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Made in us
Huge Hierodule





Louisiana

Kommissar Kel wrote:
Lots of numbers and data and facts


I was just making an off-the-cuff, slightly humorous comment. You must be an accountant, or at the very least a whiz with numbers.

Sorry for the off-topic.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Lord Commander in a Plush Chair






I've worked in both banking and Title law, so, yeah...


now I am unemployed and fighting for SSD, FML!

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in cn
Bounding Ultramarine Assault Trooper





hey all

1) Yeah, Luke, just giving you Sh*t. hehe...no worries, also thinking of doing our 2/3 games in one day - Thursday?

2) for the rules on vehicle explosions. We pulled out the FAQ and it stated that wounds caused by a vehicle that explodes in a multiple combat (i.e. a combat involving multiple units) count towards combat resolution.

Okay, we know there are lawyers on here reading this thread so your interpretation would be great...

Ours interpretation - there is no "s" at the end of the word combat, meaning the rule is specifically talking about a combat involving multiple units - not all combats taking place on the board. If the "s" were there, it would mean that wounds caused by a vehicle exploding in any combat would count.

Actually, this one is a really interesting point and i think does warrant additional discussion. I was just taking the piss out on Luke earlier

 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

the FAQ about vehicles exploding is actually clearer than this forum is making it out to be.

"in a multiple combat involving opposing vehicles and non-vehicle units are wounds caused by Destroyed-Explodes results on the Veh Dam table counted towards the combat total?
Yes..."

the key here is that the situation is
1. A multiple combat
2. there is a vehicle
3. there are non-vehicle units
4. The vehicle explodes
5. The non-vehicle units take unsaved wounds from it exploding

If all of these conditions are met for the combat then the vehicle explosion results apply to combat res

in short vehicle explosion casualties only count towards combat res if the vehicle was engaged during the combat.

Ex. 10 wyches charge 10 marines and a rhino. Rhino explodes...wounds from explosion count toward combat res

10 Wyches fighting 10 marines 3 inches away (not touching the rhino) units killed by rhino explosion do not count towards combat res

Know thy self. Everything follows this.
 
   
Made in cn
Bounding Ultramarine Assault Trooper





@ Light Cavalier

The idea confusion comes from reading "multiple combat"

I agree with both of the examples you used

What had happened in game is something similar to your example 2: two combats near each other, vehicle explodes in one, killing men in another combat. During the game it was thought that the wounds counted towards combat resolution because of misreading of the FAQ. Again, I agree with your two examples and I think it is pretty clear...just want to make sure a certain Tyranid/GK player feels the same.

 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Yes I agree. I had misread the FAQ. After we pulled it up mid-game it was clear I was once again wrong.

Looking for games in Shanghai? Send a PM 
   
Made in cn
Sybarite Swinging an Agonizer





Can we get that in writing?

Oh wait...

2008 UK GT Heat 3 - 2nd (Eldar)
2008 Dutch GT - 2nd best general (Eldar)
2008 Irish GT - 2nd (Eldar)
2010 Shanghai LGS - 1st (IG)
2011 Shanghai LGS - 1st (IG)
 
   
Made in us
Abhorrent Grotesque Aberration





Lukus83 wrote:Thanks for the input. I now have a sneaky suspicion I was perhaps reading too much into the rule. I did put it to the TO before the game began and he cleared it. Will have to let him and my opponent know and let them decide what to do next.


Others have already clarified the rule, but I did want to add one thing:

If you are in a tournament and you ask the TO about the rule and the TO sides with you, then you are 100% in the clear and the game should stand. There is nothing more to do.


The fact is that rule violations appear in almost every game. It might be as simple as a model being moved just a little too far or forgetting to make a terrain roll. It might even be forgetting "little" things like taking your FNP roll. And yes, not following the beneficial rules for your dudesmen is a "violation" of sorts. Point is that most of these won't make a huge difference in the overall game itself.

Now, sometimes it might make a huge difference and even be 100% clear in the rules but played completely wrong. One example showed up in these forums today where a Chaos Daemons player was assaulting the turn his bloodletters arrived via deep strike... major No and total game changer. However, if the TO was a complete moron and allowed it, then, right or wrong, the game should stand.

The problem is that you have to draw the line somewhere in the interest of "completion". Especially during a tournament. Sometimes you will benefit, sometimes you won't which is just a part of Life. If we had the option to "redo" every game that had an infraction then it would be highly unlikely that a 40k tournament would ever be finished.

So, if the TO allowed it then move on. However, in future games, play it the right way.




This message was edited 1 time. Last update was at 2011/09/07 00:31:48


------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
 
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