Lukus83 wrote:Thanks for the input. I now have a sneaky suspicion I was perhaps reading too much into the rule. I did put it to the TO before the game began and he cleared it. Will have to let him and my opponent know and let them decide what to do next.
Others have already clarified the rule, but I did want to add one thing:
If you are in a tournament and you ask the
TO about the rule and the
TO sides with you, then you are 100% in the clear and the game should stand. There is nothing more to do.
The fact is that rule violations appear in almost every game. It might be as simple as a model being moved just a little too far or forgetting to make a terrain roll. It might even be forgetting "little" things like taking your
FNP roll. And yes, not following the beneficial rules for your dudesmen is a "violation" of sorts. Point is that
most of these won't make a huge difference in the overall game itself.
Now, sometimes it
might make a huge difference and even be 100% clear in the rules but played completely wrong. One example showed up in these forums today where a Chaos Daemons player was assaulting the turn his bloodletters arrived via deep strike... major No and total game changer. However, if the
TO was a complete moron and allowed it, then, right or wrong, the game should stand.
The problem is that you have to draw the line somewhere in the interest of "completion". Especially during a tournament. Sometimes you will benefit, sometimes you won't which is just a part of Life. If we had the option to "redo" every game that had an infraction then it would be highly unlikely that a
40k tournament would ever be finished.
So, if the
TO allowed it then move on. However, in future games, play it the right way.