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Made in au
Regular Dakkanaut




alarmingrick wrote:No matter what you do with your Heavy slot choices, those powerfists have to go,imho.
if you drop those 5 - 15 point sink, you have 75 points to play with.
2 sentinels = 70 to 75 pts
Marbo = 65 pts.
1 Hydra = 75 pts
you get the idea. i just don't think they're going to give you the return for your investment.




ye im def gona be taking out the pf, prolly look at marbo or 2scout sentinels, and try too fit in astropsth for the sentinels and maybe the vendettas


Automatically Appended Next Post:
alarmingrick wrote:

anything you want to go away!


would you aim it for at infantry or tanks

This message was edited 1 time. Last update was at 2011/06/11 03:42:40


 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

smally23 wrote:
alarmingrick wrote:No matter what you do with your Heavy slot choices, those powerfists have to go,imho.
if you drop those 5 - 15 point sink, you have 75 points to play with.
2 sentinels = 70 to 75 pts
Marbo = 65 pts.
1 Hydra = 75 pts
you get the idea. i just don't think they're going to give you the return for your investment.




ye im def gona be taking out the pf, prolly look at marbo or 2scout sentinels, and try too fit in astropsth for the sentinels and maybe the vendettas


Automatically Appended Next Post:
alarmingrick wrote:

anything you want to go away!


would you aim it for at infantry or tanks


Either. which ever is your greatest threat. that's another reason to consider hydras. they stop the transports, the manticore pounds the now walking enemy.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Stalwart Tribune





Everything, the manticore can be used on any unit, its high str make it just right to kill tanks and the multi blasts make it good at killing all troop. There are only 2 things I wouldn’t target with a manticore.

1) MC, normally have high saves and you are looking at a max of 3 hits off your artillery, use the shots on something else, and let your mass AP 2 shots work on them

2) walkers, there smaller base (as compared to a tanks hull) is a problem to hit with ordinance of any type. And since they tend to have lower-Mid AV anyway, use your vendettas to drop them.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in au
Regular Dakkanaut




HQ
CCS
mgx4, OFF chim w/ ML,HB 175p

TROOPS

Platton
PCS
3xflamers 45p
IS
flamer 55p
IS
flamer 55p 155p


Vets
mgx3, chim w/ ML,HB 155p
Vets
mgx3, chim w/ ML,HB 155p
Vets
pgx3, chim w/ ML,HB 165p
Vets
pgx3, chim w/ ML,HB 165p


FAST ATTACK
Vendetta 130p
Vendetta 130p
Vendetta 130p

HVY SUPPORT
Basiliskx2 w/ camo 250p

LRBT Executioner w/ plasma cannons 230p

Hyrdas x2 150p

comes to 1990 so i have 10p to chuck somewere.
or you reckon too take out that other executioner and put in a manticore?
should i swap the platoon with the vets and put the vets in the vedettas or leave the vets in the chims for them to shoot out of?

i guess i can take out the executioner and put in a manticore, but then i will have 80p to dump
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

smally23 wrote:HQ
CCS
mgx4, OFF chim w/ ML,HB 175p

TROOPS

Platton
PCS
3xflamers 45p
IS
flamer 55p
IS
flamer 55p 155p


Vets
mgx3, chim w/ ML,HB 155p
Vets
mgx3, chim w/ ML,HB 155p
Vets
pgx3, chim w/ ML,HB 165p
Vets
pgx3, chim w/ ML,HB 165p


FAST ATTACK
Vendetta 130p
Vendetta 130p
Vendetta 130p

HVY SUPPORT
Basiliskx2 w/ camo 250p

LRBT Executioner w/ plasma cannons 230p

Hyrdas x2 150p

comes to 1990 so i have 10p to chuck somewere.
or you reckon too take out that other executioner and put in a manticore?
should i swap the platoon with the vets and put the vets in the vedettas or leave the vets in the chims for them to shoot out of?

i guess i can take out the executioner and put in a manticore, but then i will have 80p to dump


your math is Off.
CCS should be 145, unless i'm missing something?
your plasma vets should be 170 each.
and for your bassies to have camo netting, your squadron would be 250 +60. so 310.
i'd drop the Basilisk squadron for the Manticore before i'd drop the Executioner. at least the Camo.
so maybe:
Manticore -160
manticore -160
Hydra x 2 -150
you now have 470 spent on heavy support instead of 630.

you could add a stormtrooper squad(5 man with plasma or melta) and Marbo.
or another Vet squad.....





Automatically Appended Next Post:
HQ
CCS
mgx4, OFF chim w/ ML,HB 145p

TROOPS

Platoon
PCS
3xflamers 45p
IS
flamer 55p
IS
flamer 55p 155p


Vets
mgx3, chim w/ ML,HB 155p
Vets
mgx3, chim w/ ML,HB 155p
Vets
pgx3, chim w/ ML,HB 170p
Vets
pgx3, chim w/ ML,HB 170p


FAST ATTACK
Vendetta 130p
Vendetta 130p
Vendetta 130p

HVY SUPPORT
manticore - 160
manticore - 160

Hyrdas x2 150p

comes to 1810
that's alot of shopping left to do....

This message was edited 2 times. Last update was at 2011/06/11 12:22:26


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in ca
Witch Hunter in the Shadows





Earth

The platoon doesn't fit the list at all.
   
Made in au
Regular Dakkanaut




HQ
CCS
mgx4, OFF chim w/ ML,HB 175p

TROOPS

Platton
PCS
3xflamers 45p
IS
flamer 55p
IS
flamer 55p 155p


Vets
mgx3, chim w/ ML,HB 155p
Vets
mgx3, chim w/ ML,HB 155p
Vets
pgx3, chim w/ ML,HB 170p
Vets
pgx3, chim w/ ML,HB 170p

FAST ATTACK
Vendetta 130p
Vendetta 130p
Vendetta 130p

HVY SUPPORT
Basiliskx2 250p

LRBT Executioner w/ plasma cannons 230p

Hyrdas x2 150p

the platoon go in the vendettas while the vets are in the chims shielding the hvy tanks
   
Made in us
Stalwart Tribune





Ok we are making some improvement. But still some more room to min max a bit.

1) I agree the platoon is a bit out of place, the Idea of having a 3 supper fast scoring units on the table sounds like a great idea. but you already have 4 scoring units. And now you have the equivalent of a melta vet squad w/ a chimera doing nothing the hole game, just sitting.

Here is the rational; a unit in a vendettta isn’t going to be able to hold and objective. the vendettas are far to large of a target, and very difficult to get in to cover. After the bird is gone it wont take long to have your single IS wiped out after that. with that said, the best tactic is turbo to contest on turn 5, if there is no one already on an objective by that point something has gone terribly wrong. Thus those troops wont mater at the end any how.

If you are using them as a alpha strike, you need something more then flamers, and a platoon isn’t really the best chose for this as there poor BS and lack of massed special weapons

2) I really don’t want to rehash the EXE debate on this thread, but this tank does get harder and harder to use as your compition gets better. Don’t get me wrong I love this tank, its my baby. But I’ve had to pull it from my GT lists for that reason. This is going to be a judgment call on you, it solely depends on your meta.

3) I feel you are going to have a lot of trouble with horde, orks mainly. You have a lot of direct fire high damage low AP, few weapons that can put massive amounts of wounds out. Simply put you need more large blast and flamers. Most players will drop HF and the front of all there chimeras, I put them on all the troops I plan to move, exp: melta vets will always have them, but I use my plasma vets to hold and counter so they use HB. Its widely excepted (although I don’t fallow it) not to discriminate and drop them on every tank you have.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in au
Regular Dakkanaut




komosunder wrote:Ok we are making some improvement. But still some more room to min max a bit.

1) I agree the platoon is a bit out of place, the Idea of having a 3 supper fast scoring units on the table sounds like a great idea. but you already have 4 scoring units. And now you have the equivalent of a melta vet squad w/ a chimera doing nothing the hole game, just sitting.

Here is the rational; a unit in a vendettta isn’t going to be able to hold and objective. the vendettas are far to large of a target, and very difficult to get in to cover. After the bird is gone it wont take long to have your single IS wiped out after that. with that said, the best tactic is turbo to contest on turn 5, if there is no one already on an objective by that point something has gone terribly wrong. Thus those troops wont mater at the end any how.

If you are using them as a alpha strike, you need something more then flamers, and a platoon isn’t really the best chose for this as there poor BS and lack of massed special weapons

2) I really don’t want to rehash the EXE debate on this thread, but this tank does get harder and harder to use as your compition gets better. Don’t get me wrong I love this tank, its my baby. But I’ve had to pull it from my GT lists for that reason. This is going to be a judgment call on you, it solely depends on your meta.

3) I feel you are going to have a lot of trouble with horde, orks mainly. You have a lot of direct fire high damage low AP, few weapons that can put massive amounts of wounds out. Simply put you need more large blast and flamers. Most players will drop HF and the front of all there chimeras, I put them on all the troops I plan to move, exp: melta vets will always have them, but I use my plasma vets to hold and counter so they use HB. Its widely excepted (although I don’t fallow it) not to discriminate and drop them on every tank you have.


so wat ur saying is too make all my vets, plasmavets?

thats y i took flamer cause of there gak BS but then wat else can i get take?

i am tempted too take out the exe just cause it frees up 80p

i have got HF on my chims or do you mean on the vet squads?
   
Made in us
Stalwart Tribune





Oh no no no. not at all do I mean to switch to all plasma vets, sorry if it came across that way. I was just stating I will only run HB over the HF on the chimera if it has plasma vets in side.

Yea I agree, flamers work well on PCS, but when you running mech its very hard to fit in the IS. There are just to many problems with them, the poor BS, the one special weapon, the piss poor Ld.

Yea I hate to tell people to take out there exe, because in some venues it can be devastating.

In your list all your chim are shown to be armed with ML/HB, if you mean HF then I drop my argument.

I still think the basys are a poor HS choice, but I understand you prob already have them and want to fit them in. none of us have loads and loads of cash to just drop on a plastic toys, but let me give you some other options

1)I’ve already pleaded my case on the manticores, so I wont bore you with that

2) the medusa, other then the short range, and the obvious weakness of being open toped. I’ve found it to be a far superior version of artillery. If nothing else its AP 2 str 10. Making it just as deadly as the manticore on high tuff units and 2+ save units. It has the option to fire directly or indirectly w/o a penalty. If loaded with breaching shells, it’s one of the best ranged anti tank weapons in the game. It will hit side armor, 2d6 on the pin, and AP 1.

I have only recently started to use this modal, and I have a lot of play testing left to go. But from what I’ve seen its been a wonderful addition to my list. But if any one else out there has more exp with it I would love to hear how its worked for them.

3) griffin, this little guy is made to be run in units of 3, it’s a very nasty little guy that will put huge holes in horde and can really slow done transports as well, down side is it can never move and shoot. So once there set up you shoot till you die.

4) more hydras, one of the best anti rhino units. I don’t really use them (I’ve never had a problem with rhinos) but a lot of people use them as there backbone, and rightfully so. Since you are already using them I wont beat a dead horse.

5) a good substitute for the EXE, is the standard LRBT w/ plasma on the side. Its only about 190 points, they are just as effective (by math hammer, but I wont get in to the numbers) on Meq, but will leave you lacking on termys. The trick is to play it just like you would an EXE, but its hard for most players to pretend that the battle cannon is only 36 in range. And thus waist there plasma cannons.

Please keep in mind these are only options, and I’m not saying you need to put them in this list. I just wanted to point out other options for you to play around with.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in au
Regular Dakkanaut




its cool i apprecciate it, so you say the vet squads with the plasmas, to put HF on the chims?

i shud i be putting the Platton in the vendettas or the vets?
   
Made in us
Stalwart Tribune





To be safe until you figure out what units will be given the opportunity to use there HF, and what units don’t . you should put them on all your chimeras. For me I run my plasma vets with a AC in a chimera with ML/HB. Its build to just sit on my objective. And very very rarely would it have the opportunity to use a HF. This is really the only exception.

About the vendettas, to be honest I wouldn’t put anything in them. Unless you are planning to alpha strike with melta first turn I would keep them empty.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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