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![[Post New]](/s/i/i.gif) 2011/05/18 15:12:08
Subject: Designing HomeBrew Skirmish/Card Game
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Beast Lord
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4M2A wrote:I think an interesting idea would be some cards that generate X energy a turn. So expensive to play but will pay for it back. Possibly a factory style creature which can't move or fight but which produces energy. This would let other players attack them.
Liking this idea so I'ma pitch it in game rules from what I know. Basically it will be a drone model that has low health, maybe 500ish. That can't move by itself, here are the stats:
Energy cost: You may pay multiples of 2 when you play this drone, add a pulse counter to it for every 2 you play.
Health: 500
Ability: Once per turn, exhaust/tap this card to activate the following effect: If your caster/owner/master (or whatever you want to call it  ) is within 18"? then it gains X energy, where X is the amount of pulse counters on this drone.
Sound good?
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![[Post New]](/s/i/i.gif) 2011/05/19 00:32:20
Subject: Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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scarskull5 wrote:4M2A wrote:I think an interesting idea would be some cards that generate X energy a turn. So expensive to play but will pay for it back. Possibly a factory style creature which can't move or fight but which produces energy. This would let other players attack them.
Liking this idea so I'ma pitch it in game rules from what I know. Basically it will be a drone model that has low health, maybe 500ish. That can't move by itself, here are the stats:
Energy cost: You may pay multiples of 2 when you play this drone, add a pulse counter to it for every 2 you play.
Health: 500
Ability: Once per turn, exhaust/tap this card to activate the following effect: If your caster/owner/master (or whatever you want to call it  ) is within 18"? then it gains X energy, where X is the amount of pulse counters on this drone.
Sound good? 
The problem with that would be it might create too much of a.... Turtling effect.
Unless it was a Silver/Gold Card...... I like it
Maybe we should call it a Pylon Drone
Edit: Oops, hit the "Submit" button too soon.
Can I ask you all a really dumb question? Why, oh WHY, would anyone want to make a Card game with the inability to draw/think of the layout of the cards? Seabass doesn't seem to want to pull his own weight with his areas, most of the cards I have put up here were weapons I had back when I made this as a Skirmish game......
Now, I'm not going to give up on this, even if I have to leave Seabass in the dust; this whole card AND models thing may just be what the doktor ordered for me and my attention span; write some basic rules in the book, make the advanced ones on the cards. It's almost perfect for me. I'll talk to him tomorrow and get back to you guys when I get home from work.
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This message was edited 1 time. Last update was at 2011/05/19 00:36:02
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/05/19 14:53:26
Subject: Designing HomeBrew Skirmish/Card Game
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Beast Lord
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If things with Seabass fail drastically I'm happy to take over the TCG side of the game. I play various TCG's myself and would love the opportunity. I can also visualise the rules in my head, so I'm down in that area. Let me know if you need help. I also play Warmachine, D&D and have played Warhammer so I know how it is to play miniature games, and would be able to blend it in well enough.
And second yeh, I assumed the drone generator thingy would be a silver, so you could get a good chance of drawing them. The thing is, they can be destroyed fairly easily so y'know.
-scarskull5
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![[Post New]](/s/i/i.gif) 2011/05/19 21:56:42
Subject: Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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scarskull5 wrote:If things with Seabass fail drastically I'm happy to take over the TCG side of the game. I play various TCG's myself and would love the opportunity. I can also visualise the rules in my head, so I'm down in that area. Let me know if you need help. I also play Warmachine, D&D and have played Warhammer so I know how it is to play miniature games, and would be able to blend it in well enough.
And second yeh, I assumed the drone generator thingy would be a silver, so you could get a good chance of drawing them. The thing is, they can be destroyed fairly easily so y'know.
-scarskull5
He wasn't available today, so I still don't know. I will keep you in mind if it does fall through; though I would apreciate more of your help even if he stays on board
Though it will be awkward without the Cards, I'll try to get two 20 Card Decks up for you guys willing to playtest, hopefully by tonight, probably by tomorrow. One will be based off of what I have started designing my character around, the other will be something else, Sniper maybe.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/05/19 22:18:23
Subject: Designing HomeBrew Skirmish/Card Game
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Beast Lord
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Does this meen you are infact drawing up cards then Slarg???
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![[Post New]](/s/i/i.gif) 2011/05/19 22:24:29
Subject: Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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scarskull5 wrote:Does this meen you are infact drawing up cards then Slarg???
No, just trying to get some rules figured out as of now. My drawing skills are abismal.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/05/19 22:27:22
Subject: Designing HomeBrew Skirmish/Card Game
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Beast Lord
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Ahhhhh. So you meen your going to post the stats for two decks? I get you!
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![[Post New]](/s/i/i.gif) 2011/05/20 05:55:56
Subject: Designing HomeBrew Skirmish/Card Game
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Sagitarius with a Big F'in Gun
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This'll be worth checking.
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![[Post New]](/s/i/i.gif) 2011/05/20 12:49:23
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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Get off of work at 3:30, takes me an hour to get home, and in order to type it out.... Looking at having the two decks up by 5:30, just so you guys are aware. Automatically Appended Next Post: Ok, I am going to start typing them out now. Keep in mind that they are probably not balanced, this is still basically being set up:
Slarg232's Planned Player:
Basic Cards:
Laser Rifle: Damage 200, Range 12, Attacks 3, Energy 1, Accuracy 4. Basic, Two Handed.
Legs: May move 6" during his turn, before or after he attack.
Deck:
Gold:
Deleter: Code Card. Cost: 3 Energy. You, and any Drones/Viruses you control, deal Double Damage. This does NOT stack with any other damage buff.
Silver:
IMMA CHARGIN MAH LAZOR!: Program Card. Cost: 1 Energy. When you play this card, declare it's name. Next time you attack, you deal +50 Damage per attack as long as you did not fire your weapon since playing this card. This bonus stacks ONLY with IMMA FIRIN MAH LAZOR!
IMMA FIRIN MAH LAZOR!: Program Card. Cost: 2 Energy. When you play this card, declare it's name. When you fire your weapon this turn, you deal double damage, applied after IMMA CHARGIN MAH LAZOR!, which is the only card this card stacks with.
Spotter Drone: If target enemy is within 18" of this drone, weapons fired at him/her have -1 Accuracy, to a total of Accuracy 2. Cost: 3 Energy, Upkeep Cost: 3 Energy. Health: 750. 12" Movement.
Energy Drain (x2): Program Card. Cost: X Energy. Target Enemy taps X Energy, where X is the amount of Energy you used to play this card.
Bronze Cards:
Energy (x10)
Malware Protection (x1): Program Card. Cost: 3 Energy. You gain a 5+ Save against all incoming damage until your next turn.
Repair (x3): Program Card. Cost: 2 Energy. You gain 500 Health.
That's the basic idea anyway; it's all about the Basic Weapon I start with, and amping it's damage up as much as I can. The Spotter Drone would allow more shots to hit, resulting in higher damage averages. But I don't need to explain that to you guys......
Drone Controller:
Basic:
Laser Rifle: Damage 200, Range 12, Attacks 3, Energy 1, Accuracy 4. Basic, Two Handed.
Wings: May move up to 6" and ignore interveining terrain; 1 Energy to move.
Deck:
Gold:
Drone Upgrades: Code Card. All drones have +250 Health, -1 Accuracy (minimum of 2), and move a minimum of 12". Cost: 4 Energy.
Silver:
Drone Controller: All Drones have -1 Upkeep Cost, minimum of 1 Energy.
Spotter Drone: If Target enemy is within 18" of this drone, weapons fired at him have -1 Accuracy, minimum 2. Cost: 3 Energy, Upkeep Cost: 3 Energy. Health 750, 12" Movement.
Rifle Drone: Is equipped with a Laser Rifle. Cost: 2 Energy, Upkeep Cost: 2 Energy. Health 500, 6" Movement.
MarkerLight: Two Handed Weapon. All other weapons equiped, Drones, and Viruses, deal +50 Damage to targets hit with a Markerlight. Damage 0, Range 12, Attacks 1, Energy 3, Accuracy 4.
Bronze:
Laser Drone (x2): Is Equiped with two Laser Pistols (Damage 100, Range 12, Attacks 1, Energy 1, Accuracy 4). Cost: 1 Energy, Upkeep Cost 1 Energy. Health 250, 6" Movement.
Jetlegs: You may move up to 12" and ignore interveining terrain; 1 Energy to move. You may NOT end your movement occupying the same space as any terrain.
Energy (x12)
General thought process is overwelm them with many targets and lots of firepower.
Let me know what you guys think
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This message was edited 1 time. Last update was at 2011/05/20 22:45:15
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/05/21 22:57:14
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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Without going into a big, bloggy post; I'm about 85% sure Seabass fell through, Scarskull, if you want to, go ahead and start making cards. You are now officially Card Captor.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/05/22 08:40:31
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Beast Lord
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Right, that's cool, I don't know how long this will take me but I will try and get them done ASAP and will make a PDF of each deck. How do you want me to get them on the internet though, the first option is to start a new post with them attached. The second option is to upload them to my website and give you a link to that. Automatically Appended Next Post: Also, I don't have pictures for any of the cards, and I can't draw, so if you want pics on them, you're going to need to supply them I'm afraid. Automatically Appended Next Post: Thirdly, in my new position, I'm going to have to play around with a few of the cards to make it more balanced, for example, why is Markerlight so hard to hit with when it's effectively pointing a torch at someone.
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This message was edited 2 times. Last update was at 2011/05/22 09:17:20
Want a blog that updates regularly about RPG's for both players and GM's? Visit
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![[Post New]](/s/i/i.gif) 2011/05/22 14:38:28
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Beast Lord
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Here are the quick start rules and 2 starter decks. I played around with a couple of the cards and my own starter deck. So the second one isn't exactly as requested, and I also made my own card, a bronze drone that increases the length Drones can travel from their caster.
| Filename |
Slarg's Starter Deck.pdf |
Download
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| Description |
Slarg's Starter Deck |
| File size |
120 Kbytes
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| Filename |
Scarskull's Starter Deck.pdf |
Download
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| Description |
Scarskull's Starter Deck |
| File size |
109 Kbytes
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| Filename |
Quick Start Rules.pdf |
Download
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| Description |
Quick Start Rules |
| File size |
12 Kbytes
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![[Post New]](/s/i/i.gif) 2011/05/22 15:57:14
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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Thanks, I'll look at them later, MY computer got Virus Bombed, on my friends right now.
Don't know how long I'll be out of it, a day or two I think.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/05/27 19:20:46
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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scarskull5 wrote:Here are the quick start rules and 2 starter decks. I played around with a couple of the cards and my own starter deck. So the second one isn't exactly as requested, and I also made my own card, a bronze drone that increases the length Drones can travel from their caster.
Not bad, not bad.
I just want to point out that only one Code Card can be used at a time, so having two Drone Controllers doesn't give you much benifit in the long run.
In the rules, you might want to change the Play a Card spot to say May Play Cards, because you aren't limited to one, you know? But other than that, very good. On the fense about the 200 damage for not being able to draw a card, but I'll see how it works in game. Would help prevent them from being too long.
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This message was edited 1 time. Last update was at 2011/05/27 19:24:59
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/03 22:46:53
Subject: Re:Designing HomeBrew Skirmish/Card Game
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Veteran ORC
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Due to my newfound love of Steampunk, new Card!
Coolant System: Back Weapon. You may untap an additional Energy Card per turn. Silver.
Which would of course be a smokestack like thingamajiger. Note, that though it's benefit is great, you don't have access to the more powerful weapons using it.
Ok, after a quick Reacharge, I am ready to get back in the game (You just lost  ). I think we need someone who has decent drawing skills for both Conceptualizations of Models and then Cards. Any takers?
Also, when all is said and done, who do you guys think we should approach with this? Preferably not GW, due to their policies. Though isn't Wizards of the Coast just as bad?
Let me think here for a second, in order to get this off the ground, we are going to need:
Artist
Writer
Template Maker (Skarskull, you've already started this)
Modeller (not sure if we want to get this in depth until we talk to someone, though...)
Edit: oops! Anyway, everyone is going to be able to make cards, though they will need to be accepted by everyone else first.
Also, what are everyone's thoughts on incredibly rare, useless collectors cards?
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This message was edited 1 time. Last update was at 2011/06/03 22:48:09
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/03 23:03:54
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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Re-read the rules, as card half of the game manager, I changed it so you untap all energy at the start of your turn. Gameplay is enchanced greatly by this.
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![[Post New]](/s/i/i.gif) 2011/06/03 23:14:28
Subject: Re:Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Veteran ORC
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And you didn't think of running this by me?
The whole reason for Energy Untapping so slowly is so that weapons like the Autocannon don't become so powerful with 20 Energy untapped each turn. You have to Cooldown, giving your opponent a chance to get into cover and avoid fire.
I also had the Drones hold onto energy so as to make them something you have to stick with after you play them, because Unactivating them means your still out of Energy for a while.
I'm not sure about the Mulligan or the paying Energy BEFORE measuring, I'll have to get back to you on those.
I don't mean this as harsh as it is going to sound, but while you are the Card Manager, I'm the General Manager, this stuff has to come through me first, I'm open to suggestions and I want you to suggest them, but please don't just "print" them into the game without me knowing. I do want to hear your reasoning for those changes you made, I just want to discuss/ponder them out rather than just add them in.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/03 23:23:20
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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i did run them by you, I posted my version of the Quick Start rules. As a player of many card games, they need a lot of resources to be able to run effectively. And trust me, with a 20 card limit, anyone who wants to play competitively won't have more than 8-9 energy. If a game lasts pasts turn 9, it's going pretty slowly. All card games have a Mulligan, and energy before measuring is essential so players have to guess if they are in range, as in warmahordes and warmachine.
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![[Post New]](/s/i/i.gif) 2011/06/03 23:28:54
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Veteran ORC
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scarskull5 wrote:i did run them by you, I posted my version of the Quick Start rules. As a player of many card games, they need a lot of resources to be able to run effectively. And trust me, with a 20 card limit, anyone who wants to play competitively won't have more than 8-9 energy. If a game lasts pasts turn 9, it's going pretty slowly. All card games have a Mulligan, and energy before measuring is essential so players have to guess if they are in range, as in warmahordes and warmachine.
True, I'll give ya the Energy before Measuring.
However, I'm worried about the Resources; this isn't just a Card Game, it's Model Game, too. Will have to Ponder. Still iffy about the Mulligan....
Edit: Sorry about that, kinda jumped up on Mtn Dew and it's been a while since I've read those rules. My bad.
So what they heck can we give the Coolant System? Because now that I have the mental image, it's just too cool NOT to have...
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This message was edited 1 time. Last update was at 2011/06/03 23:30:01
I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/04 01:24:18
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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Can be tapped to untap target energy. One out at a time. Zero cost.
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![[Post New]](/s/i/i.gif) 2011/06/04 01:38:49
Subject: Re:Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Veteran ORC
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So basically, play a Program, tap your Coolant System, gain one Energy you used on it back?
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/04 02:06:42
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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Doesn't have to be a program but yeh that's the jist of it.
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![[Post New]](/s/i/i.gif) 2011/06/04 02:28:39
Subject: Re:Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Veteran ORC
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I like it, but best make it Basic Energy, so as to not allow people to untap a more powerful Advanced Energy.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/04 10:40:17
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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Fair point, may I also say that I have a website ( www.loottheroom.co.uk) which could be used to sell and distribute the product if it ever goes into production. I'm thinking for the first set we have 5 Golds, 10 silvers and 45 Bronze cards, discluding Basic energy. I'm not sure how many we have so far, but if you could compile a list (with descriptions) of every card mentioned so far I can think of and make the rest of them, picture-less of course. But I'll remake the other ones aswell and save them as [.png]s so I can throw and align in a picture whenever we get them. Second we need a name for the first block set. And thirdly, I have my own idea to make it interesting... Just make sure you leave 3 Gold slots in the set unused, along with 5 silvers and and 25 of the bronze cards. You'll have to wait and see to find out what it is! teehee.
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This message was edited 1 time. Last update was at 2011/06/04 10:42:48
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![[Post New]](/s/i/i.gif) 2011/06/05 13:14:18
Subject: Re:Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Veteran ORC
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I have thought about it, and I have to put my foot down; No Mulliganing unless you don't draw an Energy. With 20 Cards, and a Five Card hand, if you draw badly that's too bad, me thinks.
Hmmm, as for the first set, I don't know what it should be called, but we should probably double that; 10 Golds, 20 Silvers, ~70 Bronze, just so that we have multiple playstyles and such. I'll compile a list of what we have when I get back from work today, and then add in a few more that I haven't said yet.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/06/05 13:31:15
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Monstrously Massive Big Mutant
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I agree with not having Muligans. Luck is a feature of the game, players should learn to use it to their advantage, not just draw again.
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![[Post New]](/s/i/i.gif) 2011/06/05 13:57:24
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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I still think you guys are wrong, every popular card game there is that requires some tactics has a mulligan feature. Also, I'm actually not happy at all with a 20 card minimum, I'd say 40-60 as the limits myself, but I'm just sticking with what was originally decided.
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![[Post New]](/s/i/i.gif) 2011/06/05 14:40:56
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Monstrously Massive Big Mutant
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When you play a weapon card is it discarded after use? I couldn't see from the rules.
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![[Post New]](/s/i/i.gif) 2011/06/05 16:25:10
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Beast Lord
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4M2A wrote:When you play a weapon card is it discarded after use? I couldn't see from the rules.
No the weapon stays on your character, you only have 2 arms though, so if you play a weapon and you don't have enough arms free to hold it, you must destroy already equipped weapons until you do.
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![[Post New]](/s/i/i.gif) 2011/06/05 16:27:01
Subject: Designing HomeBrew Skirmish/Card Game HELP NEEDED!
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Monstrously Massive Big Mutant
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Ok that is what I though but wasn't sure. That definately removes a lot of need for muligans as you aren't so reliant on getting useful cards. 1 weapon card will be enough to start doing something.
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