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![[Post New]](/s/i/i.gif) 2011/09/06 13:14:00
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Furious Fire Dragon
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The point to the FAQ was that you do not have to be in a position (i.e., within 6" of an enemy unit) to assault to be able to use it. It can be used instead of assaulting in any phase you are not engaged. The key is instead of assaulting, which can only happen in your assault phase.
Homer
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The only "hobby" GW is interested in is lining their pockets with your money.
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![[Post New]](/s/i/i.gif) 2011/09/06 13:28:40
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Decrepit Dakkanaut
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You have two criteria, one from the FAQ and one from the codex.
The codex states "instead of assaulting"
The FAQ states "any assault phase...."
The FAQ does not contradict or override the codex, therefore the initial codex restriction is still in effect.
So no, OP, you may not assault in the opponents phase therefore you may not make a move instead of assaulting, no matter how many times you pretend only the FAQ counts
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![[Post New]](/s/i/i.gif) 2011/09/06 18:21:15
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Sneaky Lictor
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commissarkurn wrote:Okay...I don't intend to make everyone go ALLCAPSRAGE, but the ANSWER is the answer, not the question asked. "A: This move can be made in any Assault Phase during which the Warp Spiders are not assaulting (which obviously means my Assault Phase) or fighting in an assault (which means any Assault Phase, mine or otherwise)."
The context of the answer is relevant to the question and only the question, applying it in general is taking the answer out of context. The question, paraphrased, is can the Warp Spiders make their extra move if they are not within assault range of an enemy unit. The implication of the question is a unit can only assault if it's in assault range of an enemy unit thus if the Spiders are NOT within assault range there is no assault to give up thefefor the Spiders cannot make the extra move. The answer to the question, paraphrased, is the Spiders can make their extra move in their Assault phase if they do not assault or are not already engaged in an assault; they do not have to be within assault range of an enemy unit in order to make an extra move.
*ninja'd by Homer*
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This message was edited 1 time. Last update was at 2011/09/06 18:25:00
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![[Post New]](/s/i/i.gif) 2011/09/06 21:19:01
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Scuttling Genestealer
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Hopefully the op will come back and read all this other info. Its pretty much the same message i was trying to convey, just a more in depth explanation.
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2012 Record to date
5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0 |
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![[Post New]](/s/i/i.gif) 2011/09/07 11:22:46
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Swift Swooping Hawk
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I think it is pretty clear and well argumented. I'll phrase it, anyway, to support the opinions.
It says Warp Spiders may make an extra move ‘instead of assaulting’. Now, imho, assaulting is what you do with your own unit in your assault phase to initiate close combat with another unit.
The FAQ states: "This move can be made in any Assault Phase during which the Warp Spiders are not assaulting or fighting in an assault". Imho this is done to clarify that you cannot do this when you are locked in close combat (you cannot assault while being locked in cc) and you cannot do this when you are actually assaulting to initiate cc with another unit.
The OP's question is therefore easily answered: you cannot do anything out of your own turn since you have no assault possibility which you have to give up ("instead of assaulting").
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/09/07 16:15:19
Subject: Re:Use of Warp Spider jump generators in opponent's Assault Phase.
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Xeno-Hating Inquisitorial Excruciator
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It seems the OP already made up his mind and has taken his ball and went home.
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40K RTT W/D/L 63/3/29
1 overall, 12 Best Sportsman, 3 Best Army, 5 Best Painting,1 Best Black Templars.
WFB RTT 0/0/6
1 Best Sportsman,1 Best Army |
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![[Post New]](/s/i/i.gif) 2011/09/07 16:27:13
Subject: Re:Use of Warp Spider jump generators in opponent's Assault Phase.
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Imperial Guard Landspeeder Pilot
On moon miranda.
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KGatch113 wrote:
It seems the OP already made up his mind and has taken his ball and went home.
Pretty much. He came in, asked the question, answered his own question with the most favorable interpretation, and went off with it.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/09/07 16:50:27
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Longtime Dakkanaut
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That's what TO are for at tournaments, to squash people that don't observe the obvious.
That is also what the metal dread in a sock is for at a FLGS.
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![[Post New]](/s/i/i.gif) 2011/09/07 19:37:38
Subject: Use of Warp Spider jump generators in opponent's Assault Phase.
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Scuttling Genestealer
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metal dread in a sock? ouch! observe the obvious or it becomes painfully obvious!
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2012 Record to date
5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0 |
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