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![[Post New]](/s/i/i.gif) 2011/08/15 19:29:20
Subject: advise me a modern or sci-fi wargame
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Longtime Dakkanaut
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A word of warning on Infinity: the Main Rulebook in English is poorly laid out and frequently ambiguous. Don't get me wrong: the rules are brilliant and the game is currently my number 1 obsession. But read and use the QuickStart rules first, to get your head around the core mechanics and then go to the Main rulebook with that experience in your head.
Also, I plan on investing in Tomorrow's War when it's released and using my Infinity minis to play the game. One set of minis: two games: WIN!
R.
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![[Post New]](/s/i/i.gif) 2011/08/17 04:03:10
Subject: advise me a modern or sci-fi wargame
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Regular Dakkanaut
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I played a demo of the game MERCS at gen con this year. Bought the rulebook right after. You only need 5 models per side and the game is really neat.
Plus they teased at a TEX/Mex cowboy/mayan faction.... Win
Fyi - game is set in near future.
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![[Post New]](/s/i/i.gif) 2011/08/20 11:14:06
Subject: advise me a modern or sci-fi wargame
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Longtime Dakkanaut
United States of England
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precinctomega wrote:A word of warning on Infinity: the Main Rulebook in English is poorly laid out and frequently ambiguous. Don't get me wrong: the rules are brilliant and the game is currently my number 1 obsession. But read and use the QuickStart rules first, to get your head around the core mechanics and then go to the Main rulebook with that experience in your head.
Also, I plan on investing in Tomorrow's War when it's released and using my Infinity minis to play the game. One set of minis: two games: WIN!
R.
Be careful issuing "warnings" as though they are fact. I found the main rulebook clear and easy to read and very well laid out. Like any rulebook, if you're in the right frame of mind reading it can go easier then if you are distracted or uninspired to learn.
I'm not saying that your point is not valid, however, it's simply your opinion, just like my points are my opinion.
Infinity is well worth looking at, and I for one would encourage more people to get into the game because of it's quality.
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2011/08/21 09:11:38
Subject: advise me a modern or sci-fi wargame
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Krazed Killa Kan
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You can pretty much assume anything anyone says is opinion on the internet. We don't need someone randomly going out and checking every little thing, doing that is just as annoying as stating everything as fact.
Besides, the reader can just go download the book to see the problems himself.
And I agree with precinct, it's poorly written in many aspects, but not horrible. Rather, certain things are done in a way that's not optimal for clarity. You can get most of the game from a good read through, and eventually work out any of the more complex and fiddly rules over time and by consulting other resources like the wiki.
To be honest, I wouldn't buy the actual rulebook, just download the printer friendly edited full rules from beastsofwar and print that, it's legal since they already posted the full rules on the infinity site. I looked through the infinity hardcover book and it's honestly overproduced, with layouts that are colorful, but really not well done.
It is one of the few places you can get the fluff though.
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This message was edited 1 time. Last update was at 2011/08/21 09:13:56
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![[Post New]](/s/i/i.gif) 2011/08/21 10:15:34
Subject: advise me a modern or sci-fi wargame
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Longtime Dakkanaut
United States of England
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Vertrucio wrote:You can pretty much assume anything anyone says is opinion on the internet. We don't need someone randomly going out and checking every little thing, doing that is just as annoying as stating everything as fact.
The problem is, if someone has no experience of something and is looking for reviews before committing time and money to a venture, statements cast as fact may be the very thing that disuades someone from even trying. Very few people will commit to something if many voices expound the fact that it's less than satisfactory. By letting the person know that the satement is an opinion only, they may be more inclined to form their own opinion......
So in my opinion, making a disticntion between fact and opinion is very valid.
Vertrucio wrote:To be honest, I wouldn't buy the actual rulebook, just download the printer friendly edited full rules from beastsofwar and print that, it's legal since they already posted the full rules on the infinity site. I looked through the infinity hardcover book and it's honestly overproduced, with layouts that are colorful, but really not well done.
It is one of the few places you can get the fluff though.
So what's the point of suggesting NOT getting the book if it's the only place to pick up the complete fluff for the game? Without the book all the OP would have is a set of gaming rules...that may float some peoples boat, but alot of gamers like a context for the games they play.
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2011/08/21 15:28:45
Subject: advise me a modern or sci-fi wargame
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Brigadier General
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I think the point would be to try the rules out first before dropping 50 bucks on a rulebook for a game that the buyer might not find to their liking.
Whether by proxying a free trial ruleset or getting someone to demo the game for you, I would always recommend a try-before-you-buy into a game that may cost you a couple hundred dollars. I can always justify buying a cool mini but I see no point in buying a pricey rulebook until you know you like the game.
Once you've tried the game yourself, everyone elses 'opionions' and 'facts' are alot less relavent. Of course, if you try the game and like it, then a nice fluffy rulebook becomes alot more temptling!
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This message was edited 1 time. Last update was at 2011/08/21 15:29:35
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![[Post New]](/s/i/i.gif) 2011/08/21 21:13:51
Subject: advise me a modern or sci-fi wargame
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Longtime Dakkanaut
United States of England
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Eilif wrote:I think the point would be to try the rules out first before dropping 50 bucks on a rulebook for a game that the buyer might not find to their liking.
Whether by proxying a free trial ruleset or getting someone to demo the game for you, I would always recommend a try-before-you-buy into a game that may cost you a couple hundred dollars. I can always justify buying a cool mini but I see no point in buying a pricey rulebook until you know you like the game.
Once you've tried the game yourself, everyone elses 'opionions' and 'facts' are alot less relavent. Of course, if you try the game and like it, then a nice fluffy rulebook becomes alot more temptling!
QFT
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Man down, Man down.... |
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