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![[Post New]](/s/i/i.gif) 2011/07/27 14:08:39
Subject: Tips on beating orks
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Stalwart Space Marine
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all good advice i must say. my list isn't up to scratch but i'll update it today. i do want marbo/counts as marbo in my list, surely he'll help?
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![[Post New]](/s/i/i.gif) 2011/07/27 14:50:44
Subject: Tips on beating orks
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Dark Angels Librarian with Book of Secrets
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psyklone wrote:As an ork player, couldnt agree more with the denying them the charge. We lose 1 attack per model (which is usually heaps), and probably have to now roll 5s to wound!.
This is one of the most key components of defeating orks.
It gets more tricky when all the orks are hiding in BW's, but the base idea still stands.
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![[Post New]](/s/i/i.gif) 2011/07/27 14:55:55
Subject: Tips on beating orks
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Mutilatin' Mad Dok
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labmouse42 wrote:psyklone wrote:As an ork player, couldnt agree more with the denying them the charge. We lose 1 attack per model (which is usually heaps), and probably have to now roll 5s to wound!.
This is one of the most key components of defeating orks.
It gets more tricky when all the orks are hiding in BW's, but the base idea still stands.
When going against a BW list, the trick is to focus fire the BW with the KFF. Stunning, immoblilizing it or destroying it will slow the BW advances and allow you to make flanking manouevers.
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![[Post New]](/s/i/i.gif) 2011/07/27 16:09:40
Subject: Tips on beating orks
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Stalwart Space Marine
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i think straken gets counter charge if i remember rightly (he is in my list too) i m glad too see grenade launchers will do well, as i want a vet squad with them, backed up with harker. will penal leigon help in anyway? because i was hopeing to have them aswell. perhaps as a meat shield? also i need another heavy slot as i have only the one (vanquisher) bassies seem useless becaus eof the cover save the kff gives, but then again i can't remember how much of a save the kff gives
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![[Post New]](/s/i/i.gif) 2011/07/27 16:14:32
Subject: Tips on beating orks
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Sneaky Striking Scorpion
In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.
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Get as many battlecannons as possible they maul most ork lists.
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"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran
3500 (total)
2000 W:73 D:12 L:8
Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
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![[Post New]](/s/i/i.gif) 2011/07/27 16:53:04
Subject: Tips on beating orks
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Insect-Infested Nurgle Chaos Lord
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Penal legion can be useful (think of them as being much like an ork mob) due to sheer numbers, and depending on what kind of loonytune they are they might get another edge in there somewhere.
KFF is a 5+ cover on non-vehicles, obscured on vehicles.
Battlecannons make greenskins cry, and then loot them after the battle is over, Gork willing..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/08/03 14:48:26
Subject: Tips on beating orks
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Long-Range Land Speeder Pilot
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HELLHOUNDS!!! They can project their spray up to 12" before they put the template down.
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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