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![[Post New]](/s/i/i.gif) 2011/09/09 01:49:49
Subject: Re:Using Multiple codex’s?
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Huge Bone Giant
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Despite everything, if you want to go there, try English.
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This message was edited 1 time. Last update was at 2011/09/09 01:50:02
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/09/09 02:10:09
Subject: Using Multiple codex’s?
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[MOD]
Making Stuff
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akira5665 wrote:What about two detachments? Opponents permission - that would be the only way I could see you using 2 CODICIES. lol.
Using multiple detachments (which off the top of my head I can't even remember if it's even in the current rulebook) has never actually allowed you to field an army from multiple codexes, although many people played it that way through 3rd and 4th edition.
And really these days, if you're using a big enough force to warrant multiple detachments, you might as well just be playing Apocalypse anyway. Automatically Appended Next Post: kirsanth wrote:Despite everything, if you want to go there, try English.
And if Oxford ever releases a Low Gothic dictionary, we might be able to finally put this argument to bed...
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This message was edited 1 time. Last update was at 2011/09/09 02:14:12
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![[Post New]](/s/i/i.gif) 2011/09/09 21:17:48
Subject: Using Multiple codex’s?
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Tail-spinning Tomb Blade Pilot
All kinds of places at once
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You are limited to one force org in your first 2500 points. This is to prevent abuse of small unit sizes and constrain specialty unit options. If Ard Boyz allowed 2501pts, for example, you could take 2 detachments, and armies like Tau could fairly easily have 18 broadsides on the table.
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This message was edited 2 times. Last update was at 2011/09/09 21:19:05
Check out my project, 41.0, which aims to completely rewrite 40k!
Yngir theme song:
I get knocked down, but I get up again, you're never gonna keep me down; I get knocked down...
Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex. |
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![[Post New]](/s/i/i.gif) 2011/09/09 21:34:45
Subject: Using Multiple codex’s?
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Fixture of Dakka
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insaniak wrote:akira5665 wrote:What about two detachments? Opponents permission - that would be the only way I could see you using 2 CODICIES. lol.
Using multiple detachments (which off the top of my head I can't even remember if it's even in the current rulebook) has never actually allowed you to field an army from multiple codexes, although many people played it that way through 3rd and 4th edition.
And really these days, if you're using a big enough force to warrant multiple detachments, you might as well just be playing Apocalypse anyway.
Multiple detachments is still around in 5th. It's on p87 of BGB. And, as Kitzz pointed out, it's recommended that you stick with 1 detachment until 2500 points.
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![[Post New]](/s/i/i.gif) 2011/09/10 08:01:17
Subject: Using Multiple codex’s?
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[MOD]
Making Stuff
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Grakmar wrote:Multiple detachments is still around in 5th. It's on p87 of BGB.
Figured it probably was, but was posting from work without my rulebook, so wasn't about to make a definitive statement
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![[Post New]](/s/i/i.gif) 2011/09/10 09:28:33
Subject: Using Multiple codex’s?
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Ork Boy Hangin' off a Trukk
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insaniak wrote:
kirsanth wrote:Despite everything, if you want to go there, try English.
And if Oxford ever releases a Low Gothic dictionary, we might be able to finally put this argument to bed... 
1) http://www.amazon.co.uk/Language-University-Academic-Monograph-Reprints/dp/0198119224
2) either is acceptable, and anyone who says otherwise is just being a language snob. Apart from anything else both are in common use and understood.
3) as far as i am aware you must follow the FOC. You can use multiple forces as long as they both follow the FOC. However if it is a friendly games anything gose as long as you both agree. Equaly though, it is very un sporting to use multiple forces if it is just to counter weekness in the individual forces.
I mention both of them as they are both rules arguments. Remember children, rules are made to be broken, laws are not. This is why sports have rules and laws.
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![[Post New]](/s/i/i.gif) 2011/09/10 10:49:31
Subject: Using Multiple codex’s?
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Twisted Trueborn with Blaster
Fredericton, NB
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You do realize that GW's High Gothic is Latinized English, and that Low Gothic is simply the bastardized form of the High version. As such you wind up with 2 results when it comes to using the language:
1. Follow as close to English as possible (ie codicies, ref. MWD)
2. Do whatever you want because its a made up language (ie codexes)
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2011/09/10 10:57:10
Subject: Using Multiple codex’s?
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Decrepit Dakkanaut
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GW use codexes as the plural, not codicies
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![[Post New]](/s/i/i.gif) 2011/09/10 12:14:53
Subject: Using Multiple codex’s?
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Ork Boy Hangin' off a Trukk
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Not realy the place for this stupid argument to be dragged up again.
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This message was edited 1 time. Last update was at 2011/09/10 12:15:45
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![[Post New]](/s/i/i.gif) 2011/09/10 12:20:02
Subject: Using Multiple codex’s?
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Lord of the Fleet
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insaniak wrote:Grakmar wrote:Multiple detachments is still around in 5th. It's on p87 of BGB.
Figured it probably was, but was posting from work without my rulebook, so wasn't about to make a definitive statement 
It's also how you get superheavies outside of apoc - a super heavy detachment replaces an entire force org chart.
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![[Post New]](/s/i/i.gif) 2011/09/10 12:39:49
Subject: Using Multiple codex’s?
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[MOD]
Making Stuff
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Lightcavalier wrote:1. Follow as close to English as possible (ie codicies, ref. MWD)
Except, as was already pointed out, either is actually perfectly acceptable english.
2. Do whatever you want because its a made up language (ie codexes)
Or 3. Accept that it's GW's made-up language, and in their made-up language, the plural is 'codexes'...
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![[Post New]](/s/i/i.gif) 2011/09/10 13:46:52
Subject: Re:Using Multiple codex’s?
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Painlord Titan Princeps of Slaanesh
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Hasn't this wandered a bit off topic?
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![[Post New]](/s/i/i.gif) 2011/09/11 22:03:27
Subject: Using Multiple codex’s?
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Scuttling Genestealer
feasting on an Imperium planet.
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DeathReaper wrote:insaniak wrote:Unless, of course, you're playing Apocalypse...
Correct, if you are playing Apocalypse, you are allowed to take almost anything you want, so you can have blood angels Dreadnought riding in a Grey Knight Stormraven, with Lysander and SM assault terminators in the front.
Just out of curiosity, could I (in apoc) use a unit from like every codex, or is it limited to all of the imperium/ all chaosetc.?
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"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."
- Ultramarines Cheif Librarian Tigurius
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![[Post New]](/s/i/i.gif) 2011/09/11 23:23:20
Subject: Using Multiple codex’s?
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[MOD]
Making Stuff
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Apocalypse has an 'Allies Matrix' that suggests the most likely alliances... but in practice, you're free to use whatever you want, from whichever codex/es you want.
Bear in mind though that Apocalypse is very much intended as a 'Every players' concensus' sort of atmosphere... so if you're just looking to select what you think are going to be the most powerful units from each codex and mash them all together, be prepared for your opponents to refuse to let you use it, unless you have discussed beforehand that this is the sort of game you're looking for.
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This message was edited 1 time. Last update was at 2011/09/11 23:23:35
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![[Post New]](/s/i/i.gif) 2011/09/13 00:23:15
Subject: Re:Using Multiple codex’s?
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Trigger-Happy Baal Predator Pilot
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The way me and my mates play it is that:
multiple detachments are ok, but, you must stick within 1 force organisation chart as that is what your opponent has.
So you can have options from 2 codexes but still only 3 choices per heavy support section for example.
Oh and you need hq and 2 troops from both armies.
this has worked really well for my mate with the slaanesh army that was only 1500pts, a wee drop of fiends, daemonettes and a herald and his army looks and plays amazing.
also on my own part i now have a 2kpt sisters that i only had 1kpt before, but now due to my inquisitor and henchman squads (sorry never going to buy sisters now theve almost trebled in price or a gk army coz my other mates got one).
At least this way we get 2 use 2 half armies and i get to keep my inquisitor in my sisters :-)
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