Alerian wrote:terranarc wrote:oh man burnas in wagon is so amazing. infinite wounds ftw.
Why ghazgull though? I can see his EA being useful as well as one turn 2+ invul but he's still hit and wounded on 4's and the GK player could just allocate everything to him. Striking last in this case seems to be quite a bummer when hes not waghing.
LOL...if you have to ask WHY to use Ghaz, I must question if you really do play Orks
The only reasons not to use Ghaz are as follows:
1. You need 2
KFFs (kanwall and some BW spam lists)
2. You really, really want a Biker Speedfreaks list (I don't know why, but someone might), meaning you need Wazdakka and a
KFF mek
3. You don't have the points for him
Ok firstly, you got me there haha. That was pretty funny I admit.
But seriously:
For any single model past 200 points, I get cringy about especially for dexes where everything is low cost. I usually run 2
KFFs with burnas so I can

out of my wagons.
I mean, when I take
HQs, I always try to get
HQs that can do something that the rest of my army can't do. Boss is nice but all you get is a S10
PF. Also I'm pretty meched up so I see no point for 6" fleet at all. But again, why?
At 225 points, W4, I1, 2+5++, he's likely to get owned by power weapons except for that one turn hes 2++. Since he's got EA and orks have no psychic defense, the
GKs will just hammerhand it up and again, hit and wound on 4's while leaving you with a 5+ invul. I dunno, if he was like 175 I'd take him but at 225, he costs me another wagon + mekboy, a giant shoot squad, a big loota squad, ect.
Now, if you did pure kanwall, I can see why he would be useful. That 6" fleet is basically you get to decide when the charge happens. Though its kind of a pita that deffdreads and kanz don't get wagh too.
But seriously, aside from kanz/sloggin hoards, I really can't see why you would use him.