Commissar_Tiberius wrote:Chimera +5 Ogryn and Yarrick in tow will kill anything it touches in melee. A power blob can't move at all as quickly. This is an assaulting machine. Sure it is 450pts but it is the strongest and most mobile melee option for IG.
Yes a power blob with 40 or 50 can slowly crawl across the board and eat away at things like a pack of locusts but this is ferocious and fast. They are all immune to most insta death with a T 5 and his eternal warrior. They are now fearless with plenty of wounds. Have a vet squad or a Creed melta squad ride up with them and then get a first melta volly before the assault in or the +1 str to the Ogryn and the +1 initiative.
If he's working for you then that's fine, do you have any battle reports where Yarrick + Ogryns fighting against assaulty units of some sort (
GK Paladins, hammernators, etc) or a game where your Yarrick+chimera cruised through the battlefield avoiding the incoming fire. I'm interested in what tactics you use for Yarrick to work especially against the top codices (
SW,
IG,
GK,
DE, and
BA).
Honestly, Yarrick + Creed + Ogryns are kinda expensive meaning you'll have to sacrifice your other
FOC in bringing them.