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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Fearspect wrote:
Necrontyr40k wrote:...What about that list makes you lol?


Nearly everything you listed.

Everything costs too much and lacks ability to participate in the shooting game. Stormravens are a joke and make me happy to see because each one on the table is one less rifleman. Nearly no vehicles whatsoever. Purifiers get rocked by actual combat units, or simply by being forced to walk across the table. The inefficiencies are through the roof. Shall I go on?

No one except you is scared of a list like that.


Actually Stormravens are quite good, when they can survive. So a SR is completely up to the controlling players ability. Purifiers tend to go in Rhinos, and when shaken can make a test and still shoot out of it. Purifiers eat most CC units with a few exceptions, I feel Wyches will still bog them down a bit, and Howling banshees will still prolly nom nom on them. However the TH/SS termies are gonna more than likely die miserably.

Don't laugh at 3-5 Riflemen Dreads, Str 8 Twin linked shots are disgusting

   
Made in ca
Executing Exarch






And they never survive against anyone that is any good.

Grey Templar wrote:How often is a unit that large going to be eligible for a 4+ cover save for that camo-cloak to help?


More often then you'd think, if you play on proper 25% terrian tables it shouldnt be that hard to get 26 models obscured, I mean the second a boot is covered you get a cover save...

This message was edited 1 time. Last update was at 2011/08/13 13:34:49


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

Fighting Grey Knights with IG is just like fighting any other Space Marine Army, easier actually as they are so much more expensive. use your abundance of Heavy Weapons the creak open their transports, then hit 'em with some of our abundant AP2-3 templates or even sheer weight of Anti-Infantry shots and they'll go down.

Vindicares might give us trouble, but i think someone mentioned camo-cloak shenanigans, so that'll get your Blobs stubborn and your Commisar Lord safe while you drop some heavy firepower on that sniper's position.

This message was edited 2 times. Last update was at 2011/08/13 13:56:59


]
 
   
Made in us
Regular Dakkanaut







Hydras, executioners, vendettas, colossi. Then sacrificial troops that can be eaten quickly. Maybe conscripts with Chenkov and "send in the next wave"?

The vindicare annoys me so much that I am thinking of having a squad of rough riders go chop his head off. I have to mathhammer how many I need. There, I said it, rough riders (jumps back into the Leman Russ turret and buttons the hatch).

One way to go around the vindicare assassinating the LC is to buy him a chimera but join him to the blob. Then you can use the chimera as a pavisse against the vindicare, because he still needs LOS to pop the commissar. The problem though is even with the morale issue resolved, the purifiers will still torch a large portion of your blob before even swinging a single blade.

This message was edited 2 times. Last update was at 2011/08/13 18:08:38


5k 5k 6k
 
   
Made in ca
Executing Exarch






Actually the vindicare doesnt need LOS or range to the commissar but only to one model in the unit, as the rule is not "pick the target model" its "allocate the wound on any model"

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The only way the commissar can actually hide is if he is either in a transport or the unit isn't an eligible target for the vindicare to shoot at.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

Ravenous D wrote:Actually the vindicare doesnt need LOS or range to the commissar but only to one model in the unit, as the rule is not "pick the target model" its "allocate the wound on any model"


Epic bullet ricochet skills apparently, so the best thing to do is hug cover like its your long lost brother as the assassin will pop chimera with ease.

This message was edited 1 time. Last update was at 2011/08/14 05:18:13


]
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Necrontyr40k wrote:Hydras, executioners, vendettas, colossi. Then sacrificial troops that can be eaten quickly. Maybe conscripts with Chenkov and "send in the next wave"?

The vindicare annoys me so much that I am thinking of having a squad of rough riders go chop his head off. I have to mathhammer how many I need. There, I said it, rough riders (jumps back into the Leman Russ turret and buttons the hatch).

One way to go around the vindicare assassinating the LC is to buy him a chimera but join him to the blob. Then you can use the chimera as a pavisse against the vindicare, because he still needs LOS to pop the commissar. The problem though is even with the morale issue resolved, the purifiers will still torch a large portion of your blob before even swinging a single blade.

Dont hate on the Rough Riders, one of the guys here actually place top 3 with a melee footguard list with a bunch of them! (The surprise factor certainly accounts for much, as few people ever expected them)

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Jackster wrote:Dont hate on the Rough Riders, one of the guys here actually place top 3 with a melee footguard list with a bunch of them! (The surprise factor certainly accounts for much, as few people ever expected them)


The problem is they compete for hydras and such for slots
However if you are running full foot guard, they are a very very cheap bullet magnet that can be horrifying on the charge against armored targets, I think most people dont take them because they are a free killpoint after they maul their first target.

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Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Grundz wrote:
Jackster wrote:Dont hate on the Rough Riders, one of the guys here actually place top 3 with a melee footguard list with a bunch of them! (The surprise factor certainly accounts for much, as few people ever expected them)


The problem is they compete for hydras and such for slots
However if you are running full foot guard, they are a very very cheap bullet magnet that can be horrifying on the charge against armored targets, I think most people dont take them because they are a free killpoint after they maul their first target.

He was running full foot, which was quite a shock for everyone present already (Nice figs too!)
At 2.5k in ardboyz I dont see why they compete with Hydras, nothing else in fast attack really belongs in foot army anyway. Vendettas arent that great without the saturation of armor on the field.

This message was edited 2 times. Last update was at 2011/08/15 12:02:40


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Jackster wrote:He was running full foot, which was quite a shock for everyone present already (Nice figs too!)
At 2.5k in ardboyz I dont see why they compete with Hydras, nothing else in fast attack really belongs in that army anyway. Vendettas arent that great without the saturation of armor on the field.


They don't, its mostly poor players seeing that the hydra is more points effecient than heavy weapon squads and forgetting that they will eat 2500points worth of anti tank on turn 1.

Foot guard are highly underappreciated
<-- foot guard player

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Made in gb
Guardsman with Flashlight




UK

I play IG and a powerblob would work if the timing was right. i had a squad in CQC with GK Termanators. My rough riders apperad on the flank as soon as i was desperate. ur gonna have to force him into the open so you can hit him with blasts and i would argue rough riders are your best bet. weeken the heavy troops and unload the RR on the strongest units. with creeds honour of cadia to a squad of rough riders on the charge. strength 6 and initative 6 all pw. with 10 rough riders it should cause the best damage for only 105pts. the most underated unit ever.

 
   
Made in us
Sneaky Striking Scorpion



Minneapolis

I would think that a foot IG army wouldn't much care for purifiers. You combine your squads at the start of the game, right? Not in your list. So...don't combine squads. It's the same for fighting any assault army really. If you don't combine squads, and then screen back lines with forward lines, your opponent is catching 20 men at most with an assault (hitting 2 squads), which isn't too bad when you're running over 200. Then he's also right in your sights.

It is the same for purifiers: when you're using cleansing flame on 10 guardsmen, you really don't care. I would think that foot guard would actually be the biggest problem for a grey knight list. They can deal with large squads, but not that many small squads.
   
Made in us
Regular Dakkanaut







Grundz wrote:
Jackster wrote:Dont hate on the Rough Riders, one of the guys here actually place top 3 with a melee footguard list with a bunch of them! (The surprise factor certainly accounts for much, as few people ever expected them)


The problem is they compete for hydras and such for slots


Hydras are heavy support. RR are fast attack. How do they compete for slots?

5k 5k 6k
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

While powerblobs will have trouble in CC with Purifiers, why get into melee with them at all? Purifiers don't fleet and move no faster than any other infantry. They can only disembark and assault out of the two most expensive transport possible. And of all the armies, we are probably the best equipped to kill both Storm Ravens and Land Raiders.
Honestly I'd be more worry about Wychs than these guys. There tend to be a lot more of those, they are faster and get more attacks.

This message was edited 1 time. Last update was at 2011/08/15 16:16:24


 
   
Made in us
Regular Dakkanaut







Jackster wrote:While powerblobs will have trouble in CC with Purifiers, why get into melee with them at all? Purifiers don't fleet and move no faster than any other infantry. They can only disembark and assault out of the two most expensive transport possible. And of all the armies, we are probably the best equipped to kill both Storm Ravens and Land Raiders.
Honestly I'd be more worry about Wychs than these guys. There tend to be a lot more of those, they are faster and get more attacks.


They don't really give you the choice to stay out of CC. You cannot just run away, because then the parking lot is wide open to the terminators. If you keep the bubble wrap, you will get assaulted.

GK will not bring LR, at least I have not seen it in any of the lists of the three GK players in my FLGS. What do they need that for anyway? Riflemen dreads are excellent against light armor, and the SRGs have TL meltas. LRs are pointless for what GK do.

Regarding the SRGs, the 3+ cover save means you basically have just one good countermeasure and that is massed hydras. But, hydras are competing for the HS slots, so most players will not take more than a squad of 2. That means only one of the SRGs is in real danger, and for one round only, because after the termies are deep in your half of the board, it is probably too late. Finally, hydras require a bit of an investment (FW or chimera plus Aegis), which many players do not do after dropping a lot on LRBTs, chimeras, and loads of infantry. IG is hard on the pocket.

5k 5k 6k
 
   
Made in us
Sneaky Striking Scorpion



Minneapolis

Regarding the SRGs, the 3+ cover save


Flat out is a 4+ save.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ail-Shan wrote:
Regarding the SRGs, the 3+ cover save


Flat out is a 4+ save.


Shrouding, Librarian psychic power, gives Stealth. Its a 3+ with a Librarian inside.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Executing Exarch






Also another note on the blob stealth thing, if you go to ground its a 2+ cover save, then you just use "get back into the fight" and they are shooting as normal. Have fun out shooting that.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I've played 3 2000 point games against a pretty stock Purifier build: 3 Purifier squads with PSycannons, 3 Ven Psyfle Dreads, and a Libby to give Shrouding to his peeps.

I haven't found a solid foot list I like, and I haven't really used HWT's within the blobs yet; I usually just try to get to get to combat, or lockdown an objective.

In my opinion, yes, GK can really put the hurt on blobs. Cleansing Flame really makes assault a "damned if you do, damned if you don't" kind of proposition. Their ranged support is functionally immune to ranged attacks, and is immune to suppression.

TLR: Purifiers+PsyfleDreads= Rough matchup for Foot Guard, but winnable.


"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
 
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