necessarily look at running that thing into a huge horde headon, but combine it with a Tomb King/Price led skeleton unit/tomb guard and hit the flank, now I think your talking. Thunderstomp, fiery breath, thundercrush (only against like goblins or elves) and crew attacks should put a pretty good dent in anyone's formation.
   
Made in us
Stoic Grail Knight



Houston, Texas

yeah tbh from the other side of the table, I would much rather see a necrosphinx hit the table then a warsphinx.

That one KB attack is so gimmicky,

This message was edited 1 time. Last update was at 2011/05/11 15:47:27


Daemons-
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Orcs n' Goblins-  
   
Made in us
Dakka Veteran




Warpsolution wrote:
The spider is a nice monster too; sure, he's pretty scary, but he's also super pricey. The only thing I'm not too crazy about is his eight wounds. Until this point, only the Great Unclean One could take a max-damage cannon ball to the face and laugh (a little).


Steam tank. It would have to sit still and laugh, but it could. I think you'll see a trend in this direction (monsters with >6 wounds) specifically because nobody takes any monsters any more (except those with regen) due to 8th edition reliable cannon sniping. This makes the cannon still useful -I'd much rather fight a 2-wound spider than an 8-wound one in close combat- but not completely dominant against anything monstrous.

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Made in us
Evasive Eshin Assassin





True. I don't typically think of the Tank as a monster of sorts, but he's certainly tough.

I can understand the sentiment. I, for one, never worried about cannons so much. They still gotta' avoid over-shooting, and wound, and then roll a 5 or a 6, depending.

It is kind of funny how cannons' sole use seems to be shooting monsters. Monstrous Infantry are terrible targets. Regular infantry aren't worth enough.
...seems like cannons did okay against infantry in the history of the world. We kind of stopped using catapults for a reason.

 
   
Made in us
Snord




NC, USA

Well keep in mind who has access to cannons - empire and dwarves. Skaven's warplightning cannons are a crap shoot on effectiveness, so everyone crapping on monsters due to cannons are really basing it on 2/14 possible armies. Rock lobbas are more prevalent, but still need a direct hit and wound on a 3+.
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

especially when cannons have only a small chance of actually killing a monster at full wounds.

they will certaintly put a dent in a monster, but their chance of killing is pretty low(especially if said monster has any saves it gets against it)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

Mattbranb wrote:Well keep in mind who has access to cannons - empire and dwarves. Skaven's warplightning cannons are a crap shoot on effectiveness, so everyone crapping on monsters due to cannons are really basing it on 2/14 possible armies. Rock lobbas are more prevalent, but still need a direct hit and wound on a 3+.


Even though they only represent 2.5/14 (skavenlol is the .5) they seem to represent about 33% of the playerbase lately.

8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
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Assassin with Black Lotus Poison





Bristol

Hmm, looks like it's time to break out the Witch Elf horde and put those poisoned attacks to good use bringing down the big scary monster

Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

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Made in gb
Scouting Shadow Warrior





Konohagakure

Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting


*like*

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HIDING IN THE METAL BAWKSES!!

A Town Called Malus wrote:Hmm, looks like it's time to break out the Witch Elf horde and put those poisoned attacks to good use bringing down the big scary monster

Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting

Cast mindrazor, sphinx dead.
On the lizard side, my skinks will have fun.

This message was edited 1 time. Last update was at 2011/05/11 21:50:40


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Jackster wrote:
A Town Called Malus wrote:Hmm, looks like it's time to break out the Witch Elf horde and put those poisoned attacks to good use bringing down the big scary monster

Stick a blessing of khaine on them to add another attack and pray for a lot of sixes. Maybe stick a Banner of Eternal Flame on there for after the big statue is dead and some mummies need toasting

Cast mindrazor, sphinx dead.
On the lizard side, my skinks will have fun.


Nah, save the Mindrazor for the unit of Repeater XBows their Tomb King has just charged. Nothing like revealing the S10 Assassin with an extra D3 attacks from the Rune of Khaine who is now stabbing happily into the eye socket of the enemy general

It will be sweet watching the highest toughness monster brought down by S3 attacks

This message was edited 1 time. Last update was at 2011/05/11 22:09:06


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
 
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