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![[Post New]](/s/i/i.gif) 2011/08/03 00:08:42
Subject: Re:Dwarves 2000pts
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Paingiver
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GoDz KI11JOY x, you mentioned you played that list at your local GW and then asked us to leave comments? I'm gonna ask you to leave comments. Did you have fun with it? Was it effective? What did you like about it? What didn't you like about it? Who did you face and what did they bring? Did you feel you had enough magic protection? How wide did you run your hammerers and warriors? We need to know this to provide you with feedback. I think your list does look solid.
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This message was edited 1 time. Last update was at 2011/08/03 00:09:29
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/03 02:26:36
Subject: Dwarves 2000pts
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Evasive Eshin Assassin
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...I generally assume, unless provided with more info, that the OP is looking for pretty general, purely tactical comments.
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![[Post New]](/s/i/i.gif) 2011/08/03 11:11:05
Subject: Dwarves 2000pts
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Armored Iron Breaker
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The game I played was against empire and the game was mainly a "who has more shooting" and the only combats was where my GW warriors charged a lone wizard then overran into the remaining knights this happened because the organ guns munched a whole lots of models which neutralised his combat infantry, also the magic phase was a breeze with all the dispel dice that I got he tried to roll as much power dice as possible to cast the spell, he had 3 wizards so not enough power dice to actually cast enough spells, anyway what i am trying to say is that i would need to play a different army and possibly a different player as i didn't get a good idea of how the combat side of my force would do and also how effective my GTs are as they both misfired on the first turn and were unable to fire the next turn and by that turn he had destroyed them.
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Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts
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![[Post New]](/s/i/i.gif) 2011/08/03 14:03:24
Subject: Re:Dwarves 2000pts
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Paingiver
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Whenever you bring 5 war machines you are bound to get some misfires. If facing another gun line I recommend a 2nd cannon with forging and burning just to take down other war machines. You're list is solid, play another game and see how the combat goes, you could run less warmachines and increase troop numbers so you can horde them out with another numbers so you have maximum attacks striking back.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/08/03 18:50:37
Subject: Dwarves 2000pts
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Armored Iron Breaker
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If i increased the points to 2400 what would you guys recommend to add into the army?
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Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts
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![[Post New]](/s/i/i.gif) 2011/08/03 23:32:51
Subject: Dwarves 2000pts
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Evasive Eshin Assassin
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Hmmm...
A Runesmith.
More protective goodies for your characters.
A 'Copter.
Bodies. Hammerers and/or Miners, then Warriors, then Longbeards.
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![[Post New]](/s/i/i.gif) 2011/08/04 00:12:25
Subject: Dwarves 2000pts
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Automated Rubric Marine of Tzeentch
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This message was edited 1 time. Last update was at 2013/02/10 19:49:29
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![[Post New]](/s/i/i.gif) 2011/08/04 00:31:52
Subject: Re:Dwarves 2000pts
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Paingiver
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Runesmith would be nice extra dispel dice is cool and/or an Anvil get extra dispel dice and if you're hitting some war machine pack get like 2, 5 man miner units to take them on. The Anvil will slow down and add some war machine like damage to troops coming at you, as well as letting the miners charge on the turn they show up on the board into those precious war machines. More bodies to your infantry units.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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