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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Jidmah wrote:
jdjamesdean@mail.com wrote:It's up in the air tbh, GW calls JoTWW a PSA in the SW Faq, however it doesnt meet the criteria for a PSA in the rulebook faq.

IMO roll off

Q: When two special rules or effects contradict each
other how is this resolved? (p2)
A: Roll off using ‘The Most Important Rule!’.


Q: What psychic powers count as psychic shooting
attacks? (p50)
A: Any psychic power with a profile like that of a
ranged weapon (i.e. has a range, strength and AP
value) and any psychic power that specifically states
that it is a psychic shooting attack.


"As as psychic shooting attack, the Rune Priest may trace a straight line, [...]" (Codex: Space Wolves, pg. 37)

Now, would you please stop posting this nonsense of JotWW not being a PSA as if it were actual rules?

You are also violating the tenets of YMDC #1, #4 and #7.


I know it's dificult to read the text countless times, however as per GW's own definition it is not a PSA even though they call it one. as IT LACKS STR, and AP
Allow me to go back and reread the rules, as up til this week it's been quite some time since I posted regularly.

And yes, I understand the last line quite well.

PS I only see as If I've violated #7, which is a newer one to me so I'll gladly leave out TMIR from here on out. Thanks for pointing that out to me.

This message was edited 2 times. Last update was at 2011/08/07 14:35:43


   
Made in us
Dakka Veteran




The FAQ says "and any psychic power that specifically states that it is a psychic shooting attack." JotWW specifically states that it is a psychic shooting attack. It does not need STR and AP because it specifically states it is a psychic shooting attack.


This message was edited 2 times. Last update was at 2011/08/07 16:00:30


 
   
Made in gb
Decrepit Dakkanaut




JD - as above. It gives you 2 ways for it to be a PSA, either it has a ranged weapon profile or it states it is one. JotWW is stated to be a PSA, as is MH
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

nosferatu1001 wrote:JD - as above. It gives you 2 ways for it to be a PSA, either it has a ranged weapon profile or it states it is one. JotWW is stated to be a PSA, as is MH


Not too sure where my mind was on that one. Now do you have to roll to hit for each? Is the "line" considered a template? (maybe that's what I'm thinking who knows)

   
Made in us
Dakka Veteran




Per the FAQ only the first model JotWW affects is treated as a target. So only one roll to hit is made. It's an all or nothing affair.

That is if you believe JotWW needs to roll at all, and that has been an issue of heated debate.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

So you roll to hit the first, and than the rest are hit automatically?

" the power just happens to hit everybody else on its way"

   
Made in us
Road-Raging Blood Angel Biker






jdjamesdean@mail.com wrote:

I know it's dificult to read the text countless times, however as per GW's own definition it is not a PSA even though they call it one. as IT LACKS STR, and AP
Allow me to go back and reread the rules, as up til this week it's been quite some time since I posted regularly.

And yes, I understand the last line quite well.

PS I only see as If I've violated #7, which is a newer one to me so I'll gladly leave out TMIR from here on out. Thanks for pointing that out to me.


Really? So, even though the rule is specifically stated as a psa, it's really not. Because...'I don't want it to be?'

But to stay on topic. I believe that there are only the tree types of terrain: clear, difficult, and dangerous. Therefore, yes, everything still becomes difficult and dangerous.

The Emperor Protects
_______________________________________
Inquisitorial lesson #298: Why to Hate Choas Gods, cont'd-
With Chaos, Tzeench would probably turn your hands, feet and face into
scrotums, complete with appropriate nerve endings. Then Khorne would
force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
end up in Nurgle's clutches and he uses you as a loofah.  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Phiasco II wrote:
jdjamesdean@mail.com wrote:

I know it's dificult to read the text countless times, however as per GW's own definition it is not a PSA even though they call it one. as IT LACKS STR, and AP
Allow me to go back and reread the rules, as up til this week it's been quite some time since I posted regularly.

And yes, I understand the last line quite well.

PS I only see as If I've violated #7, which is a newer one to me so I'll gladly leave out TMIR from here on out. Thanks for pointing that out to me.


Really? So, even though the rule is specifically stated as a psa, it's really not. Because...'I don't want it to be?'

But to stay on topic. I believe that there are only the tree types of terrain: clear, difficult, and dangerous. Therefore, yes, everything still becomes difficult and dangerous.


Actually it's a funny thing, if you only read the codex, rulebook, and rulebook faq you would think the same thing.

yes to that though, 3 wonderful types of terrain and with MH they all become dif and dang

   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

Kommissar Kel wrote:
Clauss wrote:Anything nurgle, blood crusherrs are 40 pts a model (int 4), zoanathropes, venomthropes, carnifex, hive guard, tervigons, tyrannofex, ripperswarms, old one eye, an average MEQ of 1/3 chance of getting wasted no saves or anything. Oh also warbosses are only int 4, nobs are 3, mekboyz, weirdboyz, Never mind, the whole ork codex, and about half the tyranid codex, and a 1/4 of the daemon codex. Is that enough examples? I think instant killing a tervigon or 2 per turn per priest is a bit OP, you honestly disagree?
It equates to warp quake to daemons, stike squads simple ruin the chance of a daemon player really getting a fair game. The same goes for JOTWW on Tyranid lists that dont just spam genestealers. I ask again, you really think JOTWW and MH are balanced powers?


You know what I really hate?

Over-exaggerating statements presented as fact.

The fact is that out of the JAWs-fearing nids(non-JI), 12 of them have a up to a 50% chance to survive(I3 or less), 4 of them have an exactly 33.333% chance to fail(I 4), and 12 of them can only be killed by a roll of 6(I5+ or a MC with an I4+)

Initiative 4 means that you survive 66.666% of the time, that is a 2/3 survival rate.

The only armies that truly suffers against Jaws is Tau Infantry, And any necrons(Since every unit can be effected and very, very few have a 4+ I)

Yes, I truly do think JAWs is a fair and balanced power; You start off with a Psychic test that is passed 91.666% of the time(like most other powers), then can be cancelled(or made more difficult) A varying amount dependent on opponent (Psychic hoods 47.222% of the time, Rune priests 50%, Eldar and Nids reduce the chance to pass the test to begin with, etc), Then the line requires me to position myself into exactly the best place to remove more than a few models(smart opponents don't leave nice lines of troops), all while making sure said line does not touch any of my models(It does not just effect enemy models). Finally the enemies get to take their "I save", which the majority of models in the game have at least a 50% chance to pass(yes, even plague marines should only lose 1/2 of the models touched), but generally a 66.666% chance.


Thanks Kel, I was away for the weekend and was not able to respond.

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
 
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