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![[Post New]](/s/i/i.gif) 2011/06/01 00:42:41
Subject: Imperial Guard Order: Affix Bayonets!
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Junior Officer with Laspistol
University of St. Andrews
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cgmckenzie wrote:
And besides, 'affix bayonets' sounds like something a british officer would say during the Boer Wars before sipping tea.
-cgmckenzie
That's probably the point.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/06/01 01:16:34
Subject: Imperial Guard Order: Affix Bayonets!
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Lord of the Fleet
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ChrisWWII wrote:cgmckenzie wrote:
And besides, 'affix bayonets' sounds like something a british officer would say during the Boer Wars before sipping tea.
-cgmckenzie
That's probably the point.
Too true!
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![[Post New]](/s/i/i.gif) 2011/06/01 01:20:13
Subject: Imperial Guard Order: Affix Bayonets!
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Growlin' Guntrukk Driver with Killacannon
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Damn, I forgot those guys existed! Any way to get them besides ebay?
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/06/01 05:32:29
Subject: Re:Imperial Guard Order: Affix Bayonets!
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Hurr! Ogryn Bone 'Ead!
Western Australia
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It's true that bayonets were/are generally used on the charge, but you're forgetting the context of 40k.
The worst thing a modern soldier might have to bayonet is a Maori. Now think... in a universe as hostile as 40k, against a countless multitude of enemies all to eager to rip your arse apart in melee, don't you think that the poor Guard might be trained to use their sharp, pointy things defensively?
If so, then Counter-Charge works. The ordered squad braces for the charge, and manages to increase their damage output on the turn they they're assaulted without hindering the opponent's melee abilities in any way (unlike defensive grenades, or initiating the charge with Fleet).
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This message was edited 1 time. Last update was at 2011/06/01 05:32:46
"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2011/06/01 07:14:33
Subject: Re:Imperial Guard Order: Affix Bayonets!
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Land Raider Pilot on Cruise Control
California
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Okay, options. 1: This order provides Counter-Attack until the beginning of the Imperial Guard owner's next turn. 2: The Squad is given Fleet until the end of this turn. 3: (My suggestion) The Squad's Lasguns count as Assault 2 until end of turn. 4: The squad has +1 Initiative until end of turn.
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This message was edited 1 time. Last update was at 2011/06/01 07:15:20
Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/06/01 08:05:55
Subject: Re:Imperial Guard Order: Affix Bayonets!
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Hurr! Ogryn Bone 'Ead!
Western Australia
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Your Friend Doctor Robert wrote:1: This order provides Counter-Attack until the beginning of the Imperial Guard owner's next turn.
Good. Represents a defensive stance/drill/formation. Your Friend Doctor Robert wrote:2: The Squad is given Fleet until the end of this turn.
Good. Represents an offensive bayonet charge. Your Friend Doctor Robert wrote:3: (My suggestion) The Squad's Lasguns count as Assault 2 until end of turn.
Hmmm... this wouldn't really lead to an assault though, as IG units that are issued this order could just hang back (as if given the FRF, SRF order, but better), or move towards objectives without sacrificing firepower. Maybe they could count their Lasguns as Laspistols instead? Your Friend Doctor Robert wrote:4: The squad has +1 Initiative until end of turn.
Good. GK Halberds already provide a similar advantage, so it doesn't stretch the rules too far. Helps ordered units in any assault though, whether initiating or receiving a charge, so maybe a little too powerful.
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This message was edited 1 time. Last update was at 2011/06/01 08:07:36
"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2011/06/01 17:42:00
Subject: Re:Imperial Guard Order: Affix Bayonets!
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Junior Officer with Laspistol
University of St. Andrews
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Your Friend Doctor Robert wrote:Okay, options.
1: This order provides Counter-Attack until the beginning of the Imperial Guard owner's next turn.
2: The Squad is given Fleet until the end of this turn.
3: (My suggestion) The Squad's Lasguns count as Assault 2 until end of turn.
4: The squad has +1 Initiative until end of turn.
While 1 and 4 are both good options, I like 4. It's simple, and it's useful in both offensive and defensive situations like this order should be.
Remember, IG already get twin-linking, -1 to enemy cover saves, auto-regroup, extra running dice, and a whole bunch of other nice things. +1 to init wouldn't be too insane.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/06/03 15:18:52
Subject: Imperial Guard Order: Affix Bayonets!
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Lord of the Fleet
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cgmckenzie wrote:Damn, I forgot those guys existed! Any way to get them besides ebay?
-cgmckenzie
For official models, theres not much choice. Theres a bunch of third party stuff you could use I suppose
ChrisWWII wrote:[Remember, IG already get twin-linking, -1 to enemy cover saves, auto-regroup, extra running dice, and a whole bunch of other nice things. +1 to init wouldn't be too insane.
With Straken though you'll be I5! Must be the catachan training
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![[Post New]](/s/i/i.gif) 2011/06/05 16:36:58
Subject: Re:Imperial Guard Order: Affix Bayonets!
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Longrifle
Miami, Florida
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Your Friend Doctor Robert wrote:Okay, options.
1: This order provides Counter-Attack until the beginning of the Imperial Guard owner's next turn.
2: The Squad is given Fleet until the end of this turn.
3: (My suggestion) The Squad's Lasguns count as Assault 2 until end of turn.
4: The squad has +1 Initiative until end of turn.
I like number one the best. But would it be an order a PCS can issue or just the CCS?
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![[Post New]](/s/i/i.gif) 2011/06/05 18:05:48
Subject: Imperial Guard Order: Affix Bayonets!
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Lord of the Fleet
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I would say Platoon Command as generally they're probably seen as more expendable than CCS and probably will have to deal with a lot of assaults/close quarter firefights
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![[Post New]](/s/i/i.gif) 2011/06/05 22:26:14
Subject: Imperial Guard Order: Affix Bayonets!
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Growlin' Guntrukk Driver with Killacannon
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PCS is typical 'in the gak' of the fighting while ccs is working a little further back. If it only goes to one of them, let it go to pcs.
CCS is good for dealing with over arching goals(take this, defend that) but the PCS should deal with how to achieve these goals(kill them, assault them, hunker down here).
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
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======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2011/06/05 23:26:04
Subject: Imperial Guard Order: Affix Bayonets!
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Lord of the Fleet
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Hmm I think it should go to both though since all orders a PCS can do, so can a CCS
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![[Post New]](/s/i/i.gif) 2011/06/06 00:00:10
Subject: Imperial Guard Order: Affix Bayonets!
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Growlin' Guntrukk Driver with Killacannon
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True, but the chances of a CCS ever actually issuing it is slim. When have you ever had a CCS issue 'incoming!!"?
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
DS:80-S+G++M+++B+IPw40k10#++D++A+++/hWD387R+++T(D)DM+
======End Dakka Geek Code====== |
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