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Junior Officer with Laspistol





University of St. Andrews

Ignore both if you can, and focus on taking out the units that'll make the 'Crons phase out. The Necrons have lots of big tough things, but an army is only as strong as its weakest link, and for the Necrons, that's its infantry.

If you MUST destroy either of them....

For the Monolith, use S10 weapons. Preferably S10 ordnance, if you can. If you've got anything that's S10 in melee, that is also an option.

For the Nightbringer, STAY FAR AWAY, unless you have some kind of god-like unit to counter a physical god. Standard infantry weapons are useless against him, so focus on using things with higher strength. If you have access to snipers or poisoned weapons, use those. The ability to harm him on a fixed number is extremly useful, given that the Nightbringer's main defense is high toughness.

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Melta weapons, Lascannons and lots of bolters.

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Hellish Haemonculus






Boskydell, IL

Honestly, your best bet is to do what most people are advising and focus on the phase out. It's the easiest way to beat Necrons. The Nightbringer (and the Deceiver, for that matter) are tough nuts to crack as well, but they can be beaten if you must. High strength weapons are good. I personally find that a C'Tan's worst nightmare is a Sternguard squad with Hellfire rounds. Twenty shots should give you (on average) twelve hits, and ten wounds. An average shooting phase for you will see him off in a single hail of bullets. A librarian to teleport them in and provide a little supporting fire can only increase your chances.

Honestly, against any high toughness opponent, you should look at weapons which do not rely on a strength-toughness equation to wound. Poisoned weapons, sniper weapons, and other similar attacks are made to level the playing field against monsters like the C'Tan.

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Noisy_Marine wrote:
purplefood wrote:
Ralin Givens wrote:Something almost no-one notices is that the NB is not a eternal warrior...

What the point?
Force weapons?
You'd have to get in CC with him and it's a fair bet he will rip you apart in CC unless you manage to use a psychic power to boost your I.


Well Mephistion can make himself S10 and rip the Nightbringer a new one.


Mephiston effectively counters the entire Necron army on his own. Nothing new.
   
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Norwalk, Connecticut

Since we went to individual character actions, how about Skulltaker able to deal with Nightbringer (chop chop on a 4+) or Lysander for the Monolith. Different armies, I know, but both will get the job done. Speaking from experience, I have ripped the Nightbringer to pieces with Skulltaker. He's just so good at killing non-EW models.

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La Coruna, Spain

For the Nightbringer, use any highstrengh weapon that ignores armor saves.
For the monolith, use lascannons... Or as I discovered as its enemy, make it shoot another monolith... Once my friend lost one of his two monoliths by the other one XD
   
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[MOD]
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Somewhere in south-central England.

Railguns.

A Tau army with nine Broadsides will squelch Monoliths very quickly, except for really bad luck.

I don't know what the Nightwalker's stats are but I suspect nine railguns probably won't do him much good even if he's T6.



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This message was edited 1 time. Last update was at 2011/07/23 20:30:17


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i say that for the night bringer you should use anything that will cause instant death no matter what the toughness. such as wraithguard or sicarius' 'coup de grace' or even force weapons will work if you get good to hit roll.

For the monolith, as most say, ignore it. It doesn't do huge amounts of damage to you and it takes lots of points so use what would be your anti vehicle weapons to demolish anything with the Necrons Phase out rule

This message was edited 1 time. Last update was at 2011/07/23 20:33:41


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Use Warbosses with Power Klaws to punch the Monolith in the front of it's face.

Use Nobz with Power Klaws to punch the Nightbringer in the middle of it's face.

Put them in vehicles though otherwise they get shot to bits en route.

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I can't wait for these threads to pop up again once Phase out is 'phased out'
   
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Indeed! Too bad monoliths and the nightbringer will both be much weaker when that happens ><
   
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Gulf Breeze Florida

There is only one problems that nine broadsides cannot solve. Infantry SWARM!

That being said, they solve C'tan and Monolith problems.


 
   
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Ridealgh wrote:i say that for the night bringer you should use anything that will cause instant death no matter what the toughness. such as wraithguard or sicarius' 'coup de grace' or even force weapons will work if you get good to hit roll.

For the monolith, as most say, ignore it. It doesn't do huge amounts of damage to you and it takes lots of points so use what would be your anti vehicle weapons to demolish anything with the Necrons Phase out rule


the Nightbringer is immune to Wraithcannon remove from table effect.

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Kurgash wrote:I can't wait for these threads to pop up again once Phase out is 'phased out'


Hopefully they'll nerf the monolith into oblivion in the new codex. Or at least make it killable. If only we could roll 2D6 for armor penetration ...

And I imagine the new C'tan-lite will be easier to kill. Though they may actually have Eternal Warrior.


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Grey Templar wrote:
the Nightbringer is immune to Wraithcannon remove from table effect.


No he isn't. The wraithcannon causes instant death, and he lacks EW.

This message was edited 1 time. Last update was at 2011/07/24 04:43:49


 
   
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Iur_tae_mont wrote:There is only one problems that nine broadsides cannot solve. Infantry SWARM!

That being said, they solve C'tan and Monolith problems.


Don't forget that nine Broadsides can put out 36 S5/AP5 shots with their Smart Missiles, which is pretty good against an infantry swarm. (Plus the rest of the Tau army.)

But that is off topic as Necrons are never going to have an infantry swarm.

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Noisy_Marine wrote:...The wraithcannon causes instant death, and he lacks EW.


I can't imagine that you have even read the codex when you make claims like this.

If the Wraithcannon rolls a 6 to wound it does one wound that the C'Tan can't make a save against. Necron Codex, p. 27.

This message was edited 2 times. Last update was at 2011/07/24 05:02:19


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Ignore them and kill the pathetic troops.

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I'd just like point something out about what others have said. You really don't want to ignore them. You want to avoid them. While it is good to focus on Phase Out, if the necron player spearheads either one of them up to your force, you got to be ready to show your fangs (litterally, if you play space wolves).

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Usually I just leave a Monolith alone. But if it really needs killing, I send in the Seer council to poke it. S9 Witchblades, and Spears will crack that thing.

Wraithcannons work too, and Haywire Grenades (Yes there really is a use for Swooping Hawks.) Of course a Wraithlord in CC with it, might also do the trick.

As for your other problem, Ap1 and Ap2 shots from Pathfinders will most likely do the trick. Wraithcannons work wonders in these events as well.

I just played against a Necron Deceiver earlier today, what took his first and last wound? Guardian Missile Launcher. The wounds inbetween were done by Wraithcannon shots. It died on my turn 2.

This message was edited 1 time. Last update was at 2011/07/24 07:46:14


 
   
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Ctan and Liths are good, but not that good.

I'd rather face Nightbringer coming around thr side of a Monolith that Mephiston coming out of a LR anyday.

Also if the Necon player has a Lith and a Ctan his phaseout score will be far easier to attain. Checks and balances...

Ctan are probably the most expensive SC's in the game by a long margin, and are very fragile to some things.

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...urrrr... I dunno

If you have a Slaaneshi Chaos Sorcerer, you can have all kinds of fun with the Nightbringer. Simply use Lash of Submission on him every turn and watch as your opponent frustratedly moves him forward, only to have him sent right back to where he started, if not further.

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Nova nick wrote:My friends are compaining that my Monolith is super beast and immpossible to kill. Same with the Nightbringer. So, what are some ways to take down a Monolith and the Nightbringer?


Either C'tan: lots of low AP, high S shots, force them to make tons of saves. DEcievers make great bombs, too...

Monolith: ignore it and focus on phase out.
   
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well finally something tyranids can easily deal with lol. assault the monolith with a MC. game over. shoot the night bringer with poison weapons. who cares if he assaults gaunts?

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You're probably going to have to kill the Nightbringer with shooting as the smart user will throw him at things that can't hurt him in CC. S8/9/10 saturation or poisoned weapons work.
Monoliths are a real bugger. S10 is only reliable against it. Things like Haywires with 'just do X on a certain number' also work.

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theman99808 wrote:well finally something tyranids can easily deal with lol. assault the monolith with a MC. game over. shoot the night bringer with poison weapons. who cares if he assaults gaunts?
It is literally impossible for any Monstrous Creature not a Carnifex to so much as glance the Monolith.

You don't get the 2D6 from Monstrous Creature on a Monolith.

Most MCs are S6 in the Tyranid codex, so even assuming they roll a 6 on armour penetration, you cannot so much as glance its 14 all around armour value.

The Carnifex could conceivably pop the Monolith, but I doubt it will get close to it. Old One Eye has a decent chance of popping it, but... Why are you using Old One Eye?

In terms of popping the Monolith, Zoanthropes are better at it, drop them down next to it in a Mycetic Spore, and fire some S10 AP1 shots at it.

Though really, the Monolith is better to avoid, avoid the Monolith and kill the Necron models to make the Necron player phase out, though if you must pop it, high S, low AP models could possibly do it, Dark Eldar Wyches also have an ability I forget that is good for popping Monoliths.

As for Nightbringer, first you should laugh that the Necron player wasted 360 points, then you should drown it in sniper/poisoned weapons, or just general high S fire. Many armies also have units that can kill in in CC.

Because for some reason the personification of death is not immune to instant death, Skulltaker can take him out. Abaddon can. Mephiston can. Just to name a few.

Deceiver is the better choice, IMHO. Still suffers from poisoned weaponry, but can trolololololo any dedicated CC unit.
   
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University of St. Andrews

I believe you're referring to the haywire grenades. Haywires--IIRC--instead of rolling to pen, roll a single d6 for every attack that hits. On a 1, nothing happens, however on a 2-5, you score a glance, and on a 6 you pen.

Quite useful.

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Gorskar.da.Lost wrote:If you have a Slaaneshi Chaos Sorcerer, you can have all kinds of fun with the Nightbringer. Simply use Lash of Submission on him every turn and watch as your opponent frustratedly moves him forward, only to have him sent right back to where he started, if not further.


And then watch him shoot you with a lascannon hand!

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