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Made in us
Hardened Veteran Guardsman






I know he costs as much as a fully loaded Leman Russ but he is literally a robot zombie with the jaws of life strapped to his arm. There has to be a way to justify using him. Maybe stick him on a power blob and Charge at something... Have him lead a full Ogryn squad that has been sent forward as scouts by Creed? Have him deploy with a ST melta team in a DS so now he is in their base killing everybody up in here.

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Made in us
Infiltrating Prowler





wocka flocka rocka shocka

He's a huge points sink, end of story, like dante, if he dies, there's a good chunk of your points gone.

This message was edited 1 time. Last update was at 2011/09/07 06:21:38


captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in us
Deranged Necron Destroyer





See that part about base strength 3? Str 6 I 1 Power weapons impress no one. Sure he's tough, but he doesn't force multiply, and he's not going to gloriously win assaults.

Now, if you want to try Assaulty Guard, maybe you can try Straken. At least he hits on initiative, and he makes the rest of your troops somewhat better.

https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in us
Infiltrating Prowler





wocka flocka rocka shocka

Irdiumstern wrote:See that part about base strength 3? Str 6 I 1 Power weapons impress no one. Sure he's tough, but he doesn't force multiply, and he's not going to gloriously win assaults.

Now, if you want to try Assaulty Guard, maybe you can try Straken. At least he hits on initiative, and he makes the rest of your troops somewhat better.


If only marbo was an HQ choice.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Because I max out my HQ with 2x CCS and have no room for my beloved point sink ... also one of my better painted models ... along with ogryns ...

   
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Hollerin' Herda with Squighound Pack




Corvallis, Or

Trust me, I've tried justifying him because I like his fluff, but there is just no way. Sorry man.
   
Made in gb
Guardsman with Flashlight





Canada

I've been using Yarrick in my 1500 points artillery guard list. He is useful for giving cover to your tanks with a line of fearless guard. Also he can be fun, managed on his own take 4 wolf guard a wolf lord and a bunch of grey hunters, just getting back up after being killed and smacking someone round the face. Admittedly he's not hyper-competitive, but fun...very fun.

2000 points of daemonhunters
2000 points of artillery guard
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Made in us
Kid_Kyoto






Probably work

Yarrick in my mind works a lot like priests do: Have them provide effect, but when it comes time for assault, keep them as far away from anything not a vehicle you can.

Here's what you should do: Compare Yarrick with a Commissar Lord. What do you get for the points? How does that play into what you're trying to achieve?

Yarrick has the following up on a Commissar Lord decked out with a power fist and carapace armor:

+ Reroll hits to wound on him.
+ Storm Bolter
+ Bale Eye
+ Eternal Warrior
+ Ability to stand up on a 3+ roll
= Fearless Bubble (Not ALWAYS a good thing)
- Loses his invul save
- 90 points more expensive

For me, if you're putting him in an Ogryn or powerblob squad to slam against the enemy repeatedly, I'd say you'd be better off with the Lord Commissar any day, and if you're going with a powerblob, get a regular commissar, not a Lord. Fearless is NOT a good thing for a melee unit, especially one that has Stubborn already. The other problem with Yarrick is that he stops being useful beyond being a storm bolter and a fearless bubble when he dies the first time. Why? He stands back up and the enemy just hits him the moment he gets back into melee again. With one wound and no invul, no one will allow an T3 I1 IC to hit you.

Now, and granted, he's an expensive boat anchor to do it, but what he might actually be good at is making HWS spam (of all the things) work. Put him in a Valkyrie or Chimera in the center of your deployment and stretch that fearless bubble out, and then just spam every last lascannon and autocannon you can come up with. I've not tried this before, but I think it warrants some thought.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Banelord Titan Princeps of Khorne






I'd take a different spin, and say that Yarrick with Ogryns is amazing.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

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Made in us
Hardened Veteran Guardsman






oh Pore Yarrick I knew him well.

20$ in the toilet...

Maybe i can use him as a proxy of a Commissar with a power fist!!!

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Made in us
Kid_Kyoto






Probably work

whitedragon wrote:I'd take a different spin, and say that Yarrick with Ogryns is amazing.


But why? What are you getting out of him that you wouldn't with the Lord? I mean, fearless actually HURTS Ogryn over stubborn in combat, because of no retreat and terrible armor saves. Other than eternal warrior, you aren't really getting any benefits out of him in that situation I can see.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Regular Dakkanaut







I like the fluff. I have the model assembled and painted. Never used it as Yarrick, but a great thing to proxy for PF commissar.

Yarrick is way too expensive and does not synergize well with the rest of the army. Fearless kills models of poor armor saves, and besides it is pointless on an army that has relatively easy access to stubborn.

I tried to make ogryns + lord commissar work many times. But, it does not. They got no power weapons, they got bad armor saves, the lord is always singled out as IC, and a chimera is not an assault vehicle. All of these problems reduce them to a rather expensive tarpit. For the points, you are probably better off with a 30-man powerblob with 4 power weapons that cannot be singled out (platoon commissar is an upgrade, not IC).

5k 5k 6k
 
   
Made in nz
Gangly Grot Rebel





Paraparaumu, NZ

I have seen someone run a combined gaurdsmen squad of 30 lead by yarrick. They ran through 30 ork boys and a squad of nobs before capturing an objective to win the game. You say hes expensive, i say hes worth it.
   
Made in us
Hardened Veteran Guardsman






I am going to try the power blob with Yarrick leading in a friendly just to see how it goes. The best thing to do is test a theory rather than speculate .

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Made in us
Kid_Kyoto






Probably work

Pomyboy wrote:I have seen someone run a combined gaurdsmen squad of 30 lead by yarrick. They ran through 30 ork boys and a squad of nobs before capturing an objective to win the game. You say hes expensive, i say hes worth it.


But what did he do for the squad that a Lord Commissar with power fist couldn't have done for less points? That's the part I'm still confused on that no one has answered yet.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Banelord Titan Princeps of Khorne






His eternal warrior, coupled with his force field, Inv save, and S6 Power Claw combine to make him a major nuisance and adds huge staying power to the unit.

Ogryns also don't lose combat very often. (especially on the charge, having shot their ripper guns first and then getting Furious Charge) Their T5 makes it difficult for most troops to put a wound on them, and also makes them immune to most powerfists and such. S10 is alot less common in CC then S8-9, so you have to knock out all 3 wounds to pull a model.

Also, make sure you base the scariest enemy in the unit with Yarrick so they are forced to attack him, and then he cleans up the rest.

Eternal Warrior is literally the best rule in the game.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

daedalus wrote:
Pomyboy wrote:I have seen someone run a combined gaurdsmen squad of 30 lead by yarrick. They ran through 30 ork boys and a squad of nobs before capturing an objective to win the game. You say hes expensive, i say hes worth it.


But what did he do for the squad that a Lord Commissar with power fist couldn't have done for less points? That's the part I'm still confused on that no one has answered yet.
There is no answer. Yarrick is terrible; 3 wounds with a 4+ save...yeah right, not even remotely good in a competitive setting. The only reason I would consider taking even a Lord Commisar is to give stealth to an infantry blob.

Yarrick - 175, or
CCS, 4 x Meltagun, Astropath, Chimera - 175

Seems like an absolute no brainer to me.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Hardened Veteran Guardsman






White Dragon no one but you has love for Yarrick. Has anyone here actually used him before

or is Yarrick Hattin' this all banter from the collective with no evidence?


So how has ever acctually used him?

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Made in us
Longtime Dakkanaut






Norfolk, VA

Well, I can see the attraction; Yarrick gives the IG some things that are hard to come by for the codex; invuln saves, Eternal Warrior, etc. Thus, an IG player might have the urge to take him to have fun with these rules you see other codexes using so often.

That being said, I agree with unbeliever that his cost makes him really hard to justify; there are so many other more useful units that can be taken for 175 pts.

 
   
Made in us
Kid_Kyoto






Probably work

Commissar_Tiberius wrote:White Dragon no one but you has love for Yarrick. Has anyone here actually used him before

or is Yarrick Hattin' this all banter from the collective with no evidence?


So how has ever acctually used him?



Don't get me wrong. I'm not saying: "Never use him." I'm just saying that, for the points, I've not seen a use for him that couldn't be better served by a Commissar Lord. Whitedragon does raise a good point, he works for the Ogryn from the point of view of not needed to be afraid to get him in base to base with something scary, which is something you can't do with a regular Lord..

Oh, btw, Whitedragon, he doesn't actually have the invul save. He loses that compared to a Commissar Lord.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Banelord Titan Princeps of Khorne






Commissar_Tiberius wrote:White Dragon no one but you has love for Yarrick. Has anyone here actually used him before

or is Yarrick Hattin' this all banter from the collective with no evidence?

So how has ever acctually used him?


Dakka Detachment 2 fielded him at the Adepticon Team Tourney in '11. Hulksmash used Yarrick and 5 Ogryns and proceeded to wreck face. In the two games I paired with Hulksmash, Yarrick + Ogryns went through 10 terminators (in one unit), and several other power armored marine squads, and then went through several death company squads and assorted other Blood Angels units as well (much to the chagrin of my own Khorne folk). During the other games, I would glance over and notice that Yarrick + Ogryns were always busy wrecking something. It was a good day for IG and a sad day for Khorne, but it sure made me a believer.

And those of you that followed my IG beastman army know that now I have a reason to use Minotaurs as Ogryns!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Hardened Veteran Guardsman






Yarrick re-rolls any wounds made on him even power weapon wounds. Even crazier attach him to a Melee CCS or PCS with a Medipack so he has Feel No Pain as well.

When (if) he dies there is a 50% chance he will get back up.

And he can't be insta killed.

In CC that can be a pain in the butt unless your fighting an assault marine with 2 power fists and even then they attack at the same time. (base cost of a 5 man Assault squad with a 2h PF Sarge is 175pts)

He also has a 12" suborn Aura and when he assaults with his squad they re-roll all failed to hits. Add a charge order from Creed for posterity and Yarrick is swinging 8's for S and the squad has a 4 IN(3 if ogryn). Creed giving Ogryn 6 Strenght OP OP OOOP.

Alternatively in a 30 man power blob with 3 Commissars with PW swinging 4 Str and IN with Yarrick Smiling as you target wounds to him it's crazy imo.

He keeps the 6" Commissar Lord LD Aura so everyone is rolling 10's through all this as well.

This message was edited 1 time. Last update was at 2011/09/08 17:12:36


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Made in us
Hurr! Ogryn Bone 'Ead!





I can't justify adding Yarrick to a list, when there are so many alternatives for the same price or less. A Manticore, Medusa, or a squad of Melta Vets all cost less. And if I really need the close combat punch, I'd grab two squads of rough riders for the same price.

Yarrick would be a much more reasonable HQ choice, if he cost about half as much.

remilia_scarlet wrote:
If only marbo was an HQ choice.


Or a non-unique choice. I'd love to see an opponents face when three marbos show up on the same turn.
   
Made in ph
Regular Dakkanaut




The thing about Yarrick not being used is his abilities contradict each other. You want to have the rerolls to attack and the high leadership so you join him to a CC unit, but you don't want the unit to be fearless(5+ saves) and want the stubborn instead which means that yarrick must be separated from them. Also stubborn at Ld. 9 for 35 points per blob is better that stubborn Ld. 8 at 175. I've used him and he really is hard to keep off the board, in fact I had him kill Ghazghkull in one game but, what is one game compared to the many games in which he was just mediocre and the points used could have contributed to another powerblob instead or something better.

This message was edited 1 time. Last update was at 2011/09/09 01:33:56


 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Again, I don't understand why people try to justify a unit choice by pointing out all their special rules. Yes, we know he's EW with a silly WBB rule; yes, we know he has a leadership bubble; yes, we know he strikes last in combat. We know all of this and still agree that he's a terrible waste of points.

I'm glad that Hulksmash did well with him and a squad of Ogryns, but that guy can probably do well with just about anything you give him, so that's not exactly a good reason to take what is an otherwise subpar choice.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Water-Caste Negotiator






I thought most people took him just for the fluff.....


Why buy expensive 40k at retail price?


http://www.dakkadakka.com/dakkaforum/posts/list/0/469464.page#4727302


See the link above and get decent 40k armies for a decent price.
 
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

Commissar_Tiberius wrote:I know he costs as much as a fully loaded Leman Russ but he is literally a robot zombie with the jaws of life strapped to his arm. There has to be a way to justify using him. Maybe stick him on a power blob and Charge at something... Have him lead a full Ogryn squad that has been sent forward as scouts by Creed? Have him deploy with a ST melta team in a DS so now he is in their base killing everybody up in here.
So a 400 point squad with a 175 point dude and another 140 point dude just to get a unit that sort-of-doesn't-suck at close combat?

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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Made in us
Hardened Veteran Guardsman






h0r0 wrote:The thing about Yarrick not being used is his abilities contradict each other. You want to have the rerolls to attack and the high leadership so you join him to a CC unit, but you don't want the unit to be fearless(5+ saves) and want the stubborn instead which means that yarrick must be separated from them. Also stubborn at Ld. 9 for 35 points per blob is better that stubborn Ld. 8 at 175. I've used him and he really is hard to keep off the board, in fact I had him kill Ghazghkull in one game but, what is one game compared to the many games in which he was just mediocre and the points used could have contributed to another powerblob instead or something better.



He has a leadership of 10 for his aura. And has a stubborn aura of 12" and he makes his own squad fearless.

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Made in ph
Regular Dakkanaut




Commissar_Tiberius wrote:
h0r0 wrote:The thing about Yarrick not being used is his abilities contradict each other. You want to have the rerolls to attack and the high leadership so you join him to a CC unit, but you don't want the unit to be fearless(5+ saves) and want the stubborn instead which means that yarrick must be separated from them. Also stubborn at Ld. 9 for 35 points per blob is better that stubborn Ld. 8 at 175. I've used him and he really is hard to keep off the board, in fact I had him kill Ghazghkull in one game but, what is one game compared to the many games in which he was just mediocre and the points used could have contributed to another powerblob instead or something better.



He has a leadership of 10 for his aura. And has a stubborn aura of 12" and he makes his own squad fearless.



If he does join a unit you don't want to be fearless because of 5+ saves. 6" is also rather small seriously if all your squads are 6" from Yarrick it would be easier for your opponent to predict your moves.

Sorry about the Ld8 thing was supposed to be ld 10 thanks for the correction Commissar tiberius

This message was edited 3 times. Last update was at 2011/09/09 15:08:43


 
   
Made in gb
Drop Trooper with Demo Charge





England

Well, for the original poster i'll chime in my worth of yarrick (hence the name) I love Yarrick's fluff and wanted him in my army, so i got him and had him for a fill into a 1500pt list.

For the first few games i managed to get a good use out of him, but then theres only so many players you know. Soon everyone gets wise to him. People say he's a survivor, and he is He's only died maybe twice at the very end of games. But what i failed to realise, is that he didnt do much in the game. The only benefit i goot from him was aura of discipline (the same thing you can have for a lord) ld 10 and fearless. Even then, squads die, and he ends up roaming the board by him self getting picked out by a spare lascannon on turn 4 when he's on a recurring 1 wound, and the re-roll thing doesnt help when it's 2+. His old 3rd ed self was much better if i say so. the survivability was much better and he was rather worth his points as an irishman was in drink.

In the end, i subbed him for a lrbt and have had much more kills with that then yarrick did with a max of 4 attacks and less likely 4 kills. For under his ponts you could replicate most of his effects with a ministorum priest and lord commisar on base points.

I dunno, maybe in games against necrons i may(hardly likely put him in for the irony and pain on the player's face when he takes to parading round the field rolling 3+ we'll be back scratching at little things. And that would only be if i had a spare 185pts worth the other player didnt know how to play.

All in all, i don't think he's worth it in the long run in competitveness but as far as casual games go, i'd say knock yourself out. Because, in reality he just gets boring on the field. (But definately cool in fluff.)

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